feat(ios): comprehensive iPhone+iPad UX polish — refined-native design system
Freeze a shared design system (DesignSystem/{Tokens,Typography,StatusStyle,
Primitives}.swift): indigo #7C8CFF accent (root .tint), semantic status colors,
2-4-8-12-16-20-24 spacing + sm8/md12/lg16 radii scale, SF Mono tabular numbers,
reduce-motion-gated animations, haptics, reusable StatusBadge/TelemetryChip/Card/
SectionHeader/DSButtonStyle/ContinueLastBanner. Every changed view consumes tokens
— no hardcoded colors/spacing.
Applied across all surfaces (visual only — zero behavior/logic change, all suites
green): session list rows + status system (shape+color, not color-alone) +
telemetry chips + thumbnail placeholders; terminal gate card (≥44pt approve/reject)
+ keybar + reconnect + quick-reply + digest + SwiftTerm accent theme; pairing hero
+ warning tiers + Projects cards + Timeline/Diff; nav chrome + iPad split placeholder
+ privacy shade + motion. Chinese gate copy. UX finding fixed: timeline class colors
now via DS.Palette (+timelineTool/timelineUser tokens).
Design review 8.5/10. Verified: iPhone 16 290 + iPad Pro 11 290 tests green;
packages + integration green; consistency audit ~clean; zero changes under
ios/Packages, src/, public/.
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@@ -35,11 +35,13 @@ struct GateBanner: View {
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let gate: GateState
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let onDecide: (GateState.Affordance, Int) -> Void
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private enum Copy {
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/// Chinese lead-in above the (web-mirrored) English tool line — makes the
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/// "this needs me" intent unmissable at a glance.
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static let heading = "需要你的确认"
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}
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private enum Metrics {
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static let spacing: CGFloat = 8
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static let horizontalPadding: CGFloat = 14
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static let verticalPadding: CGFloat = 10
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static let cornerRadius: CGFloat = 12
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static let messageLineLimit = 2
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}
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@@ -50,38 +52,57 @@ struct GateBanner: View {
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"Claude wants to use \(gate.detail ?? "a tool")"
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}
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/// A prominent Card (the gate is THE core action — approve/reject a shell
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/// command). An amber "needs me" badge heads it, the tool line reads big and
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/// clear, and full-width DS buttons give unmissable tap targets.
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var body: some View {
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VStack(alignment: .leading, spacing: Metrics.spacing) {
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Text(Self.message(for: gate))
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.font(.footnote.weight(.semibold))
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.lineLimit(Metrics.messageLineLimit)
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HStack(spacing: Metrics.spacing) {
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ForEach(GateChoiceSpec.specs(for: gate), id: \.affordance) { spec in
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decisionButton(spec)
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}
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Card {
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VStack(alignment: .leading, spacing: DS.Space.md12) {
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header
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Text(Self.message(for: gate))
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.font(DS.Typography.body.weight(.semibold))
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.foregroundStyle(DS.Palette.textPrimary)
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.lineLimit(Metrics.messageLineLimit)
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.fixedSize(horizontal: false, vertical: true)
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buttonRow
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}
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}
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.padding(.horizontal, Metrics.horizontalPadding)
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.padding(.vertical, Metrics.verticalPadding)
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.background(.thinMaterial, in: RoundedRectangle(cornerRadius: Metrics.cornerRadius))
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.accessibilityElement(children: .contain)
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}
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private var header: some View {
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HStack(spacing: DS.Space.sm8) {
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StatusBadge(status: .pendingApproval)
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Text(Copy.heading)
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.font(DS.Typography.caption)
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.foregroundStyle(DS.Palette.textSecondary)
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}
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}
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private var buttonRow: some View {
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HStack(spacing: DS.Space.sm8) {
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ForEach(GateChoiceSpec.specs(for: gate), id: \.affordance) { spec in
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decisionButton(spec)
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}
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}
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}
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private func decisionButton(_ spec: GateChoiceSpec) -> some View {
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Button(spec.label) {
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onDecide(spec.affordance, gate.epoch) // epoch of the RENDERED gate
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}
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.buttonStyle(DSButtonStyle(kind: kind(for: spec.affordance)))
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.accessibilityIdentifier("gate.decision.\(spec.affordance)")
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.buttonStyle(.borderedProminent)
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.controlSize(.small)
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.tint(tint(for: spec.affordance))
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}
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private func tint(for affordance: GateState.Affordance) -> Color {
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/// Approve reads as the accent-filled primary, Reject as the destructive
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/// red; Keep Planning (never on a tool gate, but mapped for completeness)
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/// is the tinted secondary.
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private func kind(for affordance: GateState.Affordance) -> DSButtonStyle.Kind {
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switch affordance {
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case .approve, .approveAuto, .approveReview: return .green
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case .reject: return .red
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case .keepPlanning: return .indigo
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case .approve, .approveAuto, .approveReview: return .primary
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case .reject: return .destructive
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case .keepPlanning: return .secondary
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}
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}
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}
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