feat(ios): comprehensive iPhone+iPad UX polish — refined-native design system

Freeze a shared design system (DesignSystem/{Tokens,Typography,StatusStyle,
Primitives}.swift): indigo #7C8CFF accent (root .tint), semantic status colors,
2-4-8-12-16-20-24 spacing + sm8/md12/lg16 radii scale, SF Mono tabular numbers,
reduce-motion-gated animations, haptics, reusable StatusBadge/TelemetryChip/Card/
SectionHeader/DSButtonStyle/ContinueLastBanner. Every changed view consumes tokens
— no hardcoded colors/spacing.

Applied across all surfaces (visual only — zero behavior/logic change, all suites
green): session list rows + status system (shape+color, not color-alone) +
telemetry chips + thumbnail placeholders; terminal gate card (≥44pt approve/reject)
+ keybar + reconnect + quick-reply + digest + SwiftTerm accent theme; pairing hero
+ warning tiers + Projects cards + Timeline/Diff; nav chrome + iPad split placeholder
+ privacy shade + motion. Chinese gate copy. UX finding fixed: timeline class colors
now via DS.Palette (+timelineTool/timelineUser tokens).

Design review 8.5/10. Verified: iPhone 16 290 + iPad Pro 11 290 tests green;
packages + integration green; consistency audit ~clean; zero changes under
ios/Packages, src/, public/.
This commit is contained in:
Yaojia Wang
2026-07-05 22:00:31 +02:00
parent 823432b1c8
commit 660a40491a
25 changed files with 1742 additions and 650 deletions

View File

@@ -95,12 +95,17 @@ enum KeyBarLayout {
]
}
/// Layout constants all composed from the frozen `DS` scale (no literals).
/// UIKit reads the same CGFloat tokens the SwiftUI chrome uses, so the key bar
/// stays on-grid with the rest of the app.
private enum KeyBarMetrics {
static let barHeight: CGFloat = 52
static let buttonSpacing: CGFloat = 6
static let contentInset: CGFloat = 8
/// A hit-target-tall row plus a little breathing room (44 + 8).
static let barHeight: CGFloat = DS.Layout.minHitTarget + DS.Space.sm8
static let buttonSpacing: CGFloat = DS.Space.xs4
static let contentInset: CGFloat = DS.Space.sm8
static let buttonInsets = NSDirectionalEdgeInsets(
top: 4, leading: 9, bottom: 4, trailing: 9
top: DS.Space.xs4, leading: DS.Space.md12,
bottom: DS.Space.xs4, trailing: DS.Space.md12
)
}
@@ -172,7 +177,13 @@ final class KeyBarView: UIInputView {
}
private func makeButton(for spec: KeyBarButtonSpec) -> UIButton {
var config: UIButton.Configuration = spec.isPrimary ? .tinted() : .plain()
// Keycap look: primary (Esc) wears the accent tint, the rest a subtle
// gray fill; both get an sm8 rounded corner. (`.secondaryLabel` is the
// UIKit twin of DS.Palette.textSecondary the DS UIColor surface only
// vends the accent, so native system labels stand in at this boundary.)
var config: UIButton.Configuration = spec.isPrimary ? .tinted() : .gray()
config.cornerStyle = .fixed
config.background.cornerRadius = DS.Radius.sm8
var label = AttributedString(spec.label)
label.font = UIFont.monospacedSystemFont(
ofSize: UIFont.preferredFont(forTextStyle: .footnote).pointSize,
@@ -187,7 +198,14 @@ final class KeyBarView: UIInputView {
config.contentInsets = KeyBarMetrics.buttonInsets
let button = UIButton(configuration: config)
if spec.isPrimary {
button.tintColor = DS.Palette.accentUIColor()
}
button.accessibilityLabel = spec.title
// HIG minimum touch target regardless of glyph width.
button.heightAnchor
.constraint(greaterThanOrEqualToConstant: DS.Layout.minHitTarget)
.isActive = true
button.addAction(
UIAction { [weak self] _ in self?.onKey?(spec.key) },
for: .touchUpInside