feat(ios): comprehensive iPhone+iPad UX polish — refined-native design system

Freeze a shared design system (DesignSystem/{Tokens,Typography,StatusStyle,
Primitives}.swift): indigo #7C8CFF accent (root .tint), semantic status colors,
2-4-8-12-16-20-24 spacing + sm8/md12/lg16 radii scale, SF Mono tabular numbers,
reduce-motion-gated animations, haptics, reusable StatusBadge/TelemetryChip/Card/
SectionHeader/DSButtonStyle/ContinueLastBanner. Every changed view consumes tokens
— no hardcoded colors/spacing.

Applied across all surfaces (visual only — zero behavior/logic change, all suites
green): session list rows + status system (shape+color, not color-alone) +
telemetry chips + thumbnail placeholders; terminal gate card (≥44pt approve/reject)
+ keybar + reconnect + quick-reply + digest + SwiftTerm accent theme; pairing hero
+ warning tiers + Projects cards + Timeline/Diff; nav chrome + iPad split placeholder
+ privacy shade + motion. Chinese gate copy. UX finding fixed: timeline class colors
now via DS.Palette (+timelineTool/timelineUser tokens).

Design review 8.5/10. Verified: iPhone 16 290 + iPad Pro 11 290 tests green;
packages + integration green; consistency audit ~clean; zero changes under
ios/Packages, src/, public/.
This commit is contained in:
Yaojia Wang
2026-07-05 22:00:31 +02:00
parent 823432b1c8
commit 660a40491a
25 changed files with 1742 additions and 650 deletions

View File

@@ -35,18 +35,20 @@ struct TerminalContainerView: View {
/// T-iOS-25 (additive) · Quick-reply palette store per-container over
/// `.standard` defaults (non-secret UI prefs, plan §5.3 split).
@State private var quickReplyStore = QuickReplyStore()
/// overlay DS.Motion.gated
@Environment(\.accessibilityReduceMotion) private var reduceMotion
private enum Metrics {
static let overlaySpacing: CGFloat = 8
static let overlayHorizontalPadding: CGFloat = 12
/// Clears TerminalScreen's own top-aligned ReconnectBanner zone.
static let overlayTopPadding: CGFloat = 52
/// Breathing room between the chip row and the keyboard/key-bar edge.
static let quickReplyBottomPadding: CGFloat = 8
/// Clears TerminalScreen's own top-aligned ReconnectBanner zone: a
/// hit-target-tall pill plus a gap. (They rarely co-exist the banner
/// hides on `.connected` while gates/digests only arrive connected.)
static let overlayTopPadding: CGFloat = DS.Layout.minHitTarget + DS.Space.sm8
}
private enum Copy {
static let planGatePending = "⚠ 计划待批准"
/// The re-entry chip's own amber StatusBadge carries the "needs me"
/// warning shape, so the copy itself stays plain (no emoji).
static let planGatePending = "计划待批准"
}
var body: some View {
@@ -75,16 +77,19 @@ struct TerminalContainerView: View {
gateViewModel: controller.gateViewModel,
store: quickReplyStore
)
.padding(.horizontal, Metrics.overlayHorizontalPadding)
.padding(.bottom, Metrics.quickReplyBottomPadding)
.animation(.default, value: controller.gateViewModel.currentGate)
.padding(.horizontal, DS.Space.md12)
.padding(.bottom, DS.Space.sm8)
.animation(
DS.Motion.gated(DS.Motion.base, reduceMotion: reduceMotion),
value: controller.gateViewModel.currentGate
)
}
// MARK: - Digest + tool gate (top stack)
@ViewBuilder private var topOverlays: some View {
let gateViewModel = controller.gateViewModel
VStack(spacing: Metrics.overlaySpacing) {
VStack(spacing: DS.Space.sm8) {
if let digest = gateViewModel.digest {
AwayDigestView(
digest: digest,
@@ -99,16 +104,38 @@ struct TerminalContainerView: View {
}
}
if hasDismissedPendingPlanGate {
Button(Copy.planGatePending) { dismissedPlanGateEpoch = nil }
.buttonStyle(.borderedProminent)
.tint(.orange)
.controlSize(.small)
planGatePendingChip
}
}
.padding(.horizontal, Metrics.overlayHorizontalPadding)
.padding(.horizontal, DS.Space.md12)
.padding(.top, Metrics.overlayTopPadding)
.animation(.default, value: gateViewModel.toolGate)
.animation(.default, value: gateViewModel.digest)
.animation(DS.Motion.gated(DS.Motion.base, reduceMotion: reduceMotion),
value: gateViewModel.toolGate)
.animation(DS.Motion.gated(DS.Motion.base, reduceMotion: reduceMotion),
value: gateViewModel.digest)
}
/// The "plan still pending" re-entry chip shown after the user swiped the
/// plan sheet away an amber pending-approval pill that re-presents the
/// sheet on tap.
private var planGatePendingChip: some View {
Button {
dismissedPlanGateEpoch = nil
} label: {
HStack(spacing: DS.Space.xs4) {
StatusBadge(status: .pendingApproval)
Text(Copy.planGatePending)
.font(DS.Typography.callout.weight(.medium))
.foregroundStyle(DS.Palette.textPrimary)
}
.padding(.horizontal, DS.Space.md12)
.frame(minHeight: DS.Layout.minHitTarget)
.background(.regularMaterial, in: Capsule())
.overlay(
Capsule().strokeBorder(DS.Palette.statusWaiting, lineWidth: DS.Stroke.hairline)
)
}
.buttonStyle(.plain)
}
// MARK: - Timeline drill-down (T-iOS-24, additive)