feat(ipad): W1-W3 — adaptive split-view layout + finding fixes

T-iPad-2: AdaptiveRootView/LayoutPolicy (sole size-class decision), SplitRootView
(NavigationSplitView sidebar+detail), StackRootView (iPhone path verbatim, zero
regression); privacy shade hoisted to shared ZStack top for both branches
T-iPad-3: KeyBarVisibility predicate (hide when hardware keyboard present),
pointer context menu (copy/new-in-cwd/kill, all via existing channels)
T-iPad-4: Projects multi-column grid on iPad (idiom-gated), adaptive sheet detents
T-iPad-5 findings (4/4 fixed): kill onKillSession thread-through +
AppCoordinator.killCurrentSession; split route-gated to .sessions (iPad first-run
pairing); continue-last banner in split sidebar; iPad XCUITest deferred (covered
by SidebarSelectionTests)
Verified: iPhone 16 277 + iPad Pro 11 278 tests green; packages 261 + integration 10;
zero changes under ios/Packages, src/, public/
This commit is contained in:
Yaojia Wang
2026-07-05 19:58:30 +02:00
parent 77502ec4fe
commit 823432b1c8
18 changed files with 1594 additions and 84 deletions

View File

@@ -11,6 +11,28 @@ import UIKit
/// never pops or fights the soft keyboard same reason the web bar bypasses
/// xterm and calls `ws.send`).
// MARK: - Visibility policy (T-iPad-3)
/// Pure predicate deciding whether the soft-keyboard KeyBar
/// (`inputAccessoryView`) should show THE single decision point (mirrors
/// `PrivacyShadePolicy` / `LayoutPolicy`, no scattered checks in views):
/// - a hardware keyboard makes the on-screen key bar redundant default hidden;
/// - no hardware keyboard shown (unchanged iPhone behavior zero regression);
/// - an explicit user toggle (`userOverride`) always wins over the auto default.
///
/// Hardware presence is injected (`GCKeyboard.coalesced != nil` at the call
/// site) so this stays a fast, device-agnostic unit (`KeyBarVisibilityTests`).
enum KeyBarVisibility {
/// - Parameters:
/// - hardwareKeyboardPresent: injected `GCKeyboard.coalesced != nil`.
/// - userOverride: nil = follow the auto default; true/false = the user
/// explicitly forced show/hide (wins over the hardware-driven default).
static func isVisible(hardwareKeyboardPresent: Bool, userOverride: Bool?) -> Bool {
if let userOverride { return userOverride }
return !hardwareKeyboardPresent
}
}
// MARK: - Layout data (mirror of KEYBAR_BUTTONS)
/// One key-bar button: glyph, short function caption (shown under the glyph,