feat(ios): W1 leaf packages — ReconnectMachine/PingScheduler, GateState/AwayDigest, HostRegistry, APIClient+pairing probe

T-iOS-5: pure reconnect reducer (1s→30s cap, mirrors terminal-session.ts) + 25s PingScheduler, 16 tests
T-iOS-6: gate epoch tracker (rising-edge semantics, canDecide guard) + AwayDigest reducer, 25 tests
T-iOS-7: HostRegistry with SecItemShim keychain seam, 30 tests, 88.1% own-src coverage
T-iOS-8: APIClient (Origin iff-G invariant) + two-step pairing probe, 45 tests, 98.1% coverage
Contract ruling: probe returns Result<HostEndpoint,_> (Host{id,name} built by pairing VM) —
resolves frozen-contract contradiction reported via BLOCKED protocol; adds Tunables.pairingProbeTimeout(10s)
Verified: 178 tests green across 5 packages; coverage gates pass; zero Owns violations
This commit is contained in:
Yaojia Wang
2026-07-04 21:53:41 +02:00
parent 2ab93c9682
commit 95438cdc12
32 changed files with 3772 additions and 4 deletions

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import Foundation
import WireProtocol
/// The server's `TimelineClass` vocabulary (src/types.ts:423, produced by
/// src/session/timeline.ts CLASS_MAP). Kept in lockstep with
/// `TimelineEvent.knownClasses` (WireProtocol) a sync test asserts equality.
/// Internal (not public API): consumers see counts, not class strings.
enum TimelineClassName {
static let tool = "tool"
static let waiting = "waiting"
static let done = "done"
static let stuck = "stuck"
static let user = "user"
}
/// "What happened while I was away" summary (T-iOS-6, plan §3.2 frozen
/// shape). Reduced once after a reconnect from the session's activity timeline
/// (`GET /live-sessions/:id/events`, src/types.ts:428-433) and rendered above
/// the terminal (T-iOS-14).
public struct AwayDigest: Sendable, Equatable {
/// Events with class `tool` at/after `since` (PreToolUse + PostToolUse).
public let toolRuns: Int
/// Events with class `waiting` (approval requests / notifications).
public let waitingCount: Int
/// Any `done` event seen (Stop / SessionEnd).
public let sawDone: Bool
/// Any `stuck` event seen (A5 silent-too-long derivation).
public let sawStuck: Bool
/// The newest events (post-`since`), oldestnewest, truncated to `limit`.
public let recent: [TimelineEvent]
/// The all-zero digest: nothing happened UI skips rendering entirely.
public static let empty = AwayDigest(
toolRuns: 0, waitingCount: 0, sawDone: false, sawStuck: false, recent: [])
public init(
toolRuns: Int, waitingCount: Int, sawDone: Bool, sawStuck: Bool,
recent: [TimelineEvent]
) {
self.toolRuns = toolRuns
self.waitingCount = waitingCount
self.sawDone = sawDone
self.sawStuck = sawStuck
self.recent = recent
}
/// True when there is nothing to show (the UI's "don't render" signal).
public var isEmpty: Bool { self == .empty }
/// Folds a timeline into a digest. PURE function no I/O, no clock.
///
/// - `events`: `/events` entries (untrusted server input; order not assumed
/// entries are stably re-ordered by `at` before truncation).
/// - `since`: the moment the user left; strictly-earlier events are
/// excluded, an event AT the instant still counts.
/// - `limit`: max `recent` entries kept (newest win); `<= 0` keeps none.
public static func reduce(events: [TimelineEvent], since: Date, limit: Int) -> AwayDigest {
let sinceMs = clampedEpochMs(since)
let away = events
.filter { $0.at >= sinceMs }
.sorted { $0.at < $1.at }
guard !away.isEmpty else { return .empty }
return AwayDigest(
toolRuns: away.filter { $0.class == TimelineClassName.tool }.count,
waitingCount: away.filter { $0.class == TimelineClassName.waiting }.count,
sawDone: away.contains { $0.class == TimelineClassName.done },
sawStuck: away.contains { $0.class == TimelineClassName.stuck },
recent: Array(away.suffix(max(0, limit))))
}
/// `Date` epoch-ms `Int`, clamped: `Int(_: Double)` TRAPS on overflow, and
/// `since` is caller input (e.g. `.distantFuture`) clamp instead of crash.
private static func clampedEpochMs(_ date: Date) -> Int {
let ms = date.timeIntervalSince1970 * 1_000
guard ms < Double(Int.max) else { return .max }
guard ms > Double(Int.min) else { return .min }
return Int(ms)
}
}

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import WireProtocol
/// One held permission gate as the UI should render it (T-iOS-6, plan §3.2
/// frozen shape). Produced by `GateTracker` from `status` frames; `nil` gate
/// (via `SessionEvent.gate(nil)`) means "gate lifted".
///
/// `epoch` is the stale-decision guard (mirrors the web client's
/// `pendingEpochValue`, public/terminal-session.ts:98-102): it increments only
/// on a pending falsetrue rising edge, and every approve/reject carries the
/// epoch it was tapped against a stale epoch is dropped so a slow tap can
/// never approve the NEXT gate ( gate).
public struct GateState: Sendable, Equatable {
/// `plan` three-way affordances; `tool` two-way (public/tabs.ts:334-350).
public let kind: GateKind
/// Server-supplied context (tool name for tool gates); untrusted display text.
public let detail: String?
/// Rising-edge counter; see type doc.
public let epoch: Int
public init(kind: GateKind, detail: String?, epoch: Int) {
self.kind = kind
self.detail = detail
self.epoch = epoch
}
}
extension GateState {
/// One user-facing gate action. Pure affordance DATA display strings live
/// in the App layer; the wire mapping mirrors public/tabs.ts:334-350.
public enum Affordance: Sendable, Equatable {
/// Plan gate: "Approve + Auto" `approve(mode: .acceptEdits)`.
case approveAuto
/// Plan gate: "Approve + Review" `approve(mode: .default)`.
case approveReview
/// Plan gate: "Keep Planning" `reject` (stays in plan mode).
case keepPlanning
/// Tool gate: "Approve" `approve(mode: nil)`.
case approve
/// Tool gate: "Reject" `reject`.
case reject
/// The exact wire message the web client sends for this affordance
/// (public/tabs.ts:345-347: plan three-way only ever sends
/// acceptEdits / default / reject never raw `auto`, plan §3.1 note).
public var clientMessage: ClientMessage {
switch self {
case .approveAuto: return .approve(mode: .acceptEdits)
case .approveReview: return .approve(mode: .default)
case .keepPlanning: return .reject
case .approve: return .approve(mode: nil)
case .reject: return .reject
}
}
}
/// The action set for this gate: plan three-way, tool two-way.
public var affordances: [Affordance] {
switch kind {
case .plan: return [.approveAuto, .approveReview, .keepPlanning]
case .tool: return [.approve, .reject]
}
}
}
/// Pure reducer that folds `status` frames' `(pending, gate, detail)` into the
/// current `GateState?` (T-iOS-6). Mirrors public/terminal-session.ts:306-311:
///
/// - pending falsetrue rising edge epoch +1, new gate held;
/// - sustained pending SAME epoch, kind/detail refresh from the latest frame
/// (the server is the source of truth; reattach re-sync stays correct);
/// - pending truefalse falling edge gate cleared, epoch counter retained;
/// - `gate == nil` while pending treated as a tool gate, because an
/// unrecognized gate value decodes as nil (ServerMessage) and the pending
/// signal must never be lost (web: `gate ?? null` tool buttons).
///
/// PURE state machine: `reduce` never mutates the receiver it returns a new
/// immutable snapshot. No I/O, no clock; the caller (SessionEngine, T-iOS-10)
/// feeds frames in and emits `SessionEvent.gate(current)` on change.
public struct GateTracker: Sendable, Equatable {
public static let initial = GateTracker(current: nil, lastEpoch: 0)
/// The gate currently held server-side, or `nil` when none.
public let current: GateState?
/// Highest epoch ever issued; NOT reset on falling edges so decisions
/// against a resolved gate can never match a later one.
private let lastEpoch: Int
private init(current: GateState?, lastEpoch: Int) {
self.current = current
self.lastEpoch = lastEpoch
}
/// Feeds one `status` frame's gate-relevant fields; returns the next snapshot.
public func reduce(pending: Bool, gate: GateKind?, detail: String?) -> GateTracker {
guard pending else {
// Falling edge (or still idle): gate lifted, epoch counter retained.
return GateTracker(current: nil, lastEpoch: lastEpoch)
}
let kind = gate ?? .tool
if let held = current {
// Sustained pending: same epoch, refresh kind/detail from the frame.
let refreshed = GateState(kind: kind, detail: detail, epoch: held.epoch)
return GateTracker(current: refreshed, lastEpoch: lastEpoch)
}
// Rising edge: mint the next epoch (the ONLY place it increments).
let nextEpoch = lastEpoch + 1
let risen = GateState(kind: kind, detail: detail, epoch: nextEpoch)
return GateTracker(current: risen, lastEpoch: nextEpoch)
}
/// True iff a decision tapped against `epoch` may be sent NOW: a gate must
/// be held and its epoch must match. Stale epoch or no gate drop the
/// decision ( gate).
public func canDecide(epoch: Int) -> Bool {
guard let held = current else { return false }
return held.epoch == epoch
}
}

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import WireProtocol
/// WS keep-alive pacer (T-iOS-5, plan §3.2 / §3.2.1).
///
/// `URLSessionWebSocketTask` has NO automatic ping (plan §1), so without this
/// a half-dead connection "looks connected" forever. `run` sends an explicit
/// ping every `interval` (default `Tunables.pingInterval` = 25 s) on the
/// injected clock.
///
/// Miss policy (`Tunables.pongMissLimit` = 2): one missed pong is tolerated;
/// the moment `pongMissLimit` CONSECUTIVE pings go unanswered the connection
/// is declared dead and `run` returns `.connectionLost` the caller
/// (SessionEngine, T-iOS-10) then feeds `.disconnected` into
/// `ReconnectMachine`. Any answered ping resets the consecutive-miss counter.
///
/// Zero real timers: the clock is injected (`any Clock<Duration>`), so tests
/// drive a `FakeClock` and never wait wall-clock time.
public struct PingScheduler: Sendable {
/// How `run` ended.
public enum Outcome: Sendable, Equatable {
/// `Tunables.pongMissLimit` consecutive pings went unanswered treat
/// the transport as disconnected.
case connectionLost
/// The surrounding task was cancelled (normal teardown, e.g. explicit
/// close or transport swap) NOT a connectivity verdict.
case cancelled
}
/// Ping period. Frozen default: `Tunables.pingInterval` (25 s).
public let interval: Duration
public init(interval: Duration = Tunables.pingInterval) {
self.interval = interval
}
/// Loops until the connection dies or the task is cancelled: sleep one
/// `interval` on `clock`, then await `sendPing`.
///
/// `sendPing` returns `true` iff the pong arrived the transport adapter
/// owns ping/pong resolution (e.g. racing `URLSessionWebSocketTask`'s
/// `pongReceiveHandler` against its own deadline, T-iOS-9); `false` = miss.
public func run(
clock: any Clock<Duration>,
sendPing: @Sendable () async -> Bool
) async -> Outcome {
var consecutiveMisses = 0
while true {
do {
try await clock.sleep(for: interval, tolerance: nil)
} catch {
// Clock.sleep only throws CancellationError (FakeClock mirrors
// ContinuousClock semantics) normal teardown, not a failure.
return .cancelled
}
let isPongReceived = await sendPing()
consecutiveMisses = isPongReceived ? 0 : consecutiveMisses + 1
if consecutiveMisses >= Tunables.pongMissLimit {
return .connectionLost
}
}
}
}

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/// Pure reconnect back-off reducer (T-iOS-5, plan §3.2).
///
/// Mirrors the web client's behaviour in `public/terminal-session.ts`:
/// - line 106: first retry delay is 1 s,
/// - lines 352-361 (`scheduleReconnect`): the CURRENT delay is scheduled,
/// then doubled and capped at 30 s (`Math.min(delay * 2, 30_000)`),
/// - line 248: a successful open resets the delay to 1 s.
/// Ladder: 1s 2s 4s 8s 16s 30s 30s
///
/// PURE state machine: `reduce` never mutates the receiver it returns a new
/// immutable snapshot plus the single side-effect the caller (SessionEngine,
/// T-iOS-10) must perform. No clock, no timers here; timing lives with the
/// caller, which is what makes this fully testable with zero real waits.
public struct ReconnectMachine: Sendable, Equatable {
/// First retry delay after a disconnect
/// (mirrors `public/terminal-session.ts:106` `reconnectDelay = 1000`).
static let initialRetryDelay: Duration = .seconds(1)
/// Back-off ceiling
/// (mirrors `public/terminal-session.ts:356` `Math.min(delay * 2, 30_000)`).
static let maxRetryDelay: Duration = .seconds(30)
/// Doubling factor per failed attempt (same mirror line as the ceiling).
static let backoffMultiplier = 2
public enum Input: Sendable, Equatable {
case connected
case disconnected
case retryTimerFired
case foregrounded
case userRetry
}
public enum Effect: Sendable, Equatable {
case connectNow
case scheduleRetry(after: Duration)
case none
}
public static let initial = ReconnectMachine(nextRetryDelay: initialRetryDelay)
/// Delay the NEXT `.disconnected` will schedule.
private let nextRetryDelay: Duration
private init(nextRetryDelay: Duration) {
self.nextRetryDelay = nextRetryDelay
}
/// Feeds one input and returns `(next snapshot, effect to perform)`.
///
/// - `.connected`: back-off resets to the initial 1 s ladder rung; no effect.
/// - `.disconnected`: schedule a retry after the current delay; the next
/// snapshot carries the doubled (capped) delay.
/// - `.retryTimerFired` / `.foregrounded` / `.userRetry`: connect NOW.
/// Foreground/user-initiated attempts deliberately do NOT reset the
/// ladder only a successful `.connected` does, so mashing retry can
/// never turn back-off into hammering.
public func reduce(_ input: Input) -> (ReconnectMachine, Effect) {
switch input {
case .connected:
return (.initial, .none)
case .disconnected:
let doubled = nextRetryDelay * Self.backoffMultiplier
let next = ReconnectMachine(nextRetryDelay: min(doubled, Self.maxRetryDelay))
return (next, .scheduleRetry(after: nextRetryDelay))
case .retryTimerFired, .foregrounded, .userRetry:
return (self, .connectNow)
}
}
}

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import Foundation
import Testing
import WireProtocol
@testable import SessionCore
/// T-iOS-6 · AwayDigest "what happened while I was away" reducer (plan §3.2).
/// Input is the `GET /live-sessions/:id/events` timeline (src/types.ts:428-433);
/// class vocabulary is the server's `TimelineClass` union (src/types.ts:423,
/// produced by src/session/timeline.ts CLASS_MAP): tool/waiting/done/stuck/user.
@Suite("AwayDigest")
struct AwayDigestTests {
// MARK: - helpers
/// Chronology anchor: all test events sit at `leftAt + offset` ms.
private static let leftAt = Date(timeIntervalSince1970: 1_000)
private static let leftAtMs = 1_000_000
private static let defaultLimit = 10
private static func event(
atOffsetMs offset: Int,
class className: String,
toolName: String? = nil,
label: String = "activity"
) -> TimelineEvent {
TimelineEvent(at: leftAtMs + offset, class: className, toolName: toolName, label: label)
}
// MARK: - counting
@Test("counts tool runs, waiting events, and done across the event list")
func countsToolWaitingAndDoneAcrossEvents() {
// Arrange: 3 tool + 1 waiting + 1 done (task spec's canonical example).
let events = [
Self.event(atOffsetMs: 1, class: "tool", toolName: "Bash", label: "ran Bash"),
Self.event(atOffsetMs: 2, class: "tool", toolName: "Edit", label: "edited with Edit"),
Self.event(atOffsetMs: 3, class: "waiting", label: "waiting for approval"),
Self.event(atOffsetMs: 4, class: "tool", toolName: "Write", label: "edited with Write"),
Self.event(atOffsetMs: 5, class: "done", label: "done"),
]
// Act
let digest = AwayDigest.reduce(events: events, since: Self.leftAt, limit: Self.defaultLimit)
// Assert
#expect(digest.toolRuns == 3)
#expect(digest.waitingCount == 1)
#expect(digest.sawDone == true)
#expect(digest.sawStuck == false)
}
@Test("a stuck event sets sawStuck")
func stuckEventSetsSawStuck() {
// Arrange
let events = [Self.event(atOffsetMs: 1, class: "stuck", label: "stuck")]
// Act
let digest = AwayDigest.reduce(events: events, since: Self.leftAt, limit: Self.defaultLimit)
// Assert
#expect(digest.sawStuck == true)
#expect(digest.sawDone == false)
}
@Test("user events appear in recent but count toward no metric")
func userEventsAppearInRecentButCountNothing() {
// Arrange
let userEvent = Self.event(atOffsetMs: 1, class: "user", label: "user input")
// Act
let digest = AwayDigest.reduce(events: [userEvent], since: Self.leftAt, limit: Self.defaultLimit)
// Assert
#expect(digest.toolRuns == 0)
#expect(digest.waitingCount == 0)
#expect(digest.sawDone == false)
#expect(digest.sawStuck == false)
#expect(digest.recent == [userEvent])
}
// MARK: - since filter
@Test("events strictly earlier than since are excluded from counts and recent")
func eventsBeforeSinceAreExcluded() {
// Arrange: one stale tool run before leaving, one fresh after.
let stale = Self.event(atOffsetMs: -1, class: "tool", label: "ran Bash")
let boundary = Self.event(atOffsetMs: 0, class: "waiting", label: "waiting for approval")
let fresh = Self.event(atOffsetMs: 1, class: "tool", label: "ran Edit")
// Act
let digest = AwayDigest.reduce(
events: [stale, boundary, fresh], since: Self.leftAt, limit: Self.defaultLimit)
// Assert: strictly-earlier excluded; the exact leave instant still counts.
#expect(digest.toolRuns == 1)
#expect(digest.waitingCount == 1)
#expect(digest.recent == [boundary, fresh])
}
@Test("all events before since yield the all-zero digest")
func allEventsBeforeSinceYieldAllZeroDigest() {
// Arrange
let events = [
Self.event(atOffsetMs: -2, class: "tool", label: "ran Bash"),
Self.event(atOffsetMs: -1, class: "done", label: "done"),
]
// Act
let digest = AwayDigest.reduce(events: events, since: Self.leftAt, limit: Self.defaultLimit)
// Assert: UI can skip rendering entirely.
#expect(digest == .empty)
#expect(digest.isEmpty == true)
}
// MARK: - limit / recent
@Test("limit truncates recent to the most recent events in chronological order")
func limitTruncatesRecentToMostRecentEvents() {
// Arrange
let events = (1...5).map { Self.event(atOffsetMs: $0, class: "tool", label: "ran \($0)") }
// Act
let digest = AwayDigest.reduce(events: events, since: Self.leftAt, limit: 2)
// Assert: newest two, still oldestnewest.
#expect(digest.recent == [events[3], events[4]])
#expect(digest.toolRuns == 5)
}
@Test("out-of-order server input is ordered by timestamp before truncating recent")
func outOfOrderEventsAreOrderedByTimestampForRecent() {
// Arrange: the server is an untrusted input source order is not a given.
let oldest = Self.event(atOffsetMs: 1, class: "tool", label: "ran 1")
let middle = Self.event(atOffsetMs: 2, class: "waiting", label: "waiting")
let newest = Self.event(atOffsetMs: 3, class: "done", label: "done")
// Act
let digest = AwayDigest.reduce(
events: [newest, oldest, middle], since: Self.leftAt, limit: 2)
// Assert
#expect(digest.recent == [middle, newest])
}
@Test("zero or negative limit yields empty recent while counts still compute")
func zeroOrNegativeLimitYieldsEmptyRecentButCountsStillComputed() {
// Arrange
let events = [Self.event(atOffsetMs: 1, class: "tool", label: "ran Bash")]
// Act
let zero = AwayDigest.reduce(events: events, since: Self.leftAt, limit: 0)
let negative = AwayDigest.reduce(events: events, since: Self.leftAt, limit: -3)
// Assert
#expect(zero.recent.isEmpty)
#expect(zero.toolRuns == 1)
#expect(negative.recent.isEmpty)
#expect(negative.toolRuns == 1)
}
// MARK: - empty / extreme inputs
@Test("empty events yield the all-zero digest")
func emptyEventsYieldAllZeroDigest() {
// Arrange / Act
let digest = AwayDigest.reduce(events: [], since: Self.leftAt, limit: Self.defaultLimit)
// Assert
#expect(digest == AwayDigest(
toolRuns: 0, waitingCount: 0, sawDone: false, sawStuck: false, recent: []))
#expect(digest.isEmpty == true)
}
@Test("extreme since dates never crash the ms conversion")
func extremeSinceDatesDoNotCrash() {
// Arrange
let events = [Self.event(atOffsetMs: 1, class: "tool", label: "ran Bash")]
// Act
let future = AwayDigest.reduce(events: events, since: .distantFuture, limit: 5)
let past = AwayDigest.reduce(events: events, since: .distantPast, limit: 5)
let overflow = AwayDigest.reduce(
events: events, since: Date(timeIntervalSince1970: .greatestFiniteMagnitude), limit: 5)
// Assert
#expect(future.isEmpty == true)
#expect(past.toolRuns == 1)
#expect(overflow.isEmpty == true)
}
// MARK: - vocabulary sync
@Test("digest class vocabulary stays in sync with WireProtocol's known classes")
func classVocabularyStaysInSyncWithWireProtocol() {
// Arrange: the local names must be exactly the server's TimelineClass
// union as frozen in WireProtocol (src/types.ts:423).
let local: Set<String> = [
TimelineClassName.tool, TimelineClassName.waiting, TimelineClassName.done,
TimelineClassName.stuck, TimelineClassName.user,
]
// Act / Assert
#expect(local == TimelineEvent.knownClasses)
}
}

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import Testing
import WireProtocol
@testable import SessionCore
/// T-iOS-6 · GateState + GateTracker permission-gate reducer (plan §3.2).
/// Mirrors the web client's stale-gate guard (public/terminal-session.ts:94-311):
/// epoch increments ONLY on a pending falsetrue rising edge; a decision carrying
/// a stale epoch is dropped so a slow tap can never approve the NEXT gate.
@Suite("GateState + GateTracker")
struct GateStateTests {
// MARK: - epoch semantics (rising edge only)
@Test("pending false→true rising edge creates a gate with epoch +1")
func risingEdgeCreatesGateWithIncrementedEpoch() {
// Arrange
let tracker = GateTracker.initial
// Act
let next = tracker.reduce(pending: true, gate: .tool, detail: "Bash")
// Assert
#expect(tracker.current == nil)
#expect(next.current == GateState(kind: .tool, detail: "Bash", epoch: 1))
}
@Test("sustained pending frames keep the same epoch")
func sustainedPendingKeepsSameEpoch() {
// Arrange
let held = GateTracker.initial.reduce(pending: true, gate: .tool, detail: "Bash")
// Act: two continuation frames while the same gate stays held.
let afterOne = held.reduce(pending: true, gate: .tool, detail: "Bash")
let afterTwo = afterOne.reduce(pending: true, gate: .tool, detail: "Bash")
// Assert
#expect(afterOne.current?.epoch == 1)
#expect(afterTwo.current?.epoch == 1)
}
@Test("continuation frames refresh detail from the latest frame without bumping epoch")
func sustainedPendingRefreshesDetailFromLatestFrame() {
// Arrange (mirrors terminal-session.ts:310 pendingTool follows msg.detail)
let held = GateTracker.initial.reduce(pending: true, gate: .tool, detail: "Bash")
// Act
let refreshed = held.reduce(pending: true, gate: .tool, detail: "Edit")
// Assert
#expect(refreshed.current == GateState(kind: .tool, detail: "Edit", epoch: 1))
}
@Test("pending true→false falling edge clears the gate")
func fallingEdgeClearsGate() {
// Arrange
let held = GateTracker.initial.reduce(pending: true, gate: .tool, detail: "Bash")
// Act
let cleared = held.reduce(pending: false, gate: nil, detail: nil)
// Assert
#expect(cleared.current == nil)
}
@Test("a second rising edge increments the epoch again")
func secondRisingEdgeIncrementsEpochAgain() {
// Arrange: gate 1 held, then resolved.
let cleared = GateTracker.initial
.reduce(pending: true, gate: .tool, detail: "Bash")
.reduce(pending: false, gate: nil, detail: nil)
// Act: gate 2 arrives.
let second = cleared.reduce(pending: true, gate: .plan, detail: nil)
// Assert
#expect(second.current == GateState(kind: .plan, detail: nil, epoch: 2))
}
// MARK: - stale-epoch decisions are dropped ( gate)
@Test("a decision carrying a stale epoch is dropped")
func staleEpochDecisionIsDropped() {
// Arrange: gate 1 resolved, gate 2 now held (epoch 2).
let tracker = GateTracker.initial
.reduce(pending: true, gate: .tool, detail: "Bash")
.reduce(pending: false, gate: nil, detail: nil)
.reduce(pending: true, gate: .tool, detail: "Write")
// Act / Assert: the user's slow tap against gate 1 must NOT approve gate 2.
#expect(tracker.canDecide(epoch: 1) == false)
}
@Test("a decision carrying the current epoch is accepted")
func currentEpochDecisionIsAccepted() {
// Arrange
let tracker = GateTracker.initial
.reduce(pending: true, gate: .tool, detail: "Bash")
.reduce(pending: false, gate: nil, detail: nil)
.reduce(pending: true, gate: .tool, detail: "Write")
// Act / Assert
#expect(tracker.canDecide(epoch: 2) == true)
}
@Test("a decision when no gate is held is dropped even with the last-issued epoch")
func decisionWithNoGateHeldIsDropped() {
// Arrange: gate 1 was resolved server-side before the tap landed.
let cleared = GateTracker.initial
.reduce(pending: true, gate: .tool, detail: "Bash")
.reduce(pending: false, gate: nil, detail: nil)
// Act / Assert
#expect(cleared.canDecide(epoch: 1) == false)
}
// MARK: - affordances (plan three-way, tool two-way)
@Test("plan gate offers the three-way affordance set")
func planGateOffersThreeWayAffordances() {
// Arrange
let gate = GateState(kind: .plan, detail: nil, epoch: 1)
// Act / Assert (mirrors public/tabs.ts:343-350)
#expect(gate.affordances == [.approveAuto, .approveReview, .keepPlanning])
}
@Test("tool gate offers the two-way affordance set")
func toolGateOffersTwoWayAffordances() {
// Arrange
let gate = GateState(kind: .tool, detail: "Bash", epoch: 1)
// Act / Assert (mirrors public/tabs.ts:334-339)
#expect(gate.affordances == [.approve, .reject])
}
@Test("pending frame without a gate kind defaults to a tool gate")
func pendingWithoutGateKindDefaultsToToolGate() {
// Arrange: an unrecognized/absent gate decodes as nil (ServerMessage)
// the pending signal must never be lost (web: gate ?? null tool buttons).
let tracker = GateTracker.initial
// Act
let held = tracker.reduce(pending: true, gate: nil, detail: "Bash")
// Assert
#expect(held.current?.kind == .tool)
#expect(held.current?.affordances == [.approve, .reject])
}
@Test("affordances map to the exact wire messages the web client sends")
func affordancesMapToWireMessagesMirroringWebClient() {
// Arrange / Act / Assert (public/tabs.ts:345-347: acceptEdits / default / reject)
#expect(GateState.Affordance.approveAuto.clientMessage == .approve(mode: .acceptEdits))
#expect(GateState.Affordance.approveReview.clientMessage == .approve(mode: .default))
#expect(GateState.Affordance.keepPlanning.clientMessage == .reject)
#expect(GateState.Affordance.approve.clientMessage == .approve(mode: nil))
#expect(GateState.Affordance.reject.clientMessage == .reject)
}
// MARK: - purity
@Test("reduce is pure: same input gives same output and never mutates the receiver")
func reduceIsPureAndDoesNotMutateReceiver() {
// Arrange
let tracker = GateTracker.initial
let snapshotBefore = tracker
// Act: reduce twice with the identical input on the SAME value.
let first = tracker.reduce(pending: true, gate: .plan, detail: "d")
let second = tracker.reduce(pending: true, gate: .plan, detail: "d")
// Assert
#expect(first == second)
#expect(tracker == snapshotBefore)
}
}

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import Testing
import TestSupport
import WireProtocol
@testable import SessionCore
/// T-iOS-5 · PingScheduler keep-alive pacer (plan §3.2 / §3.2.1).
/// 25s ping cadence (`Tunables.pingInterval`); 1 missed pong tolerated,
/// `Tunables.pongMissLimit` (2) CONSECUTIVE misses connection declared lost.
/// All timing on FakeClock zero real waits.
@Suite("PingScheduler")
struct PingSchedulerTests {
/// Scripted pong ledger: pops one result per ping, records the call count.
/// Runs out of script answers `true` (pong received).
private actor PongScript {
private var results: [Bool]
private(set) var pingCount = 0
init(_ results: [Bool]) {
self.results = results
}
func nextResult() -> Bool {
pingCount += 1
guard !results.isEmpty else { return true }
return results.removeFirst()
}
}
/// Starts `run` on a FakeClock and parks it at its first sleep.
private static func startScheduler(
clock: FakeClock,
script: PongScript,
interval: Duration = Tunables.pingInterval
) async -> Task<PingScheduler.Outcome, Never> {
let scheduler = PingScheduler(interval: interval)
let task = Task {
await scheduler.run(clock: clock) { await script.nextResult() }
}
await clock.waitForSleepers(count: 1)
return task
}
/// Fires one ping tick: advance past the interval, then wait until the
/// scheduler is parked in its NEXT sleep (proof the tick fully processed).
private static func fireTickAndAwaitNextSleep(clock: FakeClock) async {
clock.advance(by: Tunables.pingInterval)
await clock.waitForSleepers(count: 1)
}
@Test("default interval is Tunables.pingInterval (25s)")
func defaultIntervalIsTunablesPingInterval() {
// Arrange / Act
let scheduler = PingScheduler()
// Assert
#expect(scheduler.interval == Tunables.pingInterval)
#expect(scheduler.interval == .seconds(25))
}
@Test("sends one ping per interval tick while pongs keep arriving")
func sendsOnePingPerIntervalTickWhenPongsArrive() async {
// Arrange
let clock = FakeClock()
let script = PongScript([true, true, true])
let task = await Self.startScheduler(clock: clock, script: script)
// Act: three full interval ticks.
await Self.fireTickAndAwaitNextSleep(clock: clock)
await Self.fireTickAndAwaitNextSleep(clock: clock)
await Self.fireTickAndAwaitNextSleep(clock: clock)
// Assert: exactly one ping per tick, none before the first interval.
#expect(await script.pingCount == 3)
task.cancel()
#expect(await task.value == .cancelled)
}
@Test("does not ping before the first interval has elapsed")
func doesNotPingBeforeFirstIntervalElapses() async {
// Arrange
let clock = FakeClock()
let script = PongScript([])
let task = await Self.startScheduler(clock: clock, script: script)
// Act: advance just short of the interval.
clock.advance(by: Tunables.pingInterval - .seconds(1))
// Assert: still parked, zero pings sent.
#expect(clock.pendingSleeperCount == 1)
#expect(await script.pingCount == 0)
task.cancel()
#expect(await task.value == .cancelled)
}
@Test("tolerates a single missed pong and keeps the connection alive")
func toleratesSingleMissedPongAndKeepsPinging() async {
// Arrange: miss one pong, then recover.
let clock = FakeClock()
let script = PongScript([false, true])
let task = await Self.startScheduler(clock: clock, script: script)
// Act: tick #1 misses scheduler must survive and park again;
// tick #2 gets its pong.
await Self.fireTickAndAwaitNextSleep(clock: clock)
await Self.fireTickAndAwaitNextSleep(clock: clock)
// Assert: both pings sent, run still alive (it re-parked after each).
#expect(await script.pingCount == 2)
task.cancel()
#expect(await task.value == .cancelled)
}
@Test("two consecutive missed pongs signal connectionLost")
func twoConsecutiveMissedPongsSignalConnectionLost() async {
// Arrange
let clock = FakeClock()
let script = PongScript([false, false])
let task = await Self.startScheduler(clock: clock, script: script)
// Act: miss #1 (tolerated)
await Self.fireTickAndAwaitNextSleep(clock: clock)
// miss #2 == Tunables.pongMissLimit run must finish by itself.
clock.advance(by: Tunables.pingInterval)
// Assert
#expect(await task.value == .connectionLost)
#expect(await script.pingCount == Tunables.pongMissLimit)
// Assert: a dead scheduler never pings again.
clock.advance(by: Tunables.pingInterval)
#expect(await script.pingCount == Tunables.pongMissLimit)
}
@Test("a pong between misses resets the counter so non-consecutive misses never disconnect")
func pongBetweenMissesResetsConsecutiveMissCounter() async {
// Arrange: miss, pong, miss, pong never two misses in a row.
let clock = FakeClock()
let script = PongScript([false, true, false, true])
let task = await Self.startScheduler(clock: clock, script: script)
// Act
for _ in 0..<4 {
await Self.fireTickAndAwaitNextSleep(clock: clock)
}
// Assert: still alive after 4 ticks (it re-parked after the last one).
#expect(await script.pingCount == 4)
task.cancel()
#expect(await task.value == .cancelled)
}
@Test("cancellation while sleeping ends run as cancelled, not connectionLost")
func cancellationWhileSleepingEndsRunAsCancelled() async {
// Arrange
let clock = FakeClock()
let script = PongScript([])
let task = await Self.startScheduler(clock: clock, script: script)
// Act: tear down mid-sleep (normal close path).
task.cancel()
// Assert
#expect(await task.value == .cancelled)
#expect(await script.pingCount == 0)
}
@Test("honors a custom interval instead of the default")
func honorsCustomIntervalInsteadOfDefault() async {
// Arrange
let customInterval: Duration = .seconds(5)
let clock = FakeClock()
let script = PongScript([true])
let task = await Self.startScheduler(
clock: clock, script: script, interval: customInterval
)
// Act: one custom-interval tick.
clock.advance(by: customInterval)
await clock.waitForSleepers(count: 1)
// Assert
#expect(await script.pingCount == 1)
task.cancel()
#expect(await task.value == .cancelled)
}
}

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import Testing
@testable import SessionCore
/// T-iOS-5 · ReconnectMachine pure back-off reducer (plan §3.2).
/// Mirrors public/terminal-session.ts:106,248,352-361: retry delays
/// 1s 2s 4s 8s 16s 30s (capped), reset to 1s on `connected`.
@Suite("ReconnectMachine")
struct ReconnectMachineTests {
/// Delay ladder the web client produces (public/terminal-session.ts:356).
private static let expectedBackoffLadder: [Duration] = [
.seconds(1), .seconds(2), .seconds(4), .seconds(8),
.seconds(16), .seconds(30), .seconds(30),
]
/// Drives `count` disconnecttimer-fired cycles from `.initial` and
/// collects every `.scheduleRetry(after:)` delay along the way.
private static func scheduledDelays(disconnectCount: Int) -> [Duration] {
var machine = ReconnectMachine.initial
var delays: [Duration] = []
for _ in 0..<disconnectCount {
let (afterDisconnect, effect) = machine.reduce(.disconnected)
if case .scheduleRetry(let after) = effect {
delays.append(after)
}
let (afterFire, _) = afterDisconnect.reduce(.retryTimerFired)
machine = afterFire
}
return delays
}
/// Returns the machine state after `count` disconnecttimer-fired cycles.
private static func machineAfterDisconnects(_ count: Int) -> ReconnectMachine {
var machine = ReconnectMachine.initial
for _ in 0..<count {
let (afterDisconnect, _) = machine.reduce(.disconnected)
let (afterFire, _) = afterDisconnect.reduce(.retryTimerFired)
machine = afterFire
}
return machine
}
@Test("disconnect sequence schedules 1s,2s,4s,8s,16s then caps at 30s")
func disconnectSequenceFollowsDoublingLadderCappedAt30s() {
// Arrange / Act
let delays = Self.scheduledDelays(disconnectCount: Self.expectedBackoffLadder.count)
// Assert
#expect(delays == Self.expectedBackoffLadder)
}
@Test("every disconnected input produces a scheduleRetry effect")
func disconnectedAlwaysSchedulesARetry() {
// Arrange
let disconnectCount = Self.expectedBackoffLadder.count
// Act
let delays = Self.scheduledDelays(disconnectCount: disconnectCount)
// Assert: no cycle dropped its retry (delays collected == cycles run).
#expect(delays.count == disconnectCount)
}
@Test("connected resets backoff so the next disconnect starts at 1s again")
func connectedResetsBackoffToOneSecond() {
// Arrange: escalate well into the ladder first.
let escalated = Self.machineAfterDisconnects(4)
// Act
let (afterConnected, connectEffect) = escalated.reduce(.connected)
let (_, retryEffect) = afterConnected.reduce(.disconnected)
// Assert
#expect(connectEffect == .none)
#expect(afterConnected == .initial)
#expect(retryEffect == .scheduleRetry(after: .seconds(1)))
}
@Test("connected while already at initial state is a no-op")
func connectedOnInitialStateIsNoOp() {
// Arrange
let machine = ReconnectMachine.initial
// Act
let (next, effect) = machine.reduce(.connected)
// Assert
#expect(next == .initial)
#expect(effect == .none)
}
@Test("retryTimerFired produces connectNow")
func retryTimerFiredProducesConnectNow() {
// Arrange
let (waiting, _) = ReconnectMachine.initial.reduce(.disconnected)
// Act
let (_, effect) = waiting.reduce(.retryTimerFired)
// Assert
#expect(effect == .connectNow)
}
@Test("foregrounded produces immediate connectNow without waiting for the timer")
func foregroundedProducesImmediateConnectNow() {
// Arrange: mid-backoff (next disconnect would schedule 4s).
let waiting = Self.machineAfterDisconnects(2)
// Act
let (afterForeground, effect) = waiting.reduce(.foregrounded)
// Assert: connect right now, and the backoff ladder is NOT reset
// only a successful `connected` resets it.
#expect(effect == .connectNow)
#expect(afterForeground == waiting)
let (_, retryEffect) = afterForeground.reduce(.disconnected)
#expect(retryEffect == .scheduleRetry(after: .seconds(4)))
}
@Test("userRetry produces immediate connectNow without waiting for the timer")
func userRetryProducesImmediateConnectNow() {
// Arrange
let waiting = Self.machineAfterDisconnects(3)
// Act
let (afterRetry, effect) = waiting.reduce(.userRetry)
// Assert
#expect(effect == .connectNow)
#expect(afterRetry == waiting)
}
@Test("reduce is pure: same input gives same output and never mutates the receiver")
func reduceIsPureAndDoesNotMutateOriginalSnapshot() {
// Arrange
let machine = ReconnectMachine.initial
let snapshotBefore = machine
// Act: reduce twice with the identical input on the SAME value.
let (firstNext, firstEffect) = machine.reduce(.disconnected)
let (secondNext, secondEffect) = machine.reduce(.disconnected)
// Assert: deterministic output, untouched original.
#expect(firstNext == secondNext)
#expect(firstEffect == secondEffect)
#expect(machine == snapshotBefore)
#expect(machine == .initial)
}
}