feat(ios): W2 connection core — URLSessionTermTransport + SessionEngine actor
T-iOS-9: TermTransport impl (Origin single-source, 16MiB from Tunables, re-arm loop, EMSGSIZE(40)/ENOBUFS(55)→typed replayTooLarge, delegate-driven state, RFC6455 scripted test server), 11 tests T-iOS-10: SessionEngine actor (attach-first ordering, generation guard, terminal states never backoff, exactly-once digest, gate canDecide second line, defensive input validation), 20 tests Verified: 209 tests green across 5 packages; SessionCore own-src coverage 96.68%; 4/4 semantic invariants audited in source; frozen contracts untouched
This commit is contained in:
480
ios/Packages/SessionCore/Sources/SessionCore/SessionEngine.swift
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480
ios/Packages/SessionCore/Sources/SessionCore/SessionEngine.swift
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import Foundation
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import WireProtocol
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/// One "open session" connection engine (frozen contract, plan §3.2 —
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/// T-iOS-10). The foreground session holds exactly one live engine; switching
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/// sessions = `close()` + a fresh engine (the server replays the ring buffer).
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///
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/// Responsibilities:
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/// - Owns the single WS connection via the injected `TermTransport` (the ONLY
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/// WS I/O boundary — `FakeTransport` and `URLSessionTermTransport` are
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/// indistinguishable here, plan §3.2).
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/// - Enforces the server's first-frame rule: `attach` is ALWAYS the first
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/// frame on every (re)connection (src/server.ts:707-711); frames submitted
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/// earlier queue behind it in order, never reordered.
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/// - Survives disconnects: `ReconnectMachine` backoff on the injected clock;
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/// `notifyForegrounded` short-circuits the retry timer (the user is looking
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/// — connect NOW) and re-sends dims (latest-writer-wins sizing, v0.4).
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/// - Treats the server as an UNTRUSTED input source (standards §4): every
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/// frame goes through `MessageCodec.decodeServer`; nil → dropped + counted,
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/// never a crash.
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/// - Terminal states never re-enter backoff: `exit` (session over, including
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/// spawn failure -1, M4) and `.replayTooLarge` (deterministic failure).
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///
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/// Sizing (documented decision, plan §7 T-iOS-10): the server spawns every PTY
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/// at 80×24 (src/server.ts:714-717) and the frozen `open` signature carries no
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/// dims, so the INITIAL resize goes out on the first `notifyForegrounded` /
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/// `send(.resize)` (SwiftTerm fires `sizeChanged` on first layout, so this is
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/// immediate in practice). Every LATER attach replays `lastKnownDims` directly
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/// after the attach frame so a reconnect reclaims full-screen.
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///
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/// Gate decisions (documented decision): the wire `approve` frame carries no
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/// epoch (the server re-parses only `mode`, src/server.ts:91-102), so the
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/// engine guards decisions with `GateTracker.canDecide` against the epoch of
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/// the most recently EMITTED gate — a decision arriving after the gate lifted
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/// (or before any gate rose) is dropped, and decisions are never queued while
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/// disconnected. The tap-vs-newest-gate epoch comparison lives in the UI layer
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/// (T-iOS-14), mirroring the web client (public/terminal-session.ts:98-102).
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public actor SessionEngine {
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// MARK: - Dependencies (immutable)
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private let transport: any TermTransport
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private let clock: any Clock<Duration>
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private let endpoint: HostEndpoint
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/// Away-digest injection point (plan §3.2): production wraps
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/// `APIClient.events`; tests inject a fake. Keeps `TermTransport` the only
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/// WS boundary — the engine never holds an HTTP client.
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private let eventsSource: @Sendable (UUID) async throws -> [TimelineEvent]
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// MARK: - Event outlet (single consumer: the ViewModel)
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public nonisolated let events: AsyncStream<SessionEvent>
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private let eventsContinuation: AsyncStream<SessionEvent>.Continuation
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// MARK: - Connection runtime state (actor-confined)
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private var reconnect: ReconnectMachine
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private var connection: TransportConnection?
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private var connectionTask: Task<Void, Never>?
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private var pingTask: Task<Void, Never>?
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private var digestTask: Task<Void, Never>?
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/// Bumped by `close()` and every lifecycle restart: stale lifecycle tasks
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/// compare against it after each await and bow out silently.
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private var generation = 0
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/// True once attach (+dims+queue) went out on the CURRENT connection.
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private var isAttachReady = false
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private var reconnectAttempt = 0
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private var pendingOutbound: [ClientMessage] = []
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// MARK: - Session state
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private var currentSessionId: UUID?
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private var requestedCwd: String?
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private var lastKnownDims: (cols: Int, rows: Int)?
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private var gateTracker = GateTracker.initial
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/// Epoch of the most recently emitted (non-nil) gate — see type doc.
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private var latestEmittedGateEpoch = 0
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/// Moment the live connection was lost; consumed by the next adoption to
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/// reduce the away digest. `nil` = no away window pending.
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private var disconnectedAt: Date?
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// MARK: - Lifecycle flags
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private var hasOpened = false
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private var hasExited = false
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private var hasFailedTerminally = false
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private var isClosedByClient = false
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private var isTerminal: Bool { hasExited || hasFailedTerminally }
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// MARK: - Diagnostics (internal, test-visible; server input is untrusted)
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private(set) var droppedServerFrameCount = 0
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private(set) var droppedDecisionCount = 0
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private(set) var droppedOutboundFrameCount = 0
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private(set) var digestFetchFailureCount = 0
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/// `AwayDigest.reduce` truncation is a UI concern (T-iOS-14 renders the
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/// list); no Tunables constant exists for an engine-side cap, so the
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/// engine passes the no-truncation identity and keeps every post-`since`
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/// event.
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private static let digestRecentLimit = Int.max
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// MARK: - Init (frozen signature, plan §3.2)
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public init(
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transport: any TermTransport,
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clock: any Clock<Duration>,
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endpoint: HostEndpoint,
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reconnect: ReconnectMachine = .initial,
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eventsSource: @escaping @Sendable (UUID) async throws -> [TimelineEvent]
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) {
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self.transport = transport
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self.clock = clock
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self.endpoint = endpoint
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self.reconnect = reconnect
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self.eventsSource = eventsSource
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(events, eventsContinuation) = AsyncStream<SessionEvent>.makeStream()
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}
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// MARK: - Public API (frozen signatures, plan §3.2)
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/// Connect → first-frame attach → replay → live. One-shot: later calls are
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/// ignored (reconnection is the engine's own job). A `sessionId` that the
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/// server's SESSION_ID_RE would reject (non-v4) is treated as nil — the
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/// server would silently drop the attach frame and hang the connection.
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/// An invalid (relative) `cwd` is stripped for the same reason
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/// (src/protocol.ts:142-149).
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public func open(sessionId: UUID?, cwd: String?) async {
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guard !hasOpened, !isClosedByClient, !isTerminal else { return }
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hasOpened = true
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currentSessionId = sessionId.flatMap { id in
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Validation.isValidSessionId(id.uuidString) ? id : nil
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}
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requestedCwd = cwd.flatMap { Validation.isAbsoluteCwd($0) ? $0 : nil }
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emit(.connection(.connecting))
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startLifecycle()
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}
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/// Submit one client frame. Before the current connection's attach went
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/// out (or while disconnected) frames QUEUE and flush after the next
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/// attach, order preserved — except gate decisions, which are only valid
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/// against the gate held right now and are dropped instead (type doc).
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public func send(_ message: ClientMessage) async {
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guard !isClosedByClient, !isTerminal else {
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droppedOutboundFrameCount += 1
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return
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}
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if case let .resize(cols, rows) = message {
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guard Validation.isValidResize(cols: cols, rows: rows) else {
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droppedOutboundFrameCount += 1 // server would silently discard it
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return
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}
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lastKnownDims = (cols, rows)
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}
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if isGateDecision(message) {
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guard isAttachReady, gateTracker.canDecide(epoch: latestEmittedGateEpoch) else {
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droppedDecisionCount += 1
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return
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}
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}
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guard isAttachReady, let connection else {
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pendingOutbound = pendingOutbound + [message]
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return
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}
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await transmit(message, over: connection)
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}
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/// The scene became active: reclaim full-screen (latest-writer-wins).
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/// Connected → just resize; disconnected → connect NOW (skip the backoff
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/// timer; the ladder itself only resets on a successful connect) and the
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/// re-attach replays these dims right after the attach frame.
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public func notifyForegrounded(dims: (cols: Int, rows: Int)) async {
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guard Validation.isValidResize(cols: dims.cols, rows: dims.rows) else {
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droppedOutboundFrameCount += 1
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return
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}
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lastKnownDims = dims
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guard hasOpened, !isClosedByClient, !isTerminal else { return }
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if isAttachReady, connection != nil {
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await send(.resize(cols: dims.cols, rows: dims.rows))
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return
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}
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let (machine, effect) = reconnect.reduce(.foregrounded)
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reconnect = machine
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guard case .connectNow = effect else { return }
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startLifecycle()
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}
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/// Explicit detach: the server-side PTY keeps running (invariant #2).
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/// Cancels every engine task, closes the transport, emits `.closed`, and
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/// finishes the events stream. Idempotent.
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public func close() async {
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guard !isClosedByClient else { return }
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isClosedByClient = true
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generation += 1 // invalidate in-flight lifecycle resumptions
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connectionTask?.cancel()
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digestTask?.cancel()
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stopPing()
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if let connection {
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self.connection = nil
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await connection.close()
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}
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isAttachReady = false
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emit(.connection(.closed))
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eventsContinuation.finish()
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}
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// MARK: - Lifecycle loop
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/// Starts (or restarts) the connect→attach→pump→backoff loop under a fresh
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/// generation; the previous task is cancelled and neutered by the bump.
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private func startLifecycle() {
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generation += 1
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let gen = generation
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connectionTask?.cancel()
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connectionTask = Task { await self.runLifecycle(generation: gen) }
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}
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private func runLifecycle(generation gen: Int) async {
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while true {
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let established: (connection: TransportConnection, pinger: (any ConnectionPinger)?)
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do {
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established = try await establishConnection()
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} catch {
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guard isCurrent(gen) else { return }
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guard resolveDisconnect(error: error) else { return }
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guard await backoffThenRetry(generation: gen) else { return }
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continue
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}
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guard isCurrent(gen) else {
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await established.connection.close()
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return
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}
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connection = established.connection
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do {
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try await performAttachHandshake(on: established.connection)
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} catch {
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guard isCurrent(gen) else { return }
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teardownConnection()
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guard resolveDisconnect(error: error) else { return }
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guard await backoffThenRetry(generation: gen) else { return }
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continue
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}
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guard isCurrent(gen) else { return }
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becomeConnected(established, generation: gen)
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let streamError = await pumpFrames(from: established.connection, generation: gen)
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guard isCurrent(gen) else { return }
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teardownConnection()
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guard resolveDisconnect(error: streamError) else { return }
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guard await backoffThenRetry(generation: gen) else { return }
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}
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}
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/// Connects through the internal ping hook when the transport supports it
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/// (URLSessionTermTransport does; FakeTransport does not — T-iOS-9).
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private func establishConnection() async throws
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-> (connection: TransportConnection, pinger: (any ConnectionPinger)?) {
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if let pingable = transport as? any PingableTermTransport {
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let (connection, pinger) = try await pingable.connectPingable(to: endpoint)
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return (connection, pinger)
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}
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return (try await transport.connect(to: endpoint), nil)
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}
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/// First-frame rule: attach, then last-known dims (a shared PTY is sized
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/// by the latest writer), then the queued frames in submission order.
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/// A frame whose send throws stays queued for the next attach.
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private func performAttachHandshake(on connection: TransportConnection) async throws {
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let cwd = currentSessionId == nil ? requestedCwd : nil
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try await connection.send(MessageCodec.encode(.attach(sessionId: currentSessionId, cwd: cwd)))
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if let dims = lastKnownDims {
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try await connection.send(MessageCodec.encode(.resize(cols: dims.cols, rows: dims.rows)))
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}
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while let queued = pendingOutbound.first {
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try await connection.send(MessageCodec.encode(queued))
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pendingOutbound = Array(pendingOutbound.dropFirst())
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}
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isAttachReady = true
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}
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private func becomeConnected(
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_ established: (connection: TransportConnection, pinger: (any ConnectionPinger)?),
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generation gen: Int
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) {
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(reconnect, _) = reconnect.reduce(.connected) // back-off ladder resets
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reconnectAttempt = 0
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if let pinger = established.pinger {
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startPing(pinger, connection: established.connection, generation: gen)
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}
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emit(.connection(.connected))
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}
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/// Delivers server frames in arrival order until the stream ends.
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/// Returns the stream error (nil = clean finish).
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private func pumpFrames(
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from connection: TransportConnection, generation gen: Int
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) async -> (any Error)? {
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do {
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for try await frame in connection.frames {
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guard isCurrent(gen) else { return nil }
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handleFrame(frame)
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}
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return nil
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} catch {
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return error
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}
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}
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private func teardownConnection() {
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connection = nil
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isAttachReady = false
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stopPing()
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// The away window opens at the FIRST loss; later failed retries keep it.
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disconnectedAt = disconnectedAt ?? Date()
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}
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/// Classifies how a connection attempt/stream ended. Returns true when the
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/// lifecycle should enter backoff; terminal classifications emit their
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/// final event and finish the events stream.
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private func resolveDisconnect(error: (any Error)?) -> Bool {
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if isClosedByClient { return false }
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if hasExited {
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emit(.connection(.closed)) // session over — deliberate conclusion
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eventsContinuation.finish()
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return false
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}
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if let error, isReplayTooLarge(error) {
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hasFailedTerminally = true
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emit(.connection(.failed(.replayTooLarge))) // NEVER backoff (plan §1)
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eventsContinuation.finish()
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return false
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}
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return true
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}
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/// One backoff rung: schedule per the reducer, announce, sleep on the
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/// injected clock, then ask for connectNow. False = stop the lifecycle
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/// (cancelled by close()/foregrounded restart, or superseded).
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private func backoffThenRetry(generation gen: Int) async -> Bool {
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let (afterDisconnect, effect) = reconnect.reduce(.disconnected)
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reconnect = afterDisconnect
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guard case .scheduleRetry(let delay) = effect else { return false }
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reconnectAttempt += 1
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emit(.connection(.reconnecting(attempt: reconnectAttempt, next: delay)))
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do {
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try await clock.sleep(for: delay, tolerance: nil)
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} catch {
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return false // CancellationError: close() or a lifecycle restart
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}
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guard isCurrent(gen) else { return false }
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let (afterTimer, fireEffect) = reconnect.reduce(.retryTimerFired)
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reconnect = afterTimer
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guard case .connectNow = fireEffect else { return false }
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return true
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}
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// MARK: - Inbound frames (untrusted)
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/// Every frame goes through `MessageCodec.decodeServer`; nil → dropped and
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/// counted, never a crash (plan §7 T-iOS-10 安全注).
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private func handleFrame(_ frame: String) {
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guard let message = MessageCodec.decodeServer(frame) else {
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droppedServerFrameCount += 1
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return
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}
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switch message {
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case .attached(let sessionId):
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currentSessionId = sessionId // ALWAYS adopt the server-issued id
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emit(.adopted(sessionId: sessionId))
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scheduleAwayDigestIfNeeded(for: sessionId)
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case .output(let data):
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emit(.output(data))
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case .exit(let code, let reason):
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hasExited = true // terminal: no reconnect once the stream ends
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emit(.exited(code: code, reason: reason))
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case .status(_, let detail, let pending, let gate):
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applyGateFrame(pending: pending, gate: gate, detail: detail)
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case .telemetry(let telemetry):
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emit(.telemetry(telemetry))
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}
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}
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/// Folds a status frame into `GateTracker`; emits `.gate` only on change
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/// (rising edge mints a new epoch, falling edge emits nil — T-iOS-6).
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private func applyGateFrame(pending: Bool, gate: GateKind?, detail: String?) {
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let next = gateTracker.reduce(pending: pending, gate: gate, detail: detail)
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defer { gateTracker = next }
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guard next.current != gateTracker.current else { return }
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if let held = next.current { latestEmittedGateEpoch = held.epoch }
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emit(.gate(next.current))
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}
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// MARK: - Away digest
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/// Consumes the pending away window (set at disconnect) exactly once per
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/// reconnect: fetch the timeline off the frame loop and emit ONE digest.
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/// The initial attach has no away window, so it never digests.
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private func scheduleAwayDigestIfNeeded(for sessionId: UUID) {
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guard let since = disconnectedAt else { return }
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disconnectedAt = nil
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let source = eventsSource
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digestTask = Task { [weak self] in
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do {
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let timeline = try await source(sessionId)
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let digest = AwayDigest.reduce(
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events: timeline, since: since, limit: Self.digestRecentLimit
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)
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await self?.emitDigest(digest)
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} catch {
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await self?.recordDigestFetchFailure()
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}
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}
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}
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private func emitDigest(_ digest: AwayDigest) {
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emit(.digest(digest))
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}
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private func recordDigestFetchFailure() {
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digestFetchFailureCount += 1 // fetch failure = no digest, never a crash
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}
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// MARK: - Keep-alive (T-iOS-9 internal hook + T-iOS-5 scheduler)
|
||||
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/// `URLSessionWebSocketTask` has no automatic ping (plan §1): run the
|
||||
/// PingScheduler against this connection's pinger; on `connectionLost`,
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||||
/// close the half-dead connection so the pump ends and the normal backoff
|
||||
/// reconnect takes over — never "looks connected but dead".
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||||
private func startPing(
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||||
_ pinger: any ConnectionPinger, connection: TransportConnection, generation gen: Int
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||||
) {
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||||
let scheduler = PingScheduler()
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||||
let clock = self.clock
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||||
pingTask = Task { [weak self] in
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||||
let outcome = await scheduler.run(clock: clock) { await pinger.ping() }
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||||
guard outcome == .connectionLost else { return }
|
||||
await self?.handlePingLoss(connection: connection, generation: gen)
|
||||
}
|
||||
}
|
||||
|
||||
private func handlePingLoss(connection: TransportConnection, generation gen: Int) async {
|
||||
guard isCurrent(gen), !isClosedByClient else { return }
|
||||
await connection.close() // finishes frames → pump ends → backoff path
|
||||
}
|
||||
|
||||
private func stopPing() {
|
||||
pingTask?.cancel()
|
||||
pingTask = nil
|
||||
}
|
||||
|
||||
// MARK: - Helpers
|
||||
|
||||
private func transmit(_ message: ClientMessage, over connection: TransportConnection) async {
|
||||
do {
|
||||
try await connection.send(MessageCodec.encode(message))
|
||||
} catch {
|
||||
// The connection is dying; the stream-end path owns the reconnect.
|
||||
droppedOutboundFrameCount += 1
|
||||
}
|
||||
}
|
||||
|
||||
private func isGateDecision(_ message: ClientMessage) -> Bool {
|
||||
switch message {
|
||||
case .approve, .reject: return true
|
||||
case .attach, .input, .resize: return false
|
||||
}
|
||||
}
|
||||
|
||||
private func isCurrent(_ gen: Int) -> Bool {
|
||||
generation == gen
|
||||
}
|
||||
|
||||
private func isReplayTooLarge(_ error: any Error) -> Bool {
|
||||
(error as? TermTransportError) == .replayTooLarge
|
||||
}
|
||||
|
||||
private func emit(_ event: SessionEvent) {
|
||||
eventsContinuation.yield(event)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
import Foundation
|
||||
import WireProtocol
|
||||
|
||||
/// Events `SessionEngine` publishes to the UI (frozen contract, plan §3.2).
|
||||
/// The engine's `events` stream is the UI's ONLY outlet: a single consumer
|
||||
/// (the ViewModel, T-iOS-11) iterates it on the MainActor and feeds SwiftTerm,
|
||||
/// banners, and gate UI from it.
|
||||
public enum SessionEvent: Sendable, Equatable {
|
||||
/// Connection lifecycle. `.failed` is a NON-retryable terminal state — the
|
||||
/// engine will not reconnect (plan §3.2: `.replayTooLarge` must never enter
|
||||
/// the backoff loop).
|
||||
case connection(ConnectionState)
|
||||
/// The server confirmed the attach. ALWAYS adopt the server-issued id —
|
||||
/// attaching with an unknown UUID yields a brand-new session and a NEW id
|
||||
/// (src/session/manager.ts:166-173).
|
||||
case adopted(sessionId: UUID)
|
||||
/// Opaque terminal bytes; ring-buffer replay and live stream share this
|
||||
/// shape. Feed to SwiftTerm verbatim (the @MainActor hop is the VM's job).
|
||||
case output(String)
|
||||
/// The shell exited. `code == WireConstants.spawnFailedExitCode` (-1) means
|
||||
/// the spawn never succeeded (M4). Either way the session is over — the
|
||||
/// engine stops reconnecting and concludes with `.connection(.closed)`.
|
||||
case exited(code: Int, reason: String?)
|
||||
/// The held permission gate changed; `nil` = gate lifted (GateTracker,
|
||||
/// T-iOS-6). Carries the epoch the UI must hand back when deciding.
|
||||
case gate(GateState?)
|
||||
/// Latest statusLine telemetry broadcast (B2).
|
||||
case telemetry(StatusTelemetry)
|
||||
/// "What happened while I was away" — emitted exactly ONCE after each
|
||||
/// completed reconnect, reduced from the injected `eventsSource` over the
|
||||
/// events since the disconnect moment (plan §3.2).
|
||||
case digest(AwayDigest)
|
||||
}
|
||||
|
||||
/// Connection lifecycle states (plan §3.2 comment on `SessionEvent.connection`).
|
||||
public enum ConnectionState: Sendable, Equatable {
|
||||
/// `open()` was called; the first connect is being established.
|
||||
case connecting
|
||||
/// Live: transport up, attach handshake done, frames flowing.
|
||||
case connected
|
||||
/// The transport dropped; retry number `attempt` fires after `next`.
|
||||
/// Ladder mirrors the web client via `ReconnectMachine` (1s→…→30s cap).
|
||||
case reconnecting(attempt: Int, next: Duration)
|
||||
/// Ended deliberately: client `close()` (detach — the server-side PTY keeps
|
||||
/// running) or the session exited.
|
||||
case closed
|
||||
/// NON-retryable terminal failure — the engine stopped for good; the UI
|
||||
/// shows actionable copy instead of a spinner.
|
||||
case failed(FailureReason)
|
||||
}
|
||||
|
||||
/// Why the engine gave up (plan §3.2 "不可重试终态").
|
||||
public enum FailureReason: Sendable, Equatable {
|
||||
/// The single-frame ring-buffer replay exceeded
|
||||
/// `Tunables.maxWSMessageBytes` (EMSGSIZE(40), T-iOS-2 spike): reconnecting
|
||||
/// would deterministically hit the same wall forever, so the engine never
|
||||
/// enters backoff. UI copy: lower the server's SCROLLBACK_BYTES or raise
|
||||
/// the client cap (plan §3.2.1 coupling warning).
|
||||
case replayTooLarge
|
||||
}
|
||||
@@ -0,0 +1,381 @@
|
||||
import Darwin
|
||||
import Foundation
|
||||
import WireProtocol
|
||||
|
||||
// MARK: - Typed transport errors
|
||||
|
||||
/// Transport-level errors with contract meaning for the engine (T-iOS-9).
|
||||
///
|
||||
/// Deliberately a SessionCore type, NOT WireProtocol: the frozen contract only
|
||||
/// says "stream throw = transport error" (`TransportConnection.frames` doc);
|
||||
/// WHICH error is a SessionCore concern — `SessionEngine` (T-iOS-10) lives in
|
||||
/// the same module and classifies these.
|
||||
///
|
||||
/// Connect-time failures are NOT wrapped: `connect(to:)` rethrows the
|
||||
/// underlying URLSession error verbatim, because the pairing probe
|
||||
/// (`PairingError.classify`, T-iOS-8) inspects POSIX/NSURLError codes to map
|
||||
/// `localNetworkDenied` / `atsBlocked` / `tlsFailure` — wrapping would break
|
||||
/// that taxonomy.
|
||||
public enum TermTransportError: Error, Equatable, Sendable {
|
||||
/// `receive()` failed with NSPOSIXErrorDomain EMSGSIZE(40) "Message too
|
||||
/// long" (ENOBUFS(55) accepted as fallback — T-iOS-2 spike measured; it is
|
||||
/// NOT a 1009 clean close on iOS): the single-frame ring-buffer replay
|
||||
/// exceeded `maximumMessageSize`. NON-RETRYABLE — the engine must surface
|
||||
/// `connection(.failed(.replayTooLarge))` and never feed this into the
|
||||
/// backoff loop (plan §1 / §3.2.1 coupling warning), otherwise the retry
|
||||
/// is deterministic and infinite.
|
||||
case replayTooLarge
|
||||
/// `send` on a connection that already terminated (client `close()`,
|
||||
/// server close frame, or transport error). Mirrors
|
||||
/// `FakeTransportError.sendAfterClose` (TestSupport).
|
||||
case sendAfterClose
|
||||
}
|
||||
|
||||
// MARK: - Internal ping extension point (T-iOS-9 design decision)
|
||||
|
||||
/// INTERNAL, non-frozen ping hook.
|
||||
///
|
||||
/// Why this shape: the frozen `TransportConnection` (WireProtocol §3.1) is
|
||||
/// exactly `{frames, send, close}` — no ping — and the frozen `TermTransport`
|
||||
/// protocol must not change. But `PingScheduler` (T-iOS-5) needs a per-
|
||||
/// connection `sendPing` the engine can call. Ruled-out alternatives:
|
||||
/// a ping closure on `TransportConnection` (frozen-contract change → T-iOS-3),
|
||||
/// and a transport-level registry keyed by connection (streams aren't
|
||||
/// hashable; leak-prone). Chosen: transports that can ping conform to this
|
||||
/// SessionCore-internal protocol; the engine downcasts its
|
||||
/// `any TermTransport` and, when supported, opens the connection through
|
||||
/// `connectPingable(to:)`, receiving the frozen `TransportConnection` PLUS a
|
||||
/// per-connection `ConnectionPinger`. `FakeTransport` (TestSupport) does not
|
||||
/// conform → engine tests drive `PingScheduler` through its injected closure
|
||||
/// instead. No frozen contract is touched.
|
||||
protocol PingableTermTransport: TermTransport {
|
||||
/// Like `connect(to:)`, but also hands back the ping hook for that same
|
||||
/// connection (for `PingScheduler.run(clock:sendPing:)` wiring).
|
||||
func connectPingable(to endpoint: HostEndpoint) async throws
|
||||
-> (connection: TransportConnection, pinger: any ConnectionPinger)
|
||||
}
|
||||
|
||||
/// One live connection's ping capability (see `PingableTermTransport`).
|
||||
protocol ConnectionPinger: Sendable {
|
||||
/// Send one WS ping; `true` iff the pong arrived in time (`false` = miss,
|
||||
/// counted by `PingScheduler` against `Tunables.pongMissLimit`).
|
||||
func ping() async -> Bool
|
||||
}
|
||||
|
||||
// MARK: - Transport
|
||||
|
||||
/// Production `TermTransport` over `URLSessionWebSocketTask` (T-iOS-9).
|
||||
///
|
||||
/// Known platform pitfalls this type exists to fence (plan §1, spike-verified):
|
||||
/// - Origin: stamped from `HostEndpoint.originHeader` ONLY (single source,
|
||||
/// §5.1 — any string-assembled origin in this file is a review CRITICAL).
|
||||
/// - `maximumMessageSize` defaults to 1 MiB; ring-buffer replay is one full
|
||||
/// snapshot frame → every task gets `Tunables.maxWSMessageBytes` (16 MiB).
|
||||
/// - `receive()` delivers ONE message per call → the loop re-arms forever.
|
||||
/// - No automatic ping → `ConnectionPinger` (driven by `PingScheduler`).
|
||||
public struct URLSessionTermTransport: TermTransport {
|
||||
/// `URLSessionWebSocketTask.maximumMessageSize` applied to every task.
|
||||
private let maxMessageBytes: Int
|
||||
|
||||
public init() {
|
||||
self.init(maxMessageBytes: Tunables.maxWSMessageBytes)
|
||||
}
|
||||
|
||||
/// Internal TEST seam: a shrunken cap makes the oversize→EMSGSIZE path
|
||||
/// deterministic without 16 MiB fixtures. Production code paths always go
|
||||
/// through `init()` and the frozen `Tunables.maxWSMessageBytes`.
|
||||
init(maxMessageBytes: Int) {
|
||||
self.maxMessageBytes = maxMessageBytes
|
||||
}
|
||||
|
||||
public func connect(to endpoint: HostEndpoint) async throws -> TransportConnection {
|
||||
try await openConnection(to: endpoint).transportConnection()
|
||||
}
|
||||
|
||||
/// Internal: concrete-typed connect (tests assert task configuration;
|
||||
/// `connectPingable` builds on it).
|
||||
func openConnection(to endpoint: HostEndpoint) async throws -> WSConnection {
|
||||
try await WSConnection.open(endpoint: endpoint, maxMessageBytes: maxMessageBytes)
|
||||
}
|
||||
}
|
||||
|
||||
extension URLSessionTermTransport: PingableTermTransport {
|
||||
func connectPingable(to endpoint: HostEndpoint) async throws
|
||||
-> (connection: TransportConnection, pinger: any ConnectionPinger) {
|
||||
let connection = try await openConnection(to: endpoint)
|
||||
return (connection.transportConnection(), connection)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Connection
|
||||
|
||||
/// One live WS connection: owns the mutable runtime handles (session, task,
|
||||
/// receive loop) and hides them behind the frozen `TransportConnection`
|
||||
/// capability struct.
|
||||
///
|
||||
/// Concurrency note: this is an NSLock-disciplined `@unchecked Sendable`
|
||||
/// class, not an actor, because `URLSessionWebSocketDelegate` callbacks are
|
||||
/// synchronous and ordering-sensitive (didOpen must resolve the handshake
|
||||
/// continuation before didComplete can) — hopping them through actor `Task`s
|
||||
/// would lose that ordering. Every mutable field is only touched under
|
||||
/// `lock`; the URLSession handles themselves are thread-safe.
|
||||
final class WSConnection: NSObject, @unchecked Sendable {
|
||||
private let lock = NSLock()
|
||||
private var handshakeContinuation: CheckedContinuation<Void, any Error>?
|
||||
private var isClosedByClient = false
|
||||
private var didObserveServerCloseFrame = false
|
||||
private var isTerminated = false
|
||||
private var droppedBinaryFrameCount = 0
|
||||
|
||||
/// Set exactly once in `configure` (before any concurrent access) — IUO
|
||||
/// because `URLSession(configuration:delegate:…)` needs `self` post-init.
|
||||
private(set) var task: URLSessionWebSocketTask!
|
||||
private var session: URLSession!
|
||||
private var receiveLoop: Task<Void, Never>?
|
||||
private let frames: AsyncThrowingStream<String, any Error>
|
||||
private let framesContinuation: AsyncThrowingStream<String, any Error>.Continuation
|
||||
|
||||
private override init() {
|
||||
(frames, framesContinuation) = AsyncThrowingStream<String, any Error>.makeStream()
|
||||
super.init()
|
||||
}
|
||||
|
||||
/// Connect: build session+task, resume, await the delegate-driven
|
||||
/// handshake (didOpen / didCompleteWithError — no receive-error guessing),
|
||||
/// then start the re-arming receive loop.
|
||||
static func open(endpoint: HostEndpoint, maxMessageBytes: Int) async throws -> WSConnection {
|
||||
let connection = WSConnection()
|
||||
connection.configure(endpoint: endpoint, maxMessageBytes: maxMessageBytes)
|
||||
try await connection.performHandshake()
|
||||
connection.startReceiveLoop()
|
||||
return connection
|
||||
}
|
||||
|
||||
/// Wrap as the frozen boundary struct. Called exactly once per connection
|
||||
/// (`AsyncThrowingStream` is single-consumer).
|
||||
func transportConnection() -> TransportConnection {
|
||||
TransportConnection(
|
||||
frames: frames,
|
||||
send: { [self] in try await send($0) },
|
||||
close: { [self] in await close() }
|
||||
)
|
||||
}
|
||||
|
||||
// MARK: Setup
|
||||
|
||||
private func configure(endpoint: HostEndpoint, maxMessageBytes: Int) {
|
||||
// Origin: SINGLE source of truth = endpoint.originHeader (plan §5.1).
|
||||
var request = URLRequest(url: endpoint.wsURL)
|
||||
request.setValue(endpoint.originHeader, forHTTPHeaderField: "Origin")
|
||||
let session = URLSession(configuration: .ephemeral, delegate: self, delegateQueue: nil)
|
||||
let task = session.webSocketTask(with: request)
|
||||
task.maximumMessageSize = maxMessageBytes
|
||||
self.session = session
|
||||
self.task = task
|
||||
}
|
||||
|
||||
private func performHandshake() async throws {
|
||||
try await withCheckedThrowingContinuation {
|
||||
(continuation: CheckedContinuation<Void, any Error>) in
|
||||
lock.withLock { handshakeContinuation = continuation }
|
||||
task.resume()
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: Frozen-contract operations
|
||||
|
||||
/// Send one client text frame; explicit `.sendAfterClose` once the
|
||||
/// connection terminated (client close, server close, or error).
|
||||
func send(_ frame: String) async throws {
|
||||
let isSendable = lock.withLock { !isClosedByClient && !isTerminated }
|
||||
guard isSendable else { throw TermTransportError.sendAfterClose }
|
||||
try await task.send(.string(frame))
|
||||
}
|
||||
|
||||
/// Client detach: the server-side PTY keeps running (frozen-contract doc).
|
||||
/// Idempotent; finishes the frames stream cleanly.
|
||||
func close() async {
|
||||
lock.withLock {
|
||||
isClosedByClient = true
|
||||
isTerminated = true
|
||||
}
|
||||
task.cancel(with: .normalClosure, reason: nil)
|
||||
framesContinuation.finish()
|
||||
session.finishTasksAndInvalidate()
|
||||
}
|
||||
|
||||
// MARK: Receive loop
|
||||
|
||||
/// `URLSessionWebSocketTask.receive()` delivers exactly ONE message per
|
||||
/// call (plan §1 pitfall) — forgetting to re-arm silently stalls the
|
||||
/// stream, so this loops until the task terminates. The Task holds `self`
|
||||
/// strongly only while running; every termination path also invalidates
|
||||
/// the session (which drops its strong delegate reference to `self`).
|
||||
private func startReceiveLoop() {
|
||||
receiveLoop = Task { [self] in
|
||||
while true {
|
||||
do {
|
||||
deliver(try await task.receive())
|
||||
} catch {
|
||||
finishFrames(afterReceiveFailure: error)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func deliver(_ message: URLSessionWebSocketTask.Message) {
|
||||
switch message {
|
||||
case .string(let text):
|
||||
framesContinuation.yield(text)
|
||||
case .data:
|
||||
recordDroppedBinaryFrame()
|
||||
@unknown default:
|
||||
recordDroppedBinaryFrame()
|
||||
}
|
||||
}
|
||||
|
||||
/// The server only ever sends text frames (src/protocol.ts), but it is an
|
||||
/// untrusted input source (standards §4): binary/unknown frames are
|
||||
/// dropped and counted — never fatal, receiving continues.
|
||||
private func recordDroppedBinaryFrame() {
|
||||
lock.withLock { droppedBinaryFrameCount += 1 }
|
||||
}
|
||||
|
||||
/// Dropped-frame counter (test/diagnostic visibility).
|
||||
var droppedBinaryFrames: Int {
|
||||
lock.withLock { droppedBinaryFrameCount }
|
||||
}
|
||||
|
||||
// MARK: Termination classification
|
||||
|
||||
/// Classify how the connection ended (finish/throw are idempotent — the
|
||||
/// first termination path wins, later calls are no-ops):
|
||||
/// - clean (client `close()`, server close frame observed by the delegate,
|
||||
/// or a processed close frame per `task.closeCode`) → stream FINISHES;
|
||||
/// - EMSGSIZE(40)/ENOBUFS(55) → typed `.replayTooLarge` (non-retryable);
|
||||
/// - anything else → stream THROWS the underlying error (retryable class).
|
||||
private func finishFrames(afterReceiveFailure error: any Error) {
|
||||
let wasClosedCleanly = lock.withLock {
|
||||
isClosedByClient || didObserveServerCloseFrame
|
||||
} || task.closeCode != .invalid
|
||||
markTerminated()
|
||||
if wasClosedCleanly {
|
||||
framesContinuation.finish()
|
||||
} else if Self.isMessageTooLong(error) {
|
||||
framesContinuation.finish(throwing: TermTransportError.replayTooLarge)
|
||||
} else {
|
||||
framesContinuation.finish(throwing: error)
|
||||
}
|
||||
session.finishTasksAndInvalidate()
|
||||
}
|
||||
|
||||
private func markTerminated() {
|
||||
lock.withLock { isTerminated = true }
|
||||
}
|
||||
|
||||
private func takeHandshakeContinuation() -> CheckedContinuation<Void, any Error>? {
|
||||
lock.withLock {
|
||||
defer { handshakeContinuation = nil }
|
||||
return handshakeContinuation
|
||||
}
|
||||
}
|
||||
|
||||
/// T-iOS-2 spike (measured on a real server): exceeding
|
||||
/// `maximumMessageSize` fails `receive()` with NSPOSIXErrorDomain
|
||||
/// EMSGSIZE(40) "Message too long" — not a 1009 close. ENOBUFS(55) is the
|
||||
/// documented fallback for the same classification (plan §7 T-iOS-9
|
||||
/// errata). Checked at the top level and one underlying level.
|
||||
private static func isMessageTooLong(_ error: any Error) -> Bool {
|
||||
func matches(_ ns: NSError) -> Bool {
|
||||
ns.domain == NSPOSIXErrorDomain
|
||||
&& (ns.code == Int(EMSGSIZE) || ns.code == Int(ENOBUFS))
|
||||
}
|
||||
let ns = error as NSError
|
||||
if matches(ns) { return true }
|
||||
guard let underlying = ns.userInfo[NSUnderlyingErrorKey] as? NSError else {
|
||||
return false
|
||||
}
|
||||
return matches(underlying)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - URLSession delegate (drives state — not receive-error guessing)
|
||||
|
||||
extension WSConnection: URLSessionWebSocketDelegate {
|
||||
func urlSession(
|
||||
_ session: URLSession,
|
||||
webSocketTask: URLSessionWebSocketTask,
|
||||
didOpenWithProtocol protocol: String?
|
||||
) {
|
||||
takeHandshakeContinuation()?.resume()
|
||||
}
|
||||
|
||||
/// Server close frame processed → CLEAN close: the stream FINISHES
|
||||
/// (distinguishable from the transport-error THROW path).
|
||||
func urlSession(
|
||||
_ session: URLSession,
|
||||
webSocketTask: URLSessionWebSocketTask,
|
||||
didCloseWith closeCode: URLSessionWebSocketTask.CloseCode,
|
||||
reason: Data?
|
||||
) {
|
||||
lock.withLock {
|
||||
didObserveServerCloseFrame = true
|
||||
isTerminated = true
|
||||
}
|
||||
framesContinuation.finish()
|
||||
session.finishTasksAndInvalidate()
|
||||
}
|
||||
|
||||
func urlSession(
|
||||
_ session: URLSession,
|
||||
task: URLSessionTask,
|
||||
didCompleteWithError error: (any Error)?
|
||||
) {
|
||||
if let handshake = takeHandshakeContinuation() {
|
||||
// Handshake never opened. Rethrow the UNDERLYING error verbatim —
|
||||
// PairingError.classify (T-iOS-8) depends on its POSIX/NSURLError
|
||||
// identity (see TermTransportError doc).
|
||||
handshake.resume(throwing: error ?? URLError(.cannotConnectToHost))
|
||||
session.finishTasksAndInvalidate()
|
||||
return
|
||||
}
|
||||
// Post-open completion: the receive loop normally observes the failure
|
||||
// first; this is the belt-and-braces path (idempotent finish).
|
||||
guard let error else {
|
||||
markTerminated()
|
||||
framesContinuation.finish()
|
||||
session.finishTasksAndInvalidate()
|
||||
return
|
||||
}
|
||||
finishFrames(afterReceiveFailure: error)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Ping (internal hook implementation)
|
||||
|
||||
extension WSConnection: ConnectionPinger {
|
||||
/// One WS ping; `true` iff the pong arrived before the deadline.
|
||||
///
|
||||
/// Deadline REUSES `Tunables.pingInterval` (no new constant — adding one
|
||||
/// would be a T-iOS-3 contract change): a pong that has not arrived by the
|
||||
/// time the NEXT ping would be due is by definition a miss;
|
||||
/// `PingScheduler` tolerates `Tunables.pongMissLimit - 1` consecutive
|
||||
/// misses before declaring the connection lost. Built on a first-value
|
||||
/// AsyncStream race (not a task group) so a black-holed
|
||||
/// `pongReceiveHandler` can never hang the caller.
|
||||
func ping() async -> Bool {
|
||||
let (verdicts, continuation) = AsyncStream<Bool>.makeStream()
|
||||
task.sendPing { error in continuation.yield(error == nil) }
|
||||
let deadline = Task {
|
||||
try? await Task.sleep(for: Tunables.pingInterval)
|
||||
continuation.yield(false)
|
||||
}
|
||||
defer {
|
||||
deadline.cancel()
|
||||
continuation.finish()
|
||||
}
|
||||
var iterator = verdicts.makeAsyncIterator()
|
||||
return await iterator.next() ?? false
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user