feat: voice command mapping — context-gated approve/reject over voice
While a tool-permission gate is held on the active tab, spoken confirm phrases resolve it via the existing approve/reject WS channel — no server change (byte-shuttle intact). Everything else stays ordinary dictation. Safety: whole-utterance-exact matching + leading-negation guard + reject precedence + confidence gate (approve only) + a cancellable 1.5s confirm window whose commit re-validates gate identity/epoch/connectivity (TOCTOU guard) + stale-gate epoch bound at PTT-start. New pure modules public/voice-commands.ts and public/voice-confirm.ts at 100% coverage; wiring in voice/terminal-session/tabs/main. 1307 tests pass, typecheck clean, build:web OK. Independent code + security reviews flagged a confirm-window TOCTOU and an unwired cancel path — both fixed and covered. Plan: docs/PLAN_VOICE_COMMANDS.md.
This commit is contained in:
130
public/tabs.ts
130
public/tabs.ts
@@ -32,6 +32,8 @@ import { mountPushToggle } from './push.js'
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import { mountQuickReply } from './quick-reply.js'
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import { mountTimeline, type TimelineHandle } from './timeline.js'
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import { createVoiceInput, type VoiceInput } from './voice.js'
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import { matchCommand, type VoiceMatchContext } from './voice-commands.js'
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import { createApproveConfirm, type ApproveConfirm } from './voice-confirm.js'
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const TABS_KEY = 'web-terminal:tabs'
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const ACTIVE_KEY = 'web-terminal:active'
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@@ -42,6 +44,9 @@ const PERMISSION_MODE_KEY = 'web-terminal:permission-mode'
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* (class `tg-stale`) once telemetry is older than this (B2). */
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const STATUSLINE_TTL_MS = 30_000
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/** VC decision C: how long the "未连接" not-connected flash stays visible. */
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const VOICE_NOT_CONNECTED_FLASH_MS = 1500
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/** All `--permission-mode` values (B4). 'auto' is high-risk and only offered
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* when the server's ALLOW_AUTO_MODE allows it (SEC-M5, gated via /config/ui). */
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const ALL_PERMISSION_MODES: readonly PermissionMode[] = ['default', 'acceptEdits', 'plan', 'auto']
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@@ -102,6 +107,11 @@ export class TabApp {
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private timelineBtn: HTMLButtonElement | null = null
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private voice: VoiceInput | null = null // A2: push-to-talk recognizer
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private voiceOverlay: HTMLElement | null = null // A2: interim-transcript overlay
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// VC: context-gated confirm/reject command mapping (PLAN_VOICE_COMMANDS.md).
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private readonly approveConfirm: ApproveConfirm = createApproveConfirm() // decision B
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private voiceConfirmOverlay: HTMLElement | null = null // "听到:批准" / "未连接" (B, C)
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private voicePttSession: TerminalSession | null = null // session captured at PTT-start (safeguard 5)
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private voicePttEpoch = 0 // session.pendingEpoch captured at PTT-start (safeguard 5)
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constructor(paneHost: HTMLElement, tabBar: HTMLElement) {
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this.paneHost = paneHost
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@@ -173,13 +183,23 @@ export class TabApp {
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document.body.appendChild(this.timelinePanel)
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}
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/** A2: overlay that shows the live interim transcript while dictating. */
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/** A2: overlay that shows the live interim transcript while dictating. VC: a
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* SEPARATE overlay carries "听到:批准" / "未连接" so hideInterim() (which
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* fires on PTT release) never clobbers it mid-confirm-window (§6). */
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private setupVoiceOverlay(): void {
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const overlay = document.createElement('div')
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overlay.id = 'voice-interim'
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overlay.style.display = 'none'
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document.body.appendChild(overlay)
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this.voiceOverlay = overlay
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const confirmOverlay = document.createElement('div')
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confirmOverlay.id = 'voice-confirm'
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confirmOverlay.style.display = 'none'
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// Tap-to-cancel an armed approve confirm window (§4 cancel trigger).
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confirmOverlay.addEventListener('click', () => this.cancelArmedApprove())
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document.body.appendChild(confirmOverlay)
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this.voiceConfirmOverlay = confirmOverlay
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}
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/** B4: fetch the server UI config (allowAutoMode). Best-effort, never throws. */
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@@ -351,11 +371,17 @@ export class TabApp {
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private startVoice(): void {
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if (!this.voice) {
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this.voice = createVoiceInput((text) => this.sendToActive(text), {
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onInterim: (t) => this.showInterim(t),
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})
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this.voice = createVoiceInput(
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(text, confidence) => this.handleVoiceTranscript(text, confidence),
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{ onInterim: (t) => this.showInterim(t) },
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)
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}
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if (!this.voice) return // SpeechRecognition unsupported — no-op (AC-A2.3)
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// VC safeguard 5: bind this utterance to the CURRENTLY active session/epoch
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// so a slow transcript can't approve a newer gate or a different tab.
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const active = this.tabs[this.activeIndex]?.session ?? null
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this.voicePttSession = active
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this.voicePttEpoch = active?.pendingEpoch ?? 0
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this.showInterim('')
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this.voice.start()
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}
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@@ -375,6 +401,102 @@ export class TabApp {
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if (this.voiceOverlay) this.voiceOverlay.style.display = 'none'
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}
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/**
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* VC — dispatch a final voice transcript (PLAN_VOICE_COMMANDS.md §6):
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* context-gated confirm/reject resolve the held permission via the existing
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* approve()/reject() WS channel; everything else (including a stale gate or
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* a tab switch mid-utterance) falls through to ordinary dictation, byte-for-
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* byte unchanged. Raw bytes are NEVER synthesized for approve/reject.
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*/
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private handleVoiceTranscript(text: string, confidence?: number): void {
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// A NEW utterance supersedes any pending approve confirm window: the user
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// has spoken again, so never let a stale timer commit behind a fresh
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// command (this is the "say another word" cancel trigger, §4). Combined
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// with tap-to-cancel and the commit-time re-check below, it closes the
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// TOCTOU race where a delayed approve could resolve a different gate.
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this.cancelArmedApprove()
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const session = this.tabs[this.activeIndex]?.session
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if (!session) {
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this.sendToActive(text)
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return
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}
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const ctx: VoiceMatchContext = {
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pendingApproval: session.pendingApproval,
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gate: session.pendingGate,
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confidence,
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}
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const action = matchCommand(text, ctx)
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// Stale-gate guard: a command can only resolve the SAME session+gate it
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// was spoken against; anything else (tab switch, a new pending flip) is
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// downgraded to plain dictation rather than silently dropped.
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const stale = session !== this.voicePttSession || session.pendingEpoch !== this.voicePttEpoch
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if (action !== 'text' && stale) {
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this.sendToActive(text)
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return
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}
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if (action === 'reject') {
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if (!this.isVoiceConnected(session)) return this.flashVoiceStatus('未连接', VOICE_NOT_CONNECTED_FLASH_MS)
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session.reject()
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this.updateApprovalBar()
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return
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}
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if (action === 'approve') {
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if (!this.isVoiceConnected(session)) return this.flashVoiceStatus('未连接', VOICE_NOT_CONNECTED_FLASH_MS)
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// Decision B: arm a cancellable window instead of committing immediately.
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// The commit RE-VALIDATES the gate identity (TOCTOU fix): if the held
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// permission resolved and a NEW gate was raised during the ~1.5s window
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// (pendingEpoch bumps), or the tab/WS changed, drop the approve — never
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// silently approve a different, unseen/unheard gate.
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const armedSession = session
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const armedEpoch = session.pendingEpoch
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this.approveConfirm.arm(
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() => this.flashVoiceStatus('听到:批准(点此取消)'),
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() => {
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this.hideVoiceStatus()
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const fresh =
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armedSession.pendingApproval &&
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armedSession.pendingGate === 'tool' &&
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armedSession.pendingEpoch === armedEpoch &&
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this.isVoiceConnected(armedSession)
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if (!fresh) return // gate changed / WS dropped during the window → drop
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armedSession.approve()
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this.updateApprovalBar()
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},
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)
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return
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}
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this.sendToActive(text) // UNCHANGED dictation path
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}
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/** Cancel a still-armed approve confirm window and clear its overlay. Invoked
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* on a new utterance, a reject, and a tap on the overlay (§4 cancel triggers). */
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private cancelArmedApprove(): void {
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if (!this.approveConfirm.isArmed()) return
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this.approveConfirm.cancel()
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this.hideVoiceStatus()
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}
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/** Decision C: approve()/reject() are silently dropped by sendMsg when the WS
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* isn't open — flash feedback instead of a silent no-op. */
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private isVoiceConnected(session: TerminalSession): boolean {
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return session.status === 'connected'
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}
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/** Transient voice-status text ("听到:批准" / "未连接") on a DIFFERENT overlay
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* than the interim transcript, so hideInterim() (PTT release) never clears
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* it mid-confirm-window. XSS-safe: textContent only. */
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private flashVoiceStatus(text: string, autoHideMs?: number): void {
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if (!this.voiceConfirmOverlay) return
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this.voiceConfirmOverlay.textContent = text
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this.voiceConfirmOverlay.style.display = 'block'
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if (autoHideMs !== undefined) setTimeout(() => this.hideVoiceStatus(), autoHideMs)
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}
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private hideVoiceStatus(): void {
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if (this.voiceConfirmOverlay) this.voiceConfirmOverlay.style.display = 'none'
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}
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/** Toggle the activity-timeline panel for the active session (A4). */
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private toggleTimeline(): void {
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this.timelineOpen = !this.timelineOpen
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