Freeze a shared design system (DesignSystem/{Tokens,Typography,StatusStyle,
Primitives}.swift): indigo #7C8CFF accent (root .tint), semantic status colors,
2-4-8-12-16-20-24 spacing + sm8/md12/lg16 radii scale, SF Mono tabular numbers,
reduce-motion-gated animations, haptics, reusable StatusBadge/TelemetryChip/Card/
SectionHeader/DSButtonStyle/ContinueLastBanner. Every changed view consumes tokens
— no hardcoded colors/spacing.
Applied across all surfaces (visual only — zero behavior/logic change, all suites
green): session list rows + status system (shape+color, not color-alone) +
telemetry chips + thumbnail placeholders; terminal gate card (≥44pt approve/reject)
+ keybar + reconnect + quick-reply + digest + SwiftTerm accent theme; pairing hero
+ warning tiers + Projects cards + Timeline/Diff; nav chrome + iPad split placeholder
+ privacy shade + motion. Chinese gate copy. UX finding fixed: timeline class colors
now via DS.Palette (+timelineTool/timelineUser tokens).
Design review 8.5/10. Verified: iPhone 16 290 + iPad Pro 11 290 tests green;
packages + integration green; consistency audit ~clean; zero changes under
ios/Packages, src/, public/.
256 lines
9.7 KiB
Swift
256 lines
9.7 KiB
Swift
import SessionCore
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import SwiftUI
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/// T-iOS-25 · Quick-reply chip row + 常用语面板 (plan §7; behavior mirror of
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/// `public/quick-reply.ts`, data layer in `QuickReplyStore.swift`).
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///
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/// Visibility decision (documented): the plan step says "waiting 状态才浮出".
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/// On the iOS `SessionEvent` stream the raw `ClaudeStatus` is folded away by
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/// the engine (`SessionEngine.applyGateFrame` keeps only pending/gate), so the
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/// stream's ONLY waiting projection is the HELD GATE — a `status:'waiting',
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/// pending:true` frame surfaces as `.gate(GateState)` and the lift as
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/// `.gate(nil)`. Chips therefore float while a gate is held AND the terminal
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/// is live (not exited/failed). Waiting-without-pending (a Notification
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/// permission_prompt with no held relay) never reaches the stream — accepted
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/// limitation; the observation point stays the SAME fan-out branches the
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/// Gate/Terminal VMs already consume (no new SessionCore surface, no extra
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/// fan-out branch needed).
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///
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/// Send path: a chip tap goes through `TerminalViewModel.sendInput` — the one
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/// ordered send pump — so a rapid double-tap yields two frames in tap order,
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/// never interleaved, and the read-only guard drops taps on a dead terminal.
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struct QuickReplyBar: View {
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enum Copy {
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static let managePhrases = "管理常用语"
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}
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let terminalViewModel: TerminalViewModel
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let gateViewModel: GateViewModel
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let store: QuickReplyStore
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@State private var isPanelPresented = false
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/// Pure visibility rule (see type doc): held gate = the stream's waiting
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/// signal; read-only (exited/failed) always hides.
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static func isVisible(gate: GateState?, isReadOnly: Bool) -> Bool {
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gate != nil && !isReadOnly
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}
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/// The production tap path (also exercised directly by tests): compose the
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/// payload via `QuickReplyPalette` and hand it to the VM's ordered pump.
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static func send(_ chip: QuickReplyChip, through viewModel: TerminalViewModel) {
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viewModel.sendInput(QuickReplyPalette.payload(for: chip))
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}
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var body: some View {
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if Self.isVisible(
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gate: gateViewModel.currentGate,
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isReadOnly: terminalViewModel.isReadOnly
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) {
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chipRow
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.sheet(isPresented: $isPanelPresented) {
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QuickReplyPanel(store: store)
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}
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}
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}
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private var chipRow: some View {
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ScrollView(.horizontal, showsIndicators: false) {
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HStack(spacing: DS.Space.sm8) {
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ForEach(store.allChips) { chip in
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chipButton(chip)
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}
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managePhrasesButton
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}
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.padding(.horizontal, DS.Space.sm8)
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.padding(.vertical, DS.Space.xs4)
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}
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.background(.regularMaterial, in: Capsule())
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.overlay(
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Capsule().strokeBorder(DS.Palette.hairline, lineWidth: DS.Stroke.hairline)
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)
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.transition(.move(edge: .bottom).combined(with: .opacity))
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}
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private func chipButton(_ chip: QuickReplyChip) -> some View {
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Button {
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Self.send(chip, through: terminalViewModel)
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} label: {
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// Text(verbatim:) — user/label strings render as inert text, never
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// LocalizedStringKey/Markdown (SEC-L3 mirror; T-iOS-23 convention).
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Text(verbatim: chip.label)
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.font(DS.Typography.callout)
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.foregroundStyle(DS.Palette.accent)
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.lineLimit(1)
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.padding(.horizontal, DS.Space.md12)
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.frame(minHeight: DS.Layout.minHitTarget)
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.background(.quaternary, in: Capsule())
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}
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.buttonStyle(.plain)
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}
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private var managePhrasesButton: some View {
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Button {
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isPanelPresented = true
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} label: {
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Image(systemName: "plus")
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.font(DS.Typography.callout.weight(.semibold))
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.foregroundStyle(DS.Palette.accent)
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.frame(width: DS.Layout.minHitTarget, height: DS.Layout.minHitTarget)
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.background(.quaternary, in: Capsule())
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}
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.buttonStyle(.plain)
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.accessibilityLabel(Copy.managePhrases)
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}
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}
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/// 常用语面板: user-phrase CRUD + drag reorder (增删改序), presented from the
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/// chip row's `+`. The add/edit form mirrors the web inline editor: text,
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/// optional label (defaults to text) and an append-Enter toggle that starts
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/// on. Tapping an existing row loads it into the form for editing (改).
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struct QuickReplyPanel: View {
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enum Copy {
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static let title = "常用语"
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static let addSection = "添加新常用语"
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static let customSection = "自定义常用语"
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static let textPlaceholder = "要发送的文本"
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static let labelPlaceholder = "标签(可选,默认同文本)"
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static let appendEnterToggle = "发送后自动回车"
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static let addButton = "添加"
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static let saveButton = "保存修改"
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static let cancelEditButton = "取消编辑"
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static let doneButton = "完成"
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static let emptyState = "还没有自定义常用语"
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/// Payload preview suffix for append-Enter chips (web: `${text}⏎`).
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static let enterSuffixSymbol = "⏎"
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}
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let store: QuickReplyStore
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@Environment(\.dismiss) private var dismiss
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@State private var draftText = ""
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@State private var draftLabel = ""
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/// Mirrors the web editor default: `enterCheck.checked = true`.
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@State private var draftAppendEnter = true
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/// Non-nil while the form edits an existing chip instead of adding.
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@State private var editingChipId: String?
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var body: some View {
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NavigationStack {
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List {
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customSection
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editorSection
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}
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.navigationTitle(Copy.title)
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.toolbar {
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ToolbarItem(placement: .topBarLeading) { EditButton() }
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ToolbarItem(placement: .topBarTrailing) {
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Button(Copy.doneButton) { dismiss() }
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}
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}
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}
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}
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// MARK: - Custom phrases (delete / reorder / tap-to-edit)
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@ViewBuilder private var customSection: some View {
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Section(Copy.customSection) {
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if store.userChips.isEmpty {
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Text(Copy.emptyState)
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.font(DS.Typography.callout)
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.foregroundStyle(DS.Palette.textSecondary)
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} else {
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ForEach(store.userChips) { chip in
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Button {
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beginEditing(chip)
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} label: {
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chipRow(chip)
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}
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.tint(DS.Palette.textPrimary)
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}
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.onDelete { offsets in
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// Resolve ids FIRST — removing while iterating offsets
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// would shift indices under us.
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let ids = offsets.map { store.userChips[$0].id }
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for id in ids {
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store.removeChip(id: id)
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}
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}
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.onMove { fromOffsets, toOffset in
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store.moveChips(fromOffsets: fromOffsets, toOffset: toOffset)
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}
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}
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}
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}
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private func chipRow(_ chip: QuickReplyChip) -> some View {
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VStack(alignment: .leading, spacing: DS.Space.xs2) {
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// Text(verbatim:) — stored strings are boundary data (SEC-L3 mirror).
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Text(verbatim: chip.label)
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.font(DS.Typography.body)
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.lineLimit(1)
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Text(verbatim: chip.appendEnter
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? chip.text + Copy.enterSuffixSymbol
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: chip.text)
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.font(DS.Typography.caption)
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.foregroundStyle(DS.Palette.textSecondary)
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.lineLimit(1)
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}
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}
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// MARK: - Add / edit form
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@ViewBuilder private var editorSection: some View {
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Section(Copy.addSection) {
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TextField(Copy.textPlaceholder, text: $draftText)
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.autocorrectionDisabled()
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.textInputAutocapitalization(.never)
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TextField(Copy.labelPlaceholder, text: $draftLabel)
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Toggle(Copy.appendEnterToggle, isOn: $draftAppendEnter)
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Button(editingChipId == nil ? Copy.addButton : Copy.saveButton) {
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commitDraft()
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}
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.disabled(trimmedDraftText.isEmpty)
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if editingChipId != nil {
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Button(Copy.cancelEditButton, role: .cancel) {
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clearDraft()
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}
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}
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}
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}
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private var trimmedDraftText: String {
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draftText.trimmingCharacters(in: .whitespacesAndNewlines)
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}
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private func beginEditing(_ chip: QuickReplyChip) {
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editingChipId = chip.id
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draftText = chip.text
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draftLabel = chip.label
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draftAppendEnter = chip.appendEnter
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}
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/// Web `onSaveClick` semantics: empty text is a no-op (button is disabled
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/// anyway — belt and braces), empty label defaults to the text.
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private func commitDraft() {
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let text = trimmedDraftText
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guard !text.isEmpty else { return }
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let trimmedLabel = draftLabel.trimmingCharacters(in: .whitespacesAndNewlines)
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let label = trimmedLabel.isEmpty ? text : trimmedLabel
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if let id = editingChipId {
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store.updateChip(id: id, text: text, label: label,
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appendEnter: draftAppendEnter)
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} else {
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store.addChip(text: text, label: label, appendEnter: draftAppendEnter)
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}
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clearDraft()
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}
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private func clearDraft() {
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editingChipId = nil
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draftText = ""
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draftLabel = ""
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draftAppendEnter = true
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}
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}
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