App layer, four sequential slices (a shared .xcodeproj means adding files regenerates it, so these could not run in parallel): - token UX end to end: pairing prompts for a token when a host 401s, POST /auth validates it, and 204-without-Set-Cookie is correctly read as "this server has auth disabled" rather than "authenticated". A host paired before the token was turned on recovers by re-pairing in place. Remove-host now exists and finally gives PushRegistrar.handleHostRemoved a caller. - project git panel + worktree lifecycle (T-iOS-32) + claude --resume history — the parity gap with Android and the web front end. - terminal search (T-iOS-33) and voice PTT (T-iOS-31) with an epoch guard so a session switch between dictation and confirm cannot inject into the wrong session. - theme + Dynamic Type (T-iOS-34) and web ?join= interop (T-iOS-35). RootView no longer hard-locks .preferredColorScheme(.dark). Also unpins SwiftTerm to 1.15.0 by dropping the local hasActiveSelection that collided with the upstream one, verified green from a fresh derivedDataPath. Includes the two HIGH fixes the security review found: - iOS resolved the WS token host-independently, so a token-gated host sitting next to an open one could never open a terminal and no on-screen remedy could fix it. Now one transport per host; cross-host leakage is structurally impossible since both read paths return only that host's own value. - Android reported the host's own git-credential 401 (git-ops.ts:108, "Push authentication required on the host.") as "your access token is wrong", because a blanket 401 mapping ran ahead of the per-route one. Git-write routes are now ROUTE_DEFINED and keep the server's message. And the doc sync: README/ios README no longer claim the client is unmerged on feat/ios-client, the Clients section finally lists Android, and the plan checkboxes reflect what is actually built. iOS 534 app tests + 452 package tests; Android 687 tests.
580 lines
22 KiB
Swift
580 lines
22 KiB
Swift
import Foundation
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import Observation
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/// T-iOS-31 · 语音 PTT(按住说话)+ 显式确认 + 1.5s 撤销 + epoch 防误发。
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///
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/// 本文件 = 缝 + 纯归约 + 状态机。同任务的另两块因 800 行硬上限拆出为兄弟文件:
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/// `VoicePTTBanner.swift`(SwiftUI 状态卡)与 `SpeechDictation.swift`(真机识别器)。
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///
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/// 三件套逐条移植 web(plan §7「端口匹配器 / 1.5s 撤销 / epoch 防误发」= port
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/// `public/voice-commands.ts` 的匹配器):
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/// - `public/voice.ts`:PTT 生命周期,且 `autoSend` 默认 false ⇒ **口述绝不自己
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/// 回车**(误听不得直接执行命令);
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/// - `public/voice-commands.ts`:**整句精确**命令匹配器 + 否定守卫 + 0.6 置信度门;
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/// - `public/voice-confirm.ts`:`DEFAULT_WINDOW_MS = 1500` 的可撤销窗口。
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///
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/// 安全边界(本文件是全部收口点):
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/// 1. 转写来自系统识别器 = **不可信输入**:`VoiceTranscript.sanitize` 剥掉全部
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/// C0/C1 控制字符(含 `\r`/ESC),折成单行、限长,然后才可能进 PTY;
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/// 2. **确认前零注入**:`.confirming` 态不发一个字节,用户点「发送」才 arm;
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/// 3. **1.5s 撤销窗口**:arm 后仍不发,到期才发 —— 字节一旦进 PTY 就撤不回来,
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/// 所以撤销只能靠延迟发送(这是唯一可实现的语义);
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/// 4. **epoch 两道闸**:口述开始时抓一次 epoch,`confirm()` 与窗口到期时各校验
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/// 一次;不等就丢弃 —— 会话切换/重连之间的口述绝不可能注入到别的会话。
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///
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/// 识别器经 `VoiceDictating` 协议注入,故匹配器/窗口/epoch 全部可纯单测;真机
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/// 口述走 `SpeechDictation`(需硬件麦克风,端到端验证属 DEFERRED)。
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// MARK: - Recognizer seam
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/// 授权结果(麦克风与语音识别是两个独立的 TCC 开关,文案必须分开)。
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enum VoiceAuthorization: Equatable, Sendable {
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case granted
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case deniedMicrophone
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case deniedSpeech
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case restricted
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var denialReason: VoiceDenialReason? {
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switch self {
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case .granted: nil
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case .deniedMicrophone: .microphone
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case .deniedSpeech: .speech
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case .restricted: .restricted
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}
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}
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}
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/// 被拒原因 → 用户能照做的指引文案。
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enum VoiceDenialReason: Equatable, Sendable {
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case microphone
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case speech
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case restricted
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var message: String {
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switch self {
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case .microphone:
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"麦克风权限被拒绝。到 设置 → 隐私与安全性 → 麦克风 里打开 WebTerm 才能按住说话。"
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case .speech:
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"语音识别权限被拒绝。到 设置 → 隐私与安全性 → 语音识别 里打开 WebTerm。"
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case .restricted:
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"本设备的语音识别被限制(如「屏幕使用时间」策略),无法使用语音输入。"
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}
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}
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}
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/// 一次口述的结果。`confidence` 只有识别器报了才有(供匹配器的置信度门用)。
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struct VoiceDictationResult: Equatable, Sendable {
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let transcript: String
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let confidence: Double?
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}
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/// 识别器缝。生产实现 `SpeechDictation`(Speech + AVAudioEngine),测试注入替身。
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@MainActor
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protocol VoiceDictating: AnyObject {
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/// 申请麦克风 + 语音识别授权(两个 TCC 开关)。
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func requestAuthorization() async -> VoiceAuthorization
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/// 开始流式识别;中途假设经 `onPartial` 回来。
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func start(onPartial: @escaping @MainActor (String) -> Void) async throws
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/// 停止采集并给出当前最佳转写。
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func stop() async -> VoiceDictationResult
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}
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// MARK: - Transcript sanitisation (security boundary)
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/// 转写清洗:识别器输出是**不可信输入**,绝不原样进 PTY。
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enum VoiceTranscript {
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/// 单次口述允许注入的最大字符数。
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static let maxLength = 2000
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/// 制表/换行类空白(折成空格),其余 C0/C1 一律剥除。
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private static let whitespaceControls: Set<UInt32> = [0x09, 0x0A, 0x0B, 0x0C, 0x0D]
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private static func isControl(_ scalar: Unicode.Scalar) -> Bool {
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scalar.value < 0x20 || scalar.value == 0x7F || (0x80...0x9F).contains(scalar.value)
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}
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/// 剥控制字符 → 折单行 → 合并空白 → 限长。
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///
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/// `\r`(0x0D)被剥掉是**刻意的**:口述若能自带回车,一次误听就能直接执行
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/// 命令(等价 web 的 `autoSend: false` 默认)。用户自己按 ⏎ 才算执行。
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static func sanitize(_ raw: String) -> String {
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let scalars = raw.unicodeScalars.compactMap { scalar -> Unicode.Scalar? in
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if whitespaceControls.contains(scalar.value) { return " " }
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return isControl(scalar) ? nil : scalar
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}
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let collapsed = String(String.UnicodeScalarView(scalars))
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.split(whereSeparator: \.isWhitespace)
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.joined(separator: " ")
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return String(collapsed.prefix(maxLength))
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}
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/// 清洗后还有内容才值得进确认态。
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static func isInjectable(_ sanitized: String) -> Bool {
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!sanitized.isEmpty
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}
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}
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// MARK: - Command matcher (port of public/voice-commands.ts)
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/// 匹配器判定。`.text` = 普通口述(绝大多数情况)。
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enum VoiceAction: String, Equatable, Sendable {
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case approve
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case reject
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case text
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}
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/// 待批 gate 的种类 —— v1 只对 tool gate 生效(与 web 一致)。
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enum VoiceGateKind: String, Equatable, Sendable {
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case tool
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case plan
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}
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/// 匹配上下文快照(不含置信度 —— 那个来自 ASR 结果)。
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struct VoiceGateSnapshot: Equatable, Sendable {
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let pendingApproval: Bool
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let gate: VoiceGateKind?
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}
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/// 匹配上下文(web `VoiceMatchContext` 的等价物)。
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struct VoiceMatchContext: Equatable, Sendable {
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let pendingApproval: Bool
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let gate: VoiceGateKind?
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let confidence: Double?
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}
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/// **整句精确**、拒绝优先、否定守卫的命令匹配器 —— 逐条移植
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/// `public/voice-commands.ts`。故意不做子串/分词匹配:顺口说出的一句话绝不能把
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/// 一个能执行 shell 的权限门给批了。
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enum VoiceCommandMatcher {
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/// `.approve` 需要的最低 ASR 置信度;`.reject` 不受此门约束(拒绝是安全方向)。
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static let minApproveConfidence = 0.6
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static let approvePhrases: Set<String> = [
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"确认", "批准", "同意", "通过", "允许", "可以", "好", "好的", "好吧", "好啊",
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"是", "是的", "对", "行", "继续", "回车",
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"yes", "yeah", "yep", "ok", "okay", "confirm", "approve", "accept",
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"proceed", "go ahead",
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]
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static let rejectPhrases: Set<String> = [
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"拒绝", "取消", "不行", "不要", "不用", "不同意", "不批准", "不可以", "不允许", "不通过",
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"中断", "停止", "算了", "别", "不",
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"no", "nope", "reject", "deny", "cancel", "abort", "decline", "stop",
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]
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static let negationPrefixes: [String] = [
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"不", "别", "没", "未", "勿",
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"no", "not", "dont", "cannot", "wont", "never",
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]
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/// web `PUNCTUATION_RE` 的字符集等价物(ASCII + CJK 标点与各种引号)。
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private static let punctuation = CharacterSet(
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charactersIn: "'’.,!?;:,。!?;:、「」『』“”‘’()()[]{}【】〈〉《》…—-_/\\|\"`~@#$%^&*+=<>"
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)
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private static func isASCIIWord(_ scalar: Unicode.Scalar) -> Bool {
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("a"..."z").contains(scalar) || ("0"..."9").contains(scalar)
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}
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/// `trim → 小写 → 去标点(don't→dont)→ 合并空白 → trim`(逐条对齐 web)。
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static func normalize(_ raw: String) -> String {
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let lowered = raw.trimmingCharacters(in: .whitespacesAndNewlines).lowercased()
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let stripped = String(String.UnicodeScalarView(
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lowered.unicodeScalars.filter { !punctuation.contains($0) }
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))
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return stripped.split(whereSeparator: \.isWhitespace).joined(separator: " ")
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}
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/// 归一化后的话语是否以否定词起头(ASCII 否定词要求词边界,故 `now` 不算否定)。
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static func startsWithNegation(_ normalized: String) -> Bool {
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negationPrefixes.contains { prefix in
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guard normalized.hasPrefix(prefix) else { return false }
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guard let head = prefix.unicodeScalars.first, isASCIIWord(head) else { return true }
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guard let next = normalized.dropFirst(prefix.count).unicodeScalars.first else {
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return true
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}
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return !isASCIIWord(next)
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}
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}
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/// 匹配一次。任何非「整句精确 + gate 合格 + 置信度足够」的输入都落 `.text`。
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static func match(transcript: String, context: VoiceMatchContext) -> VoiceAction {
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let normalized = normalize(transcript)
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guard context.pendingApproval, !normalized.isEmpty else { return .text }
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guard context.gate == .tool else { return .text }
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if startsWithNegation(normalized) {
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return rejectPhrases.contains(normalized) ? .reject : .text
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}
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if rejectPhrases.contains(normalized) { return .reject }
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guard approvePhrases.contains(normalized) else { return .text }
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if let confidence = context.confidence, confidence < minApproveConfidence {
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return .text
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}
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return .approve
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}
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}
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// MARK: - Epoch (mis-send guard)
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/// 口述绑定的会话世代。`sessionId` 抓的是服务器采纳的 id,`generation` 每次**连接
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/// 丢失**递增 —— 两者任一变化都作废在飞的口述。
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struct VoiceEpoch: Equatable, Sendable {
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let sessionId: UUID?
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let generation: Int
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}
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/// epoch 作废策略(纯谓词,单一判定点)。
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enum VoiceEpochPolicy {
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/// 该连接状态是否作废在飞的口述。
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///
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/// `.reconnecting` ⇒ 作废:连接掉过之后服务器**可能**给的是一条新 PTY(旧会话
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/// 被 IDLE_TTL 回收时就会),而客户端在收到新的 `attached` 之前分辨不了。
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/// 误丢弃只是重说一遍,误注入是把命令打进别的会话 —— 走安全方向。
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static func invalidates(_ banner: TerminalViewModel.ConnectionBanner) -> Bool {
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switch banner {
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case .reconnecting: true
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case .none, .connecting: false
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}
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}
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}
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/// epoch 源:由 `TerminalScreen` 喂入 `TerminalViewModel` 的 sessionId / banner 变化,
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/// 供 PTT 在口述开始与注入时刻各取一次快照。
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@MainActor
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@Observable
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final class VoiceEpochSource {
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private(set) var generation = 0
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private(set) var sessionId: UUID?
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var epoch: VoiceEpoch {
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VoiceEpoch(sessionId: sessionId, generation: generation)
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}
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func noteSession(_ id: UUID?) {
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sessionId = id
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}
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func noteBanner(_ banner: TerminalViewModel.ConnectionBanner) {
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guard VoiceEpochPolicy.invalidates(banner) else { return }
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generation += 1
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}
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}
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// MARK: - Pending action / resolution
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/// 用户口述被判成什么动作。
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enum VoiceIntent: Equatable, Sendable {
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/// 普通口述文本(清洗后)。
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case text(String)
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/// 命令短语 —— 对已 held 的 tool gate 做决定。
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case decision(VoiceDecision)
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}
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/// gate 决定(approve/reject);映射到既有 gate 通道由 wiring 负责。
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enum VoiceDecision: String, Equatable, Sendable {
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case approve
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case reject
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}
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/// 待确认动作 —— 连同它**当时**的 epoch 一起冻结(防误发的核心)。
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struct VoicePendingAction: Equatable, Sendable {
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let intent: VoiceIntent
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let epoch: VoiceEpoch
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/// 给用户看的确认文案(清洗后的转写)。
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let preview: String
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}
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/// 一次口述最终怎么了 —— UI 的提示文案与测试的断言点。
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enum VoiceResolution: Equatable, Sendable {
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case committed(VoiceIntent)
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case undone
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case discarded
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case staleEpoch
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case empty
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case readOnly
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}
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/// gate 桥:上下文快照 + 决定出口**成对**注入。nil ⇒ 没有 gate 通道,匹配器恒
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/// 退化为普通口述(与 web「没有 held gate 就一律 dictation」同义)。
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struct VoiceGateBridge {
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let snapshot: @MainActor () -> VoiceGateSnapshot
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let decide: @MainActor (VoiceDecision) -> Void
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}
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// MARK: - ViewModel
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/// PTT 状态机。全部时间靠注入的 `Clock` 推进(测试零真睡)。
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@MainActor
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@Observable
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final class VoicePTTViewModel {
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/// 可撤销窗口时长 —— 对齐 web `voice-confirm.ts` 的 `DEFAULT_WINDOW_MS = 1500`。
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static let undoWindow: Duration = .milliseconds(1500)
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enum Phase: Equatable {
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case idle
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case requestingPermission
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case listening(partial: String)
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case confirming(VoicePendingAction)
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case undoWindow(VoicePendingAction)
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case denied(VoiceDenialReason)
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case failed(message: String)
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}
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/// 用户可见文案(named constants)。
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enum Copy {
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static let hold = "按住说话"
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static let requesting = "正在请求麦克风权限…"
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static let listening = "正在听…松手结束"
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static let listeningHint = "松手后要你确认才会发送"
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static let confirmTitle = "确认发送到终端"
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static let approveTitle = "确认批准这次工具调用"
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static let rejectTitle = "确认拒绝这次工具调用"
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static let send = "发送"
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static let cancel = "取消"
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static let undo = "撤销"
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static let sending = "1.5 秒后发送 —— 可撤销"
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static let deciding = "1.5 秒后提交决定 —— 可撤销"
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static let recognizerFailed = "语音识别没能启动"
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static let noticeUndone = "已撤销,什么都没发送。"
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static let noticeDiscarded = "已丢弃这段口述。"
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static let noticeStaleEpoch = "会话已切换或重连过,这段口述没有发送(避免打进别的会话)。"
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static let noticeEmpty = "没听到内容,什么都没发送。"
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static let noticeReadOnly = "这个会话已结束,不能再输入。"
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static let dismissNotice = "关闭提示"
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}
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private(set) var phase: Phase = .idle
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private(set) var lastResolution: VoiceResolution?
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@ObservationIgnored private let dictation: any VoiceDictating
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@ObservationIgnored private let clock: any Clock<Duration>
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@ObservationIgnored private let epoch: @MainActor () -> VoiceEpoch
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@ObservationIgnored private let isReadOnly: @MainActor () -> Bool
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@ObservationIgnored private let inject: @MainActor (String) -> Void
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@ObservationIgnored private let gate: VoiceGateBridge?
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/// 手指是否还按着 —— PTT 竞态(还没起来就松手)的唯一判据。
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@ObservationIgnored private var isPressed = false
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/// `dictation.start` 正在飞 —— 此时松手交给 start 的收尾分支处理。
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@ObservationIgnored private var isStarting = false
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/// 口述开始那一刻的 epoch,冻结进 `VoicePendingAction`。
|
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@ObservationIgnored private var dictationEpoch = VoiceEpoch(sessionId: nil, generation: 0)
|
||
@ObservationIgnored private var windowTask: Task<Void, Never>?
|
||
|
||
init(
|
||
dictation: any VoiceDictating,
|
||
clock: any Clock<Duration>,
|
||
epoch: @escaping @MainActor () -> VoiceEpoch,
|
||
isReadOnly: @escaping @MainActor () -> Bool,
|
||
inject: @escaping @MainActor (String) -> Void,
|
||
gate: VoiceGateBridge? = nil
|
||
) {
|
||
self.dictation = dictation
|
||
self.clock = clock
|
||
self.epoch = epoch
|
||
self.isReadOnly = isReadOnly
|
||
self.inject = inject
|
||
self.gate = gate
|
||
}
|
||
|
||
// MARK: Derived UI state
|
||
|
||
var isUndoWindowOpen: Bool {
|
||
if case .undoWindow = phase { return true }
|
||
return false
|
||
}
|
||
|
||
var isListening: Bool {
|
||
if case .listening = phase { return true }
|
||
return false
|
||
}
|
||
|
||
/// 待确认动作(nil = 现在没有要确认的东西)。
|
||
var pendingAction: VoicePendingAction? {
|
||
switch phase {
|
||
case .confirming(let pending), .undoWindow(let pending): pending
|
||
default: nil
|
||
}
|
||
}
|
||
|
||
/// 结果提示文案(`.committed` 不提示 —— 文字已经出现在终端里)。
|
||
var noticeText: String? {
|
||
switch lastResolution {
|
||
case .none, .committed: nil
|
||
case .undone: Copy.noticeUndone
|
||
case .discarded: Copy.noticeDiscarded
|
||
case .staleEpoch: Copy.noticeStaleEpoch
|
||
case .empty: Copy.noticeEmpty
|
||
case .readOnly: Copy.noticeReadOnly
|
||
}
|
||
}
|
||
|
||
func clearNotice() {
|
||
lastResolution = nil
|
||
}
|
||
|
||
// MARK: PTT
|
||
|
||
/// 按下麦克风键。已有待确认内容时不抢(先处理完那一条)。
|
||
func pressDown() async {
|
||
guard pendingAction == nil else { return }
|
||
isPressed = true
|
||
lastResolution = nil
|
||
guard !isReadOnly() else {
|
||
isPressed = false
|
||
phase = .idle
|
||
lastResolution = .readOnly
|
||
return
|
||
}
|
||
dictationEpoch = epoch()
|
||
phase = .requestingPermission
|
||
|
||
let authorization = await dictation.requestAuthorization()
|
||
guard authorization == .granted else {
|
||
isPressed = false
|
||
phase = .denied(authorization.denialReason ?? .restricted)
|
||
return
|
||
}
|
||
// 授权期间就松手了 —— 麦克风一次都不开。
|
||
guard isPressed else {
|
||
phase = .idle
|
||
return
|
||
}
|
||
await beginListening()
|
||
}
|
||
|
||
/// 松手。录音还在启动中时只落下标记,由 `beginListening` 收尾。
|
||
func pressUp() async {
|
||
isPressed = false
|
||
guard !isStarting, isListening else { return }
|
||
await finishListening()
|
||
}
|
||
|
||
private func beginListening() async {
|
||
phase = .listening(partial: "")
|
||
isStarting = true
|
||
do {
|
||
try await dictation.start { [weak self] partial in
|
||
guard let self, self.isListening else { return }
|
||
self.phase = .listening(partial: partial)
|
||
}
|
||
} catch {
|
||
isStarting = false
|
||
isPressed = false
|
||
phase = .failed(message: Self.failureMessage(error))
|
||
return
|
||
}
|
||
isStarting = false
|
||
// 启动期间松手了 → 立刻收尾(麦克风绝不留在开着的状态)。
|
||
guard isPressed else {
|
||
await finishListening()
|
||
return
|
||
}
|
||
}
|
||
|
||
private func finishListening() async {
|
||
let result = await dictation.stop()
|
||
let text = VoiceTranscript.sanitize(result.transcript)
|
||
guard VoiceTranscript.isInjectable(text) else {
|
||
phase = .idle
|
||
lastResolution = .empty
|
||
return
|
||
}
|
||
let snapshot = gate?.snapshot() ?? VoiceGateSnapshot(pendingApproval: false, gate: nil)
|
||
let context = VoiceMatchContext(
|
||
pendingApproval: snapshot.pendingApproval,
|
||
gate: snapshot.gate,
|
||
confidence: result.confidence
|
||
)
|
||
// 匹配器吃**原始**转写(它自己归一化,与 web 完全一致)。
|
||
let intent: VoiceIntent = switch VoiceCommandMatcher.match(
|
||
transcript: result.transcript, context: context
|
||
) {
|
||
case .text: .text(text)
|
||
case .approve: .decision(.approve)
|
||
case .reject: .decision(.reject)
|
||
}
|
||
phase = .confirming(
|
||
VoicePendingAction(intent: intent, epoch: dictationEpoch, preview: text)
|
||
)
|
||
}
|
||
|
||
private static func failureMessage(_ error: any Error) -> String {
|
||
guard let described = (error as? any LocalizedError)?.errorDescription,
|
||
!described.isEmpty
|
||
else { return Copy.recognizerFailed }
|
||
return "\(Copy.recognizerFailed):\(described)"
|
||
}
|
||
|
||
// MARK: Confirm / undo window
|
||
|
||
/// 显式确认。第一道 epoch 闸在这里 —— 不等就直接丢弃,绝不 arm。
|
||
func confirm() {
|
||
guard case .confirming(let pending) = phase else { return }
|
||
guard epoch() == pending.epoch else {
|
||
discard(.staleEpoch)
|
||
return
|
||
}
|
||
phase = .undoWindow(pending)
|
||
windowTask = Task { [weak self] in
|
||
guard let self else { return }
|
||
do {
|
||
try await clock.sleep(for: Self.undoWindow, tolerance: nil)
|
||
} catch {
|
||
return // 被 undo 取消 —— 什么都不做
|
||
}
|
||
commit()
|
||
}
|
||
}
|
||
|
||
/// 确认前取消。
|
||
func cancel() {
|
||
guard case .confirming = phase else { return }
|
||
phase = .idle
|
||
lastResolution = .discarded
|
||
}
|
||
|
||
/// 撤销窗口内撤销 —— 字节从未离开 App。
|
||
func undo() {
|
||
guard case .undoWindow = phase else { return }
|
||
windowTask?.cancel()
|
||
phase = .idle
|
||
lastResolution = .undone
|
||
}
|
||
|
||
/// 窗口到期。第二道 epoch 闸在这里(confirm 之后仍可能切了会话)。
|
||
private func commit() {
|
||
guard case .undoWindow(let pending) = phase else { return }
|
||
guard epoch() == pending.epoch else {
|
||
discard(.staleEpoch)
|
||
return
|
||
}
|
||
switch pending.intent {
|
||
case .text(let text):
|
||
inject(text)
|
||
case .decision(let decision):
|
||
guard let gate else {
|
||
discard(.discarded) // 无 gate 通道 —— 绝不静默丢,给出可见结果
|
||
return
|
||
}
|
||
gate.decide(decision)
|
||
}
|
||
phase = .idle
|
||
lastResolution = .committed(pending.intent)
|
||
}
|
||
|
||
private func discard(_ resolution: VoiceResolution) {
|
||
windowTask?.cancel()
|
||
phase = .idle
|
||
lastResolution = resolution
|
||
}
|
||
|
||
// MARK: Deterministic test barrier
|
||
|
||
/// 等撤销窗口任务收尾(零轮询、零真睡)。
|
||
func waitUntilWindowSettled() async {
|
||
await windowTask?.value
|
||
}
|
||
}
|
||
|