Freeze a shared design system (DesignSystem/{Tokens,Typography,StatusStyle,
Primitives}.swift): indigo #7C8CFF accent (root .tint), semantic status colors,
2-4-8-12-16-20-24 spacing + sm8/md12/lg16 radii scale, SF Mono tabular numbers,
reduce-motion-gated animations, haptics, reusable StatusBadge/TelemetryChip/Card/
SectionHeader/DSButtonStyle/ContinueLastBanner. Every changed view consumes tokens
— no hardcoded colors/spacing.
Applied across all surfaces (visual only — zero behavior/logic change, all suites
green): session list rows + status system (shape+color, not color-alone) +
telemetry chips + thumbnail placeholders; terminal gate card (≥44pt approve/reject)
+ keybar + reconnect + quick-reply + digest + SwiftTerm accent theme; pairing hero
+ warning tiers + Projects cards + Timeline/Diff; nav chrome + iPad split placeholder
+ privacy shade + motion. Chinese gate copy. UX finding fixed: timeline class colors
now via DS.Palette (+timelineTool/timelineUser tokens).
Design review 8.5/10. Verified: iPhone 16 290 + iPad Pro 11 290 tests green;
packages + integration green; consistency audit ~clean; zero changes under
ios/Packages, src/, public/.
159 lines
6.2 KiB
Swift
159 lines
6.2 KiB
Swift
import SwiftUI
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import Testing
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import UIKit
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import WireProtocol
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@testable import WebTerm
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/// UX-A · Proves the FROZEN design system: the status mapping is complete and
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/// "color + shape" (never color alone), the token scales are well-formed, and
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/// the adaptive accent resolves distinctly in light vs dark. Pure logic — runs
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/// on both iPhone and iPad sims with no rendering.
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@Suite("DesignSystem")
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struct DesignSystemTests {
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// MARK: - StatusStyle: complete, distinct, color + shape
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@Test("every status maps to a non-empty symbol + Chinese label")
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func everyStatusHasSymbolAndLabel() {
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for status in DisplayStatus.allCases {
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let style = StatusStyle.style(for: status)
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#expect(!style.symbolName.isEmpty, "\(status) has no symbol")
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#expect(!style.label.isEmpty, "\(status) has no label")
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}
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}
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@Test("status is never color-alone — all seven symbols are distinct")
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func symbolsAreDistinctAcrossStatuses() {
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let symbols = DisplayStatus.allCases.map { StatusStyle.style(for: $0).symbolName }
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#expect(Set(symbols).count == DisplayStatus.allCases.count)
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}
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@Test("Chinese labels are all distinct")
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func labelsAreDistinct() {
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let labels = DisplayStatus.allCases.map { StatusStyle.style(for: $0).label }
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#expect(Set(labels).count == DisplayStatus.allCases.count)
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}
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@Test("the critical trio working/waiting/stuck use distinct colors")
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func criticalColorsAreDistinct() {
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let working = rgba(StatusStyle.style(for: DisplayStatus.working).color)
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let waiting = rgba(StatusStyle.style(for: DisplayStatus.waiting).color)
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let stuck = rgba(StatusStyle.style(for: DisplayStatus.stuck).color)
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#expect(!approxEqual(working, waiting))
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#expect(!approxEqual(working, stuck))
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#expect(!approxEqual(waiting, stuck))
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}
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@Test("semantic status colors match the direction's hex")
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func statusColorsMatchDirection() {
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assertColor(StatusStyle.style(for: DisplayStatus.working).color, r: 52, g: 199, b: 89) // #34C759
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assertColor(StatusStyle.style(for: DisplayStatus.waiting).color, r: 255, g: 159, b: 10) // #FF9F0A
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assertColor(StatusStyle.style(for: DisplayStatus.stuck).color, r: 255, g: 69, b: 58) // #FF453A
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}
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@Test("the wire ClaudeStatus bridge covers all five cases")
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func wireBridgeCoversEveryCase() {
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let pairs: [(ClaudeStatus, DisplayStatus)] = [
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(.working, .working), (.waiting, .waiting), (.idle, .idle),
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(.stuck, .stuck), (.unknown, .unknown),
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]
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for (wire, expected) in pairs {
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#expect(DisplayStatus(wire) == expected)
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#expect(StatusStyle.style(for: wire) == StatusStyle.style(for: expected))
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}
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}
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// MARK: - Token scales are well-formed
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@Test("spacing scale is exactly 2·4·8·12·16·20·24 and strictly increasing")
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func spacingScaleIsMonotonic() {
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let scale: [CGFloat] = [
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DS.Space.xs2, DS.Space.xs4, DS.Space.sm8,
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DS.Space.md12, DS.Space.lg16, DS.Space.xl20, DS.Space.xxl24,
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]
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#expect(scale == [2, 4, 8, 12, 16, 20, 24])
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#expect(isStrictlyIncreasing(scale))
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}
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@Test("radius scale is strictly increasing sm8 < md12 < lg16 < pill")
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func radiusScaleIsMonotonic() {
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let scale: [CGFloat] = [DS.Radius.sm8, DS.Radius.md12, DS.Radius.lg16, DS.Radius.pill]
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#expect(scale == [8, 12, 16, 999])
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#expect(isStrictlyIncreasing(scale))
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}
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@Test("opacity dimming tokens are within (0, 1)")
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func opacityTokensAreFractions() {
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for value in [DS.Opacity.stale, DS.Opacity.exited, DS.Opacity.pressed] {
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#expect(value > 0 && value < 1)
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}
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}
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@Test("minimum hit target meets the 44pt HIG floor")
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func hitTargetMeetsHIG() {
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#expect(DS.Layout.minHitTarget >= 44)
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}
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// MARK: - Motion honors Reduce Motion
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@Test("motion collapses to nil under Reduce Motion, animates otherwise")
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func motionGating() {
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#expect(DS.Motion.gated(DS.Motion.base, reduceMotion: true) == nil)
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#expect(DS.Motion.gated(DS.Motion.base, reduceMotion: false) != nil)
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#expect(DS.Motion.fastDuration < DS.Motion.baseDuration)
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}
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// MARK: - Adaptive accent resolves for both schemes
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@Test("accent is defined and distinct in light vs dark")
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func accentIsAdaptive() {
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let accent = DS.Palette.accentUIColor()
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let dark = accent.resolvedColor(with: UITraitCollection(userInterfaceStyle: .dark))
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let light = accent.resolvedColor(with: UITraitCollection(userInterfaceStyle: .light))
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let darkRGBA = rgba(dark)
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let lightRGBA = rgba(light)
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// Both fully opaque, and visibly different between schemes.
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#expect(darkRGBA.a == 1)
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#expect(lightRGBA.a == 1)
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#expect(!approxEqual(darkRGBA, lightRGBA))
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// On-brand indigo: dark ≈ #7C8CFF, light ≈ #4F5BD5.
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assertRGBA(darkRGBA, r: 0x7C, g: 0x8C, b: 0xFF)
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assertRGBA(lightRGBA, r: 0x4F, g: 0x5B, b: 0xD5)
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}
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// MARK: - Helpers
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private typealias RGBA = (r: CGFloat, g: CGFloat, b: CGFloat, a: CGFloat)
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private func isStrictlyIncreasing(_ values: [CGFloat]) -> Bool {
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zip(values, values.dropFirst()).allSatisfy { $0 < $1 }
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}
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private func rgba(_ color: Color) -> RGBA {
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rgba(UIColor(color))
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}
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private func rgba(_ color: UIColor) -> RGBA {
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var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
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color.getRed(&r, green: &g, blue: &b, alpha: &a)
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return (r, g, b, a)
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}
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private func approxEqual(_ lhs: RGBA, _ rhs: RGBA, tolerance: CGFloat = 0.02) -> Bool {
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abs(lhs.r - rhs.r) < tolerance
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&& abs(lhs.g - rhs.g) < tolerance
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&& abs(lhs.b - rhs.b) < tolerance
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}
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private func assertColor(_ color: Color, r: Int, g: Int, b: Int) {
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assertRGBA(rgba(color), r: r, g: g, b: b)
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}
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private func assertRGBA(_ value: RGBA, r: Int, g: Int, b: Int, tolerance: CGFloat = 0.02) {
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#expect(abs(value.r - CGFloat(r) / 255) < tolerance)
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#expect(abs(value.g - CGFloat(g) / 255) < tolerance)
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#expect(abs(value.b - CGFloat(b) / 255) < tolerance)
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}
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}
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