T-iOS-11: TerminalScreen/KeyBar/TerminalViewModel + KeyByteMap (byte-for-byte keybar.ts, arrows excluded from UIKeyCommand to preserve DECCKM) T-iOS-12: PairingScreen/VM — confirm-before-network (zero-call assertions), §5.4 four-tier warnings, Host construction per contract ruling T-iOS-13: SessionListScreen/VM — Tunables-paced polling with leak-free teardown, optimistic kill+rollback, pending via overlay (LiveSessionInfo has no pending field) T-iOS-14: GateBanner/PlanGateSheet/AwayDigestView/GateViewModel — three-way mapping from SessionCore Affordance single source, tap-epoch guard, per-epoch haptics T-iOS-16: IntegrationTests vs real Node server (10 tests: origin guards, mirror, kill-close vs exit-frame differential, 16MiB+ESC/C0 replay) + ios.yml own-sources coverage gate (red-once demoed) T-iOS-17: ios/README.md ntfy chapter (read-only verification, file:line cites) Verified: 224 unit + 10 integration tests green; 5/5 semantic spot-checks; zero Owns violations
320 lines
12 KiB
Swift
320 lines
12 KiB
Swift
import Foundation
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import Observation
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import SessionCore
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import UIKit
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import WireProtocol
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/// Haptic seam (T-iOS-14): gate-arrival feedback is injected so tests can
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/// assert "exactly once per gate epoch" without UIKit hardware.
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@MainActor
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protocol HapticSignaling {
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/// A NEW gate (fresh epoch) is waiting for the user's decision.
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func gateDidArrive()
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}
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/// Production haptics: notification-style buzz — a gate is Claude asking for a
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/// decision (THE steering primitive), not a mere UI tick.
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@MainActor
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final class GateHaptics: HapticSignaling {
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private let generator = UINotificationFeedbackGenerator()
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func gateDidArrive() {
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generator.notificationOccurred(.warning)
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}
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}
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/// T-iOS-14 · Gate + away-digest state (plan §3.5): a STANDALONE
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/// `@MainActor @Observable` VM consuming the SAME `SessionEvent` stream as
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/// `TerminalViewModel` — `.gate`/`.digest` are its domain, everything else is
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/// ignored here. TerminalScreen wiring (who fans the stream out) is T-iOS-15.
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///
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/// Stale-tap guard (FIRST line): every rendered gate button carries the epoch
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/// of the gate it was rendered against; `decide` compares that epoch — and the
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/// affordance — against the LATEST gate event received and silently drops a
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/// mismatch, so a slow tap can never resolve a NEWER gate than the one that
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/// was on screen (mirrors the web's pendingEpoch nonce,
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/// public/terminal-session.ts:98-102). The engine's `GateTracker.canDecide`
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/// is the SECOND line (SessionEngine type doc) — both must agree to send.
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///
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/// Plan-gate mapping is frozen in SessionCore
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/// (`GateState.Affordance.clientMessage`, mirror of public/tabs.ts:345-347):
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/// Approve+Auto → acceptEdits, Approve+Review → default, Keep Planning →
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/// reject. There is NO allowAutoMode gating anywhere — the web client never
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/// gates the plan three-way, and `uiConfig` is reserved for a future
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/// permission-mode picker (plan §3.1 note).
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@MainActor
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@Observable
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final class GateViewModel {
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// MARK: - Observable UI state
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/// The latest gate event received (nil = lifted). This is what taps are
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/// validated against.
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private(set) var currentGate: GateState?
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/// Visible away digest (nil = nothing rendered; all-zero digests never
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/// become visible).
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private(set) var digest: AwayDigest?
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/// True once the user opened the recent-entries detail; expansion cancels
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/// the auto-fade (a digest must never vanish while being read).
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private(set) var isDigestExpanded = false
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/// Tool gate → two-button `GateBanner`.
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var toolGate: GateState? { gate(of: .tool) }
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/// Plan gate → three-way `PlanGateSheet`.
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var planGate: GateState? { gate(of: .plan) }
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// MARK: - Dependencies & plumbing (not observed)
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@ObservationIgnored private let engine: SessionEngine
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@ObservationIgnored private let events: AsyncStream<SessionEvent>
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@ObservationIgnored private let haptics: any HapticSignaling
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@ObservationIgnored private let clock: any Clock<Duration>
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@ObservationIgnored private var consumeTask: Task<Void, Never>?
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@ObservationIgnored private var fadeTask: Task<Void, Never>?
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/// Highest epoch that already buzzed — the haptic fires ONCE per epoch
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/// (sustained-pending refreshes reuse the epoch and stay silent).
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@ObservationIgnored private var lastHapticEpoch = 0
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/// Ordered decision queue: taps are synchronous, `engine.send` is async —
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/// one pump task preserves submission order (same pattern as
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/// TerminalViewModel's send pump).
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@ObservationIgnored private var decisionQueue: [ClientMessage] = []
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@ObservationIgnored private var isPumping = false
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// MARK: - Test-visible diagnostics & deterministic barriers (internal)
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/// Events applied so far — `waitUntilProcessed` barrier counter.
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@ObservationIgnored private(set) var processedEventCount = 0
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/// Decisions handed to the engine — `waitUntilForwarded` barrier counter.
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@ObservationIgnored private(set) var forwardedDecisionCount = 0
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/// Taps dropped by the first-line guard (stale epoch / lifted gate /
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/// affordance no longer offered).
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@ObservationIgnored private(set) var droppedStaleDecisionCount = 0
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/// Completed auto-fades — `waitUntilFadeCompleted` barrier counter.
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@ObservationIgnored private(set) var fadeCompletedCount = 0
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/// Test tap, called after each event is applied (state already coherent).
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@ObservationIgnored var onEventApplied: (@MainActor (SessionEvent) -> Void)?
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private struct CountWaiter {
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let target: Int
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let continuation: CheckedContinuation<Void, Never>
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}
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@ObservationIgnored private var eventWaiters: [CountWaiter] = []
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@ObservationIgnored private var decisionWaiters: [CountWaiter] = []
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@ObservationIgnored private var fadeWaiters: [CountWaiter] = []
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// MARK: - Lifecycle
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/// - Parameters:
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/// - engine: send-side dependency (decisions only — open/close belong to
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/// the T-iOS-15 lifecycle owner).
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/// - events: the event stream to consume; the T-iOS-15 wiring passes a
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/// fan-out branch of `engine.events` shared with `TerminalViewModel`.
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/// - haptics: gate-arrival feedback (production: `GateHaptics`).
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/// - clock: drives the digest auto-fade (production: `ContinuousClock`).
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init(
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engine: SessionEngine, events: AsyncStream<SessionEvent>,
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haptics: any HapticSignaling, clock: any Clock<Duration>
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) {
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self.engine = engine
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self.events = events
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self.haptics = haptics
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self.clock = clock
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}
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/// Begin consuming events. Idempotent — a second call is a no-op.
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func start() {
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guard consumeTask == nil else { return }
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consumeTask = Task { [weak self] in
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guard let events = self?.events else { return }
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for await event in events {
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guard let self else { return }
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self.apply(event)
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}
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self?.releaseAllWaiters() // stream over — never leave a test hanging
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}
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}
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/// Stop consuming (screen torn down); cancels the fade timer too.
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func stop() {
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consumeTask?.cancel()
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consumeTask = nil
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cancelFade()
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releaseAllWaiters()
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}
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// MARK: - Decisions (Approve / Reject / plan three-way)
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/// Resolve the held gate with `affordance`, tapped against the gate whose
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/// `epoch` the button rendered. First-line stale guard: the epoch must
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/// match the LATEST gate received AND the affordance must still be one the
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/// current gate offers (a same-epoch kind morph invalidates old buttons).
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/// Mismatch → dropped, nothing is sent.
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func decide(_ affordance: GateState.Affordance, epoch: Int) {
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guard let gate = currentGate, gate.epoch == epoch,
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gate.affordances.contains(affordance)
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else {
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droppedStaleDecisionCount += 1
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return
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}
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decisionQueue = decisionQueue + [affordance.clientMessage]
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pumpIfIdle()
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}
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// MARK: - Digest interactions
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/// Show the recent-entries detail; cancels the auto-fade so the digest
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/// never vanishes while being read (documented decision).
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func expandDigest() {
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guard digest != nil else { return }
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isDigestExpanded = true
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cancelFade()
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}
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/// Explicitly dismiss the digest (the ✕ on the summary row).
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func dismissDigest() {
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digest = nil
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isDigestExpanded = false
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cancelFade()
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}
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// MARK: - Event application (MainActor)
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private func apply(_ event: SessionEvent) {
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switch event {
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case .gate(let gate):
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applyGate(gate)
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case .digest(let digest):
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applyDigest(digest)
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case .connection, .adopted, .output, .exited, .telemetry:
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break // TerminalViewModel's domain (T-iOS-11)
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}
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processedEventCount += 1
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onEventApplied?(event)
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eventWaiters = drainWaiters(eventWaiters, reached: processedEventCount)
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}
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private func applyGate(_ gate: GateState?) {
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currentGate = gate
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guard let gate, gate.epoch > lastHapticEpoch else { return }
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lastHapticEpoch = gate.epoch // exactly one buzz per epoch
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haptics.gateDidArrive()
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}
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/// All-zero digest → render nothing (spec). A visible digest starts
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/// collapsed and auto-fades after `Tunables.digestFadeDelay` unless the
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/// user expands it first.
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private func applyDigest(_ incoming: AwayDigest) {
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guard !incoming.isEmpty else { return }
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cancelFade()
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digest = incoming
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isDigestExpanded = false
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scheduleFade()
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}
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private func gate(of kind: GateKind) -> GateState? {
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guard let currentGate, currentGate.kind == kind else { return nil }
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return currentGate
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}
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// MARK: - Digest auto-fade (injected clock; zero real waits in tests)
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private func scheduleFade() {
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let clock = self.clock
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fadeTask = Task { [weak self] in
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do {
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try await clock.sleep(for: Tunables.digestFadeDelay, tolerance: nil)
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} catch {
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return // cancelled: expanded, dismissed, replaced, or stopped
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}
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self?.completeFade()
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}
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}
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private func completeFade() {
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guard !isDigestExpanded else { return } // expand cancels; belt & braces
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digest = nil
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fadeTask = nil
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fadeCompletedCount += 1
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fadeWaiters = drainWaiters(fadeWaiters, reached: fadeCompletedCount)
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}
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private func cancelFade() {
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fadeTask?.cancel()
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fadeTask = nil
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}
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// MARK: - Ordered decision pump
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private func pumpIfIdle() {
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guard !isPumping else { return }
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isPumping = true
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Task { await self.pumpDecisions() }
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}
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private func pumpDecisions() async {
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while let next = decisionQueue.first {
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decisionQueue = Array(decisionQueue.dropFirst())
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await engine.send(next)
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forwardedDecisionCount += 1
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decisionWaiters = drainWaiters(decisionWaiters, reached: forwardedDecisionCount)
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}
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isPumping = false
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}
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// MARK: - Deterministic test barriers (no polling, no real sleeps)
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/// Suspends until at least `eventCount` events have been applied.
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func waitUntilProcessed(eventCount target: Int) async {
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await withCheckedContinuation { continuation in
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guard processedEventCount < target else {
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continuation.resume()
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return
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}
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eventWaiters = eventWaiters + [CountWaiter(target: target, continuation: continuation)]
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}
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}
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/// Suspends until at least `decisionCount` decisions reached the engine.
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func waitUntilForwarded(decisionCount target: Int) async {
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await withCheckedContinuation { continuation in
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guard forwardedDecisionCount < target else {
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continuation.resume()
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return
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}
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decisionWaiters = decisionWaiters
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+ [CountWaiter(target: target, continuation: continuation)]
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}
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}
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/// Suspends until at least `count` auto-fades have completed.
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func waitUntilFadeCompleted(count target: Int) async {
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await withCheckedContinuation { continuation in
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guard fadeCompletedCount < target else {
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continuation.resume()
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return
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}
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fadeWaiters = fadeWaiters + [CountWaiter(target: target, continuation: continuation)]
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}
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}
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/// Resumes every waiter satisfied by `count`; returns the still-waiting
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/// remainder (immutable style — the caller reassigns).
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private func drainWaiters(_ waiters: [CountWaiter], reached count: Int) -> [CountWaiter] {
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let satisfied = waiters.filter { $0.target <= count }
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for waiter in satisfied {
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waiter.continuation.resume()
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}
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return waiters.filter { $0.target > count }
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}
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private func releaseAllWaiters() {
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let all = eventWaiters + decisionWaiters + fadeWaiters
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eventWaiters = []
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decisionWaiters = []
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fadeWaiters = []
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for waiter in all {
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waiter.continuation.resume()
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}
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}
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}
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