feat: M3 — 伏笔账本 + 节奏引擎 + 大纲(含并发记账 bugfix)
- 伏笔账本:纯函数状态机(OPEN/PARTIAL/CLOSED/OVERDUE) + ForeshadowLedger repo;验收后到期扫描(BackgroundTask 自建 session 置 OVERDUE);登记/状态变更端点 - 节奏 + 三审齐:foreshadow-analyst + pace-checker 并入 LangGraph 并行审(REVIEW_SPECS),collect 分列落 chapter_reviews(conflicts/foreshadow_sug/pace),review SSE 加 foreshadow/pace 事件 - 大纲:outliner Agent 产 OutlineResult(含 foreshadow_windows),POST /outline 逐章 upsert outline 表;GET /foreshadow?status= 看板 - 前端:伏笔四泳道看板(OVERDUE 琥珀) + 大纲编辑器(窗口徽标) + 节奏节拍图(▁▃▅) + 审稿页消费 foreshadow/pace SSE - bugfix(T3.8):并行三审共用请求 session 记账触发 'Session is already flushing' → foreshadow/pace 静默丢失;SqlAlchemyLedgerSink.record 改 add-only(靠端点/事务 commit),加并发回归测试 - M3 E2E:真实 DB + mock 网关零 token 走通 埋设→进展→验收后扫描 OVERDUE→看板 + 大纲含窗口 + 三审齐 SSE/留痕;E2E 暴露并钉住上述 bug - 门禁绿:mypy 111 / pytest 228(0 xfailed) / alembic 无漂移;前端 gen:api/lint/tsc/vitest 69/build
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37
apps/web/lib/pace/beatmap.test.ts
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37
apps/web/lib/pace/beatmap.test.ts
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import { describe, expect, it } from "vitest";
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import { SPARK_CHARS, toBeatCells, toSparkline } from "./beatmap";
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describe("toBeatCells", () => {
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it("maps min→▁ and max→▇ via linear normalization", () => {
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const cells = toBeatCells([1, 7]);
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expect(cells[0]?.level).toBe(0);
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expect(cells[0]?.char).toBe("▁");
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expect(cells[1]?.level).toBe(SPARK_CHARS.length - 1);
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expect(cells[1]?.char).toBe("▇");
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});
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it("centers all cells when every value is equal", () => {
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const cells = toBeatCells([5, 5, 5]);
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expect(cells.every((c) => c.level === 3)).toBe(true);
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expect(cells.every((c) => c.char === "▄")).toBe(true);
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});
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it("gives every cell a visible min height", () => {
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const cells = toBeatCells([0, 10]);
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expect(cells[0]?.heightPct).toBeGreaterThanOrEqual(12);
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expect(cells[1]?.heightPct).toBe(100);
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});
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it("returns [] for empty or non-finite-only input", () => {
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expect(toBeatCells([])).toEqual([]);
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expect(toBeatCells([Number.NaN, Number.POSITIVE_INFINITY])).toEqual([]);
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});
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});
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describe("toSparkline", () => {
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it("joins chars into a sparkline string", () => {
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expect(toSparkline([1, 4, 7])).toBe("▁▄▇");
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expect(toSparkline([])).toBe("");
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});
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});
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53
apps/web/lib/pace/beatmap.ts
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53
apps/web/lib/pace/beatmap.ts
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// 爽点节拍图:把 pace.beat_map(int 序列)映射成 ▁▃▅ 风格的 sparkline 格子(UX §6.4)。
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// 纯逻辑,便于 node 环境单测;渲染时配合高度类与 prefers-reduced-motion。
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// 七级火花字符(低→高),与高度档位一一对应。
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export const SPARK_CHARS = ["▁", "▂", "▃", "▄", "▅", "▆", "▇"] as const;
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export interface BeatCell {
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// 原始强度值。
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value: number;
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// 归一化档位 0..6(映射到 SPARK_CHARS / 高度百分比)。
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level: number;
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// 对应火花字符(▁..▇)。
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char: string;
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// 渲染用高度百分比(12%..100%,最低也可见)。
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heightPct: number;
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}
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const MIN_HEIGHT_PCT = 12;
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const MAX_LEVEL = SPARK_CHARS.length - 1;
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// 把 beat_map 映射成可渲染的格子序列。
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// 归一化按「本序列 min..max」线性分桶到 0..6;全相等 → 全部居中档(level 3)。
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export function toBeatCells(beatMap: readonly number[]): BeatCell[] {
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const values = beatMap.filter((v) => typeof v === "number" && Number.isFinite(v));
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if (values.length === 0) return [];
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const min = Math.min(...values);
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const max = Math.max(...values);
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const span = max - min;
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return values.map((value) => {
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const level =
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span === 0
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? Math.round(MAX_LEVEL / 2)
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: Math.round(((value - min) / span) * MAX_LEVEL);
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const clamped = Math.min(MAX_LEVEL, Math.max(0, level));
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const heightPct =
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MIN_HEIGHT_PCT + (clamped / MAX_LEVEL) * (100 - MIN_HEIGHT_PCT);
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return {
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value,
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level: clamped,
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char: SPARK_CHARS[clamped] ?? SPARK_CHARS[0],
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heightPct: Math.round(heightPct),
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};
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});
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}
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// 文本版 sparkline(无障碍/紧凑场景;UX §6.4 示例 ▁▃▅▂▁▇)。
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export function toSparkline(beatMap: readonly number[]): string {
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return toBeatCells(beatMap)
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.map((c) => c.char)
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.join("");
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}
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