feat: M4 文风 + M5 生成/多provider/Skill + Kimi Code 订阅接入 + 本地联调修复
M4(文风): style-auditor 双轨(提取指纹/漂移第四审)+ jobs 长任务框架(zombie reaper) + 回炉 refine + GET /style read-back。 M5(生成+扩展): worldbuilder/character-gen(入库 continuity 409 gate + partition_writes 白名单 + schema→JSONB 形变); 网关多 provider 回退链/熔断/能力降级(Anthropic/Gemini 适配器);Skill registry + 表权限沙箱 + 规则; 前端 角色生成器/世界观/Codex/规则页/技能库/⌘K 命令面板。 K1(Kimi Code 订阅接入): OAuth device-flow(kimi-code)+ 静态 Console key(kimi-code-key)两路径; coding 端点 KimiCLI 伪造头(实测 UA allow-list 门禁,缺则 403)+ JSON 模式结构化(thinking ⊥ tool_choice)。 本地联调修复: CORS 中间件;assemble 注入 premise+「写第N章」指令(修空 prompt 400); GET /outline·/draft read-back + 大纲/工作台/审稿页重载;写页 client/server 常量边界 + notFound 健壮化; 字数 toLocaleString locale 水合;审稿页终稿从已存草稿 seed(修 accept 422)。 门禁: backend ruff/mypy(157)/alembic 无漂移/pytest 451 · frontend lint/tsc/vitest/build。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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167
apps/web/components/codex/CodexPage.tsx
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167
apps/web/components/codex/CodexPage.tsx
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"use client";
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import { useMemo, useState } from "react";
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import { AppShell } from "@/components/AppShell";
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import { CharacterGenerator } from "@/components/generation/CharacterGenerator";
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import { WorldGenerator } from "@/components/generation/WorldGenerator";
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import type {
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CharacterCardView,
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ProjectResponse,
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WorldEntityCardView,
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} from "@/lib/api/types";
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import {
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mergeCharacterCards,
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worldEntityRules,
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} from "@/lib/generation/cards";
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type CodexTab = "characters" | "world" | "timeline";
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interface CodexPageProps {
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project: ProjectResponse;
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// 后端读端点(GET .../characters / .../world_entities)拉来的跨会话全量真源。
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initialCharacters: CharacterCardView[];
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initialWorldEntities: WorldEntityCardView[];
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// 进页可经 ?gen=character|world 直接打开对应生成器(命令面板动作跳转)。
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initialTab?: CodexTab;
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}
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const TABS: { key: CodexTab; label: string }[] = [
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{ key: "characters", label: "人物" },
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{ key: "world", label: "世界观" },
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{ key: "timeline", label: "时间线" },
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];
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// 设定库 Codex(UX §6.5):管理人物 / 世界观 / 时间线。
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// 初始列表来自后端读端点(跨会话全量真源);本会话新入库的角色卡再合并补显,
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// 故刷新后不再为空、且不与真源重复(按 name 去重,见 mergeCharacterCards)。
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// 世界观本期无入库端点(仅生成预览)→ 展示真源 + 生成器预览。时间线为 P2/派生,暂占位。
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export function CodexPage({
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project,
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initialCharacters,
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initialWorldEntities,
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initialTab = "characters",
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}: CodexPageProps) {
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const [tab, setTab] = useState<CodexTab>(initialTab);
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// 本会话内新入库的角色(即时回显,无需刷新即见)。
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const [sessionCards, setSessionCards] = useState<CharacterCardView[]>([]);
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// 真源(初始全量)+ 本会话新卡,按 name 去重合并。
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const characters = useMemo(
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() => mergeCharacterCards(initialCharacters, sessionCards),
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[initialCharacters, sessionCards],
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);
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return (
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<AppShell
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title={`〈${project.title}〉`}
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subtitle="设定库"
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projectId={project.id}
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activeNav="codex"
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>
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<div className="flex h-[calc(100vh-4rem)] flex-col p-4">
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<div className="mb-4 flex items-center gap-2" role="tablist">
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{TABS.map((t) => (
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<button
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key={t.key}
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type="button"
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role="tab"
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aria-selected={tab === t.key}
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onClick={() => setTab(t.key)}
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className={`rounded px-3 py-1.5 text-sm ${
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tab === t.key
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? "border-b-2 border-cinnabar text-cinnabar"
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: "text-ink-soft hover:text-ink"
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}`}
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>
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{t.label}
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</button>
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))}
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</div>
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<div className="min-h-0 flex-1 overflow-auto">
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{tab === "characters" ? (
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<div className="flex flex-col gap-4">
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<section className="rounded border border-line bg-panel p-3">
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<h3 className="mb-2 font-serif text-sm text-ink">
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已入库人物({characters.length})
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</h3>
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{characters.length > 0 ? (
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<ul className="flex flex-wrap gap-2">
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{characters.map((c, i) => (
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<li
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key={`${c.name}-${i}`}
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className="rounded bg-bg px-2 py-1 text-xs text-ink-soft"
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>
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{c.name}({c.role})
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</li>
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))}
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</ul>
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) : (
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<p className="text-xs text-ink-soft">
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暂无入库人物,先在下方生成并入库。
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</p>
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)}
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</section>
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<CharacterGenerator
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projectId={project.id}
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onIngested={(_, cards) =>
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setSessionCards((prev) => [...prev, ...cards])
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}
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/>
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</div>
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) : null}
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{tab === "world" ? (
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<div className="flex flex-col gap-4">
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<section className="rounded border border-line bg-panel p-3">
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<h3 className="mb-2 font-serif text-sm text-ink">
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已入库世界观({initialWorldEntities.length})
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</h3>
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{initialWorldEntities.length > 0 ? (
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<div className="grid grid-cols-1 gap-3 lg:grid-cols-2">
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{initialWorldEntities.map((entity, i) => (
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<article
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key={`${entity.name}-${i}`}
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className="rounded border border-line bg-bg p-3 text-sm"
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>
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<header className="mb-2 flex items-center gap-2">
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<span className="font-serif text-base text-ink">
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{entity.name}
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</span>
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<span className="rounded bg-panel px-2 py-0.5 text-xs text-ink-soft">
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{entity.type}
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</span>
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</header>
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{worldEntityRules(entity).length > 0 ? (
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<ul className="flex list-disc flex-col gap-1 pl-5 text-ink-soft">
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{worldEntityRules(entity).map((rule, j) => (
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<li key={j}>{rule}</li>
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))}
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</ul>
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) : (
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<p className="text-ink-soft">(无显式硬规则)</p>
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)}
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</article>
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))}
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</div>
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) : (
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<p className="text-xs text-ink-soft">
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暂无入库世界观,可在下方生成预览参考。
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</p>
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)}
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</section>
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<WorldGenerator projectId={project.id} />
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</div>
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) : null}
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{tab === "timeline" ? (
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<div className="rounded border border-dashed border-line bg-panel p-6 text-center text-sm text-ink-soft">
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时间线为派生视图(P2),将由章节摘要 + 伏笔窗口自动汇总,敬请期待。
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</div>
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) : null}
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</div>
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</div>
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</AppShell>
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);
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}
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