feat: M4 文风 + M5 生成/多provider/Skill + Kimi Code 订阅接入 + 本地联调修复

M4(文风): style-auditor 双轨(提取指纹/漂移第四审)+ jobs 长任务框架(zombie reaper) + 回炉 refine + GET /style read-back。
M5(生成+扩展): worldbuilder/character-gen(入库 continuity 409 gate + partition_writes 白名单 + schema→JSONB 形变);
  网关多 provider 回退链/熔断/能力降级(Anthropic/Gemini 适配器);Skill registry + 表权限沙箱 + 规则;
  前端 角色生成器/世界观/Codex/规则页/技能库/⌘K 命令面板。
K1(Kimi Code 订阅接入): OAuth device-flow(kimi-code)+ 静态 Console key(kimi-code-key)两路径;
  coding 端点 KimiCLI 伪造头(实测 UA allow-list 门禁,缺则 403)+ JSON 模式结构化(thinking ⊥ tool_choice)。
本地联调修复: CORS 中间件;assemble 注入 premise+「写第N章」指令(修空 prompt 400);
  GET /outline·/draft read-back + 大纲/工作台/审稿页重载;写页 client/server 常量边界 + notFound 健壮化;
  字数 toLocaleString locale 水合;审稿页终稿从已存草稿 seed(修 accept 422)。
门禁: backend ruff/mypy(157)/alembic 无漂移/pytest 451 · frontend lint/tsc/vitest/build。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Yaojia Wang
2026-06-20 10:39:58 +02:00
parent 5fb7bfb1de
commit 765dbdfbd4
161 changed files with 17330 additions and 208 deletions

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"use client";
import { useMemo, useState } from "react";
import { AppShell } from "@/components/AppShell";
import { CharacterGenerator } from "@/components/generation/CharacterGenerator";
import { WorldGenerator } from "@/components/generation/WorldGenerator";
import type {
CharacterCardView,
ProjectResponse,
WorldEntityCardView,
} from "@/lib/api/types";
import {
mergeCharacterCards,
worldEntityRules,
} from "@/lib/generation/cards";
type CodexTab = "characters" | "world" | "timeline";
interface CodexPageProps {
project: ProjectResponse;
// 后端读端点GET .../characters / .../world_entities拉来的跨会话全量真源。
initialCharacters: CharacterCardView[];
initialWorldEntities: WorldEntityCardView[];
// 进页可经 ?gen=character|world 直接打开对应生成器(命令面板动作跳转)。
initialTab?: CodexTab;
}
const TABS: { key: CodexTab; label: string }[] = [
{ key: "characters", label: "人物" },
{ key: "world", label: "世界观" },
{ key: "timeline", label: "时间线" },
];
// 设定库 CodexUX §6.5):管理人物 / 世界观 / 时间线。
// 初始列表来自后端读端点(跨会话全量真源);本会话新入库的角色卡再合并补显,
// 故刷新后不再为空、且不与真源重复(按 name 去重,见 mergeCharacterCards
// 世界观本期无入库端点(仅生成预览)→ 展示真源 + 生成器预览。时间线为 P2/派生,暂占位。
export function CodexPage({
project,
initialCharacters,
initialWorldEntities,
initialTab = "characters",
}: CodexPageProps) {
const [tab, setTab] = useState<CodexTab>(initialTab);
// 本会话内新入库的角色(即时回显,无需刷新即见)。
const [sessionCards, setSessionCards] = useState<CharacterCardView[]>([]);
// 真源(初始全量)+ 本会话新卡,按 name 去重合并。
const characters = useMemo(
() => mergeCharacterCards(initialCharacters, sessionCards),
[initialCharacters, sessionCards],
);
return (
<AppShell
title={`${project.title}`}
subtitle="设定库"
projectId={project.id}
activeNav="codex"
>
<div className="flex h-[calc(100vh-4rem)] flex-col p-4">
<div className="mb-4 flex items-center gap-2" role="tablist">
{TABS.map((t) => (
<button
key={t.key}
type="button"
role="tab"
aria-selected={tab === t.key}
onClick={() => setTab(t.key)}
className={`rounded px-3 py-1.5 text-sm ${
tab === t.key
? "border-b-2 border-cinnabar text-cinnabar"
: "text-ink-soft hover:text-ink"
}`}
>
{t.label}
</button>
))}
</div>
<div className="min-h-0 flex-1 overflow-auto">
{tab === "characters" ? (
<div className="flex flex-col gap-4">
<section className="rounded border border-line bg-panel p-3">
<h3 className="mb-2 font-serif text-sm text-ink">
{characters.length}
</h3>
{characters.length > 0 ? (
<ul className="flex flex-wrap gap-2">
{characters.map((c, i) => (
<li
key={`${c.name}-${i}`}
className="rounded bg-bg px-2 py-1 text-xs text-ink-soft"
>
{c.name}{c.role}
</li>
))}
</ul>
) : (
<p className="text-xs text-ink-soft">
</p>
)}
</section>
<CharacterGenerator
projectId={project.id}
onIngested={(_, cards) =>
setSessionCards((prev) => [...prev, ...cards])
}
/>
</div>
) : null}
{tab === "world" ? (
<div className="flex flex-col gap-4">
<section className="rounded border border-line bg-panel p-3">
<h3 className="mb-2 font-serif text-sm text-ink">
{initialWorldEntities.length}
</h3>
{initialWorldEntities.length > 0 ? (
<div className="grid grid-cols-1 gap-3 lg:grid-cols-2">
{initialWorldEntities.map((entity, i) => (
<article
key={`${entity.name}-${i}`}
className="rounded border border-line bg-bg p-3 text-sm"
>
<header className="mb-2 flex items-center gap-2">
<span className="font-serif text-base text-ink">
{entity.name}
</span>
<span className="rounded bg-panel px-2 py-0.5 text-xs text-ink-soft">
{entity.type}
</span>
</header>
{worldEntityRules(entity).length > 0 ? (
<ul className="flex list-disc flex-col gap-1 pl-5 text-ink-soft">
{worldEntityRules(entity).map((rule, j) => (
<li key={j}>{rule}</li>
))}
</ul>
) : (
<p className="text-ink-soft"></p>
)}
</article>
))}
</div>
) : (
<p className="text-xs text-ink-soft">
</p>
)}
</section>
<WorldGenerator projectId={project.id} />
</div>
) : null}
{tab === "timeline" ? (
<div className="rounded border border-dashed border-line bg-panel p-6 text-center text-sm text-ink-soft">
线P2 +
</div>
) : null}
</div>
</div>
</AppShell>
);
}