feat: M4 文风 + M5 生成/多provider/Skill + Kimi Code 订阅接入 + 本地联调修复
M4(文风): style-auditor 双轨(提取指纹/漂移第四审)+ jobs 长任务框架(zombie reaper) + 回炉 refine + GET /style read-back。 M5(生成+扩展): worldbuilder/character-gen(入库 continuity 409 gate + partition_writes 白名单 + schema→JSONB 形变); 网关多 provider 回退链/熔断/能力降级(Anthropic/Gemini 适配器);Skill registry + 表权限沙箱 + 规则; 前端 角色生成器/世界观/Codex/规则页/技能库/⌘K 命令面板。 K1(Kimi Code 订阅接入): OAuth device-flow(kimi-code)+ 静态 Console key(kimi-code-key)两路径; coding 端点 KimiCLI 伪造头(实测 UA allow-list 门禁,缺则 403)+ JSON 模式结构化(thinking ⊥ tool_choice)。 本地联调修复: CORS 中间件;assemble 注入 premise+「写第N章」指令(修空 prompt 400); GET /outline·/draft read-back + 大纲/工作台/审稿页重载;写页 client/server 常量边界 + notFound 健壮化; 字数 toLocaleString locale 水合;审稿页终稿从已存草稿 seed(修 accept 422)。 门禁: backend ruff/mypy(157)/alembic 无漂移/pytest 451 · frontend lint/tsc/vitest/build。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
97
apps/web/components/generation/CharacterCardItem.tsx
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97
apps/web/components/generation/CharacterCardItem.tsx
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@@ -0,0 +1,97 @@
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"use client";
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import type { CharacterCardView } from "@/lib/api/types";
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interface CharacterCardItemProps {
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card: CharacterCardView;
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selected: boolean;
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onToggle: () => void;
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// 入库前作者就地编辑名/弧光(最小可编辑面,避免重型表单)。
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onEdit?: (patch: Partial<CharacterCardView>) => void;
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}
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// 单张角色预览卡(UX §6.6):勾选入库 + 关键字段就地编辑。
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export function CharacterCardItem({
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card,
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selected,
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onToggle,
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onEdit,
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}: CharacterCardItemProps) {
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return (
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<article
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className={`rounded border p-3 text-sm ${
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selected ? "border-cinnabar bg-[var(--color-cinnabar-wash)]" : "border-line bg-panel"
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}`}
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>
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<header className="mb-2 flex items-center gap-2">
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<input
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type="checkbox"
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checked={selected}
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onChange={onToggle}
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aria-label={`选择角色 ${card.name}`}
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className="size-4 accent-cinnabar"
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/>
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{onEdit ? (
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<input
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value={card.name}
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onChange={(e) => onEdit({ name: e.target.value })}
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aria-label="角色名"
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className="flex-1 rounded border border-line bg-bg px-2 py-1 font-serif text-base text-ink"
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/>
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) : (
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<span className="flex-1 font-serif text-base text-ink">{card.name}</span>
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)}
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<span className="rounded bg-bg px-2 py-0.5 text-xs text-ink-soft">
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{card.role}
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</span>
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</header>
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{card.traits && card.traits.length > 0 ? (
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<p className="mb-1 text-ink-soft">
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<span className="text-ink">特质:</span>
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{card.traits.join("、")}
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</p>
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) : null}
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<p className="mb-1 text-ink-soft">
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<span className="text-ink">背景:</span>
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{card.backstory}
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</p>
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<div className="mb-1 flex items-start gap-1 text-ink-soft">
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<span className="shrink-0 text-ink">弧光:</span>
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{onEdit ? (
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<input
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value={card.arc}
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onChange={(e) => onEdit({ arc: e.target.value })}
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aria-label="人物弧光"
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className="flex-1 rounded border border-line bg-bg px-2 py-1 text-ink"
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/>
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) : (
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<span>{card.arc}</span>
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)}
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</div>
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{card.speech_tics && card.speech_tics.length > 0 ? (
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<p className="mb-1 text-ink-soft">
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<span className="text-ink">口癖:</span>
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{card.speech_tics.join("、")}
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</p>
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) : null}
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{card.relations && card.relations.length > 0 ? (
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<ul className="mt-1 flex flex-wrap gap-1">
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{card.relations.map((r, i) => (
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<li
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key={`${r.name}-${i}`}
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className="rounded bg-bg px-2 py-0.5 text-xs text-ink-soft"
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>
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{r.kind}:{r.name}
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{r.note ? `(${r.note})` : ""}
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</li>
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))}
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</ul>
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) : null}
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</article>
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);
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}
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171
apps/web/components/generation/CharacterGenerator.tsx
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171
apps/web/components/generation/CharacterGenerator.tsx
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@@ -0,0 +1,171 @@
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"use client";
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import { useCallback, useEffect, useMemo, useState } from "react";
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import type { CharacterCardView } from "@/lib/api/types";
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import {
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MAX_CHARACTER_COUNT,
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MIN_CHARACTER_COUNT,
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updateCard,
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} from "@/lib/generation/cards";
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import { useCharacterGen } from "@/lib/generation/useCharacterGen";
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import { CharacterCardItem } from "./CharacterCardItem";
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import { ConflictAdjudication } from "./ConflictAdjudication";
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interface CharacterGeneratorProps {
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projectId: string;
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// 入库成功后回调(如刷新 Codex 本地列表)。
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onIngested?: (created: string[], cards: CharacterCardView[]) => void;
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}
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// 角色生成器(UX §6.6):一句话需求 + 数量 + 定位 → 预览卡 → 选/改 → 入库(处理 409 裁决)。
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export function CharacterGenerator({
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projectId,
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onIngested,
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}: CharacterGeneratorProps) {
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const gen = useCharacterGen();
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const [brief, setBrief] = useState("");
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const [count, setCount] = useState(MIN_CHARACTER_COUNT);
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const [role, setRole] = useState("");
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// 编辑态卡片(预览返回后拷贝进本地,允许就地改)。
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const [drafts, setDrafts] = useState<CharacterCardView[]>([]);
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const [selected, setSelected] = useState<Set<number>>(new Set());
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// 预览返回 → 同步进本地编辑态 + 默认全选。
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const syncDrafts = useCallback((cards: CharacterCardView[]) => {
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setDrafts(cards);
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setSelected(new Set(cards.map((_, i) => i)));
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}, []);
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const onGenerate = useCallback(async () => {
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await gen.generate({ projectId, brief, count, role });
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}, [gen, projectId, brief, count, role]);
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// gen.cards 变化(新预览)→ 重新同步本地草稿。
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const previewKey = gen.cards.map((c) => c.name).join("|");
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useEffect(() => {
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if (gen.genStatus === "preview") syncDrafts(gen.cards);
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [previewKey, gen.genStatus]);
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const toggle = (i: number): void => {
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setSelected((prev) => {
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const next = new Set(prev);
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if (next.has(i)) next.delete(i);
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else next.add(i);
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return next;
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});
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};
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const selectedCards = useMemo(
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() => drafts.filter((_, i) => selected.has(i)),
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[drafts, selected],
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);
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const doIngest = useCallback(
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async (acknowledge: boolean) => {
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const ok = await gen.ingest(projectId, selectedCards, acknowledge);
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if (ok) {
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onIngested?.(gen.created, selectedCards);
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setDrafts([]);
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setSelected(new Set());
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}
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},
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[gen, projectId, selectedCards, onIngested],
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);
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const generating = gen.genStatus === "generating";
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const ingesting = gen.ingestStatus === "ingesting";
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return (
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<section className="flex flex-col gap-4" aria-label="角色生成器">
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<div className="rounded border border-line bg-panel p-4">
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<h2 className="mb-3 font-serif text-base text-ink">角色生成器</h2>
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<label className="mb-2 block text-sm text-ink-soft">
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一句话需求
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<input
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value={brief}
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onChange={(e) => setBrief(e.target.value)}
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placeholder="如:一个亦正亦邪的剑修,背负灭门血仇"
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className="mt-1 w-full rounded border border-line bg-bg px-3 py-2 text-sm text-ink"
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/>
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</label>
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<div className="flex flex-wrap items-end gap-3">
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<label className="text-sm text-ink-soft">
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数量
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<input
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type="number"
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min={MIN_CHARACTER_COUNT}
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max={MAX_CHARACTER_COUNT}
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value={count}
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onChange={(e) => setCount(Number(e.target.value))}
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className="mt-1 block w-20 rounded border border-line bg-bg px-2 py-1.5 text-sm text-ink"
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/>
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</label>
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<label className="flex-1 text-sm text-ink-soft">
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定位(可选)
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<input
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value={role}
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onChange={(e) => setRole(e.target.value)}
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placeholder="主角 / CP / 对手 / 导师 / 工具人"
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className="mt-1 block w-full rounded border border-line bg-bg px-2 py-1.5 text-sm text-ink"
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/>
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</label>
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<button
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type="button"
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onClick={() => void onGenerate()}
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disabled={generating || brief.trim().length === 0}
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className="rounded bg-cinnabar px-4 py-2 text-sm text-white disabled:opacity-50"
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>
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{generating ? "生成中…" : "生成"}
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</button>
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</div>
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</div>
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{gen.genStatus === "preview" && drafts.length > 0 ? (
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<div className="flex flex-col gap-3">
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<p className="text-xs text-ink-soft">
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已生成 {drafts.length} 张,选 {selectedCards.length} 张入库(可就地编辑名/弧光)。
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</p>
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<div className="grid grid-cols-1 gap-3 lg:grid-cols-2">
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{drafts.map((card, i) => (
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<CharacterCardItem
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key={i}
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card={card}
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selected={selected.has(i)}
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onToggle={() => toggle(i)}
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onEdit={(patch) =>
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setDrafts((prev) =>
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prev.map((c, j) => (j === i ? updateCard(c, patch) : c)),
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)
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}
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/>
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))}
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</div>
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{gen.ingestStatus === "conflict" && gen.conflicts ? (
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<ConflictAdjudication
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conflicts={gen.conflicts}
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busy={ingesting}
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onAcknowledge={() => void doIngest(true)}
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onCancel={() => gen.reset()}
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/>
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) : (
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<button
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type="button"
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onClick={() => void doIngest(false)}
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disabled={ingesting || selectedCards.length === 0}
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className="self-start rounded bg-cinnabar px-4 py-2 text-sm text-white disabled:opacity-50"
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>
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{ingesting ? "入库中…" : `入库选中 ${selectedCards.length} 张`}
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</button>
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)}
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</div>
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) : null}
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{gen.ingestStatus === "done" && gen.created.length > 0 ? (
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<p className="text-sm text-pass">已入库:{gen.created.join("、")}</p>
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) : null}
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</section>
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);
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}
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75
apps/web/components/generation/ConflictAdjudication.tsx
Normal file
75
apps/web/components/generation/ConflictAdjudication.tsx
Normal file
@@ -0,0 +1,75 @@
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"use client";
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import type { IngestConflicts } from "@/lib/generation/cards";
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interface ConflictAdjudicationProps {
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conflicts: IngestConflicts;
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busy: boolean;
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// 作者已查看冲突,确认带 acknowledge 重发入库。
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onAcknowledge: () => void;
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onCancel: () => void;
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}
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// 入库 409 CONFLICT_UNRESOLVED 裁决面板(UX §7 / 不变量#3):
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// 展示 continuity 预检冲突 → 作者裁决(确认入库 = acknowledge 重发 / 取消回去改卡)。
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export function ConflictAdjudication({
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conflicts,
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busy,
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onAcknowledge,
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onCancel,
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}: ConflictAdjudicationProps) {
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return (
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<div
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role="alertdialog"
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aria-label="continuity 冲突裁决"
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className="rounded border border-conflict bg-panel p-4"
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>
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<h3 className="mb-1 font-serif text-base text-conflict">
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发现 {conflicts.conflictCount} 处一致性冲突
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</h3>
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<p className="mb-3 text-xs text-ink-soft">
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预检发现生成角色与既有真相源冲突。确认无碍可强制入库,或取消后调整角色卡。
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</p>
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<ul className="mb-3 flex flex-col gap-2">
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{conflicts.conflicts.map((c, i) => (
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<li key={i} className="rounded border border-line bg-bg p-2 text-sm">
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<div className="mb-1 flex items-center gap-2">
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<span className="rounded bg-conflict/10 px-2 py-0.5 text-xs text-conflict">
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{c.type}
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</span>
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{c.where ? (
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<span className="text-xs text-ink-soft">{c.where}</span>
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) : null}
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</div>
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{c.refs.length > 0 ? (
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<p className="mb-1 text-xs text-ink-soft">
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涉及:{c.refs.join("、")}
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</p>
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) : null}
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{c.suggestion ? (
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<p className="text-ink">建议:{c.suggestion}</p>
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) : null}
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</li>
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))}
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</ul>
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<div className="flex gap-2">
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<button
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type="button"
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onClick={onAcknowledge}
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disabled={busy}
|
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className="rounded bg-conflict px-3 py-1.5 text-sm text-white disabled:opacity-50"
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>
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已知悉,强制入库
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</button>
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<button
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type="button"
|
||||
onClick={onCancel}
|
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disabled={busy}
|
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className="rounded border border-line px-3 py-1.5 text-sm text-ink disabled:opacity-50"
|
||||
>
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取消,回去改卡
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</button>
|
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</div>
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</div>
|
||||
);
|
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}
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78
apps/web/components/generation/WorldGenerator.tsx
Normal file
78
apps/web/components/generation/WorldGenerator.tsx
Normal file
@@ -0,0 +1,78 @@
|
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"use client";
|
||||
|
||||
import { useCallback, useState } from "react";
|
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|
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import { worldEntityRules } from "@/lib/generation/cards";
|
||||
import { useWorldGen } from "@/lib/generation/useWorldGen";
|
||||
|
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interface WorldGeneratorProps {
|
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projectId: string;
|
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}
|
||||
|
||||
// 世界观设计器(UX §6.5):一句话需求 → 预览实体卡(type/name/rules)。
|
||||
// 本期世界观入库端点未建(仅预览);预览结果供作者参考/复制。
|
||||
export function WorldGenerator({ projectId }: WorldGeneratorProps) {
|
||||
const gen = useWorldGen();
|
||||
const [brief, setBrief] = useState("");
|
||||
|
||||
const onGenerate = useCallback(async () => {
|
||||
await gen.generate(projectId, brief);
|
||||
}, [gen, projectId, brief]);
|
||||
|
||||
const generating = gen.status === "generating";
|
||||
|
||||
return (
|
||||
<section className="flex flex-col gap-4" aria-label="世界观设计器">
|
||||
<div className="rounded border border-line bg-panel p-4">
|
||||
<h2 className="mb-3 font-serif text-base text-ink">世界观设计器</h2>
|
||||
<label className="mb-3 block text-sm text-ink-soft">
|
||||
设定方向
|
||||
<textarea
|
||||
value={brief}
|
||||
onChange={(e) => setBrief(e.target.value)}
|
||||
placeholder="如:东方修真世界,灵气复苏,宗门林立,强者寿元有限"
|
||||
rows={3}
|
||||
className="mt-1 w-full resize-y rounded border border-line bg-bg px-3 py-2 text-sm text-ink"
|
||||
/>
|
||||
</label>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => void onGenerate()}
|
||||
disabled={generating || brief.trim().length === 0}
|
||||
className="rounded bg-cinnabar px-4 py-2 text-sm text-white disabled:opacity-50"
|
||||
>
|
||||
{generating ? "生成中…" : "生成世界观"}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{gen.status === "done" && gen.entities.length > 0 ? (
|
||||
<div className="grid grid-cols-1 gap-3 lg:grid-cols-2">
|
||||
{gen.entities.map((entity, i) => (
|
||||
<article
|
||||
key={`${entity.name}-${i}`}
|
||||
className="rounded border border-line bg-panel p-3 text-sm"
|
||||
>
|
||||
<header className="mb-2 flex items-center gap-2">
|
||||
<span className="font-serif text-base text-ink">
|
||||
{entity.name}
|
||||
</span>
|
||||
<span className="rounded bg-bg px-2 py-0.5 text-xs text-ink-soft">
|
||||
{entity.type}
|
||||
</span>
|
||||
</header>
|
||||
{worldEntityRules(entity).length > 0 ? (
|
||||
<ul className="flex list-disc flex-col gap-1 pl-5 text-ink-soft">
|
||||
{worldEntityRules(entity).map((rule, j) => (
|
||||
<li key={j}>{rule}</li>
|
||||
))}
|
||||
</ul>
|
||||
) : (
|
||||
<p className="text-ink-soft">(无显式硬规则)</p>
|
||||
)}
|
||||
</article>
|
||||
))}
|
||||
</div>
|
||||
) : null}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user