feat: M4 文风 + M5 生成/多provider/Skill + Kimi Code 订阅接入 + 本地联调修复

M4(文风): style-auditor 双轨(提取指纹/漂移第四审)+ jobs 长任务框架(zombie reaper) + 回炉 refine + GET /style read-back。
M5(生成+扩展): worldbuilder/character-gen(入库 continuity 409 gate + partition_writes 白名单 + schema→JSONB 形变);
  网关多 provider 回退链/熔断/能力降级(Anthropic/Gemini 适配器);Skill registry + 表权限沙箱 + 规则;
  前端 角色生成器/世界观/Codex/规则页/技能库/⌘K 命令面板。
K1(Kimi Code 订阅接入): OAuth device-flow(kimi-code)+ 静态 Console key(kimi-code-key)两路径;
  coding 端点 KimiCLI 伪造头(实测 UA allow-list 门禁,缺则 403)+ JSON 模式结构化(thinking ⊥ tool_choice)。
本地联调修复: CORS 中间件;assemble 注入 premise+「写第N章」指令(修空 prompt 400);
  GET /outline·/draft read-back + 大纲/工作台/审稿页重载;写页 client/server 常量边界 + notFound 健壮化;
  字数 toLocaleString locale 水合;审稿页终稿从已存草稿 seed(修 accept 422)。
门禁: backend ruff/mypy(157)/alembic 无漂移/pytest 451 · frontend lint/tsc/vitest/build。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Yaojia Wang
2026-06-20 10:39:58 +02:00
parent 5fb7bfb1de
commit 765dbdfbd4
161 changed files with 17330 additions and 208 deletions

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import { describe, expect, it } from "vitest";
import type {
CharacterCardView,
WorldEntityCardView,
} from "@/lib/api/types";
import {
buildCharacterGenerateRequest,
buildCharacterIngestRequest,
buildWorldGenerateRequest,
clampCharacterCount,
errorCode,
extractIngestConflicts,
generationErrorMessage,
MAX_CHARACTER_COUNT,
mergeCharacterCards,
mergeWorldEntities,
MIN_CHARACTER_COUNT,
updateCard,
worldEntityRules,
} from "./cards";
const card = (over: Partial<CharacterCardView> = {}): CharacterCardView => ({
name: "甲",
role: "主角",
backstory: "出身寒门",
arc: "由怯转勇",
...over,
});
describe("buildWorldGenerateRequest", () => {
it("trims brief", () => {
expect(buildWorldGenerateRequest(" 修真世界 ")).toEqual({
brief: "修真世界",
});
});
});
describe("clampCharacterCount", () => {
it("clamps to [MIN, MAX] and rounds", () => {
expect(clampCharacterCount(0)).toBe(MIN_CHARACTER_COUNT);
expect(clampCharacterCount(99)).toBe(MAX_CHARACTER_COUNT);
expect(clampCharacterCount(3.6)).toBe(4);
expect(clampCharacterCount(Number.NaN)).toBe(MIN_CHARACTER_COUNT);
});
});
describe("buildCharacterGenerateRequest", () => {
it("trims brief, clamps count, omits empty role", () => {
expect(buildCharacterGenerateRequest(" 剑修 ", 99)).toEqual({
brief: "剑修",
count: MAX_CHARACTER_COUNT,
});
});
it("includes trimmed role when present", () => {
expect(buildCharacterGenerateRequest("剑修", 2, " 对手 ")).toEqual({
brief: "剑修",
count: 2,
role: "对手",
});
});
});
describe("buildCharacterIngestRequest", () => {
it("copies cards and carries acknowledge flag", () => {
const cards = [card()];
const req = buildCharacterIngestRequest(cards, true);
expect(req.acknowledge_conflicts).toBe(true);
expect(req.cards).toEqual(cards);
expect(req.cards[0]).not.toBe(cards[0]); // immutable copy
});
it("defaults acknowledge to false", () => {
expect(buildCharacterIngestRequest([card()]).acknowledge_conflicts).toBe(
false,
);
});
});
describe("updateCard", () => {
it("returns a new card with patch applied (no mutation)", () => {
const original = card();
const next = updateCard(original, { name: "乙" });
expect(next.name).toBe("乙");
expect(original.name).toBe("甲");
expect(next).not.toBe(original);
});
});
describe("extractIngestConflicts", () => {
it("narrows CONFLICT_UNRESOLVED envelope details", () => {
const out = extractIngestConflicts({
error: {
code: "CONFLICT_UNRESOLVED",
details: {
conflicts: [
{ type: "性格漂移", where: "第3章", refs: ["甲"], suggestion: "改" },
"junk",
],
conflict_count: 2,
},
},
});
expect(out).toEqual({
conflictCount: 2,
conflicts: [
{ type: "性格漂移", where: "第3章", refs: ["甲"], suggestion: "改" },
{ type: "未分类", where: "", refs: [], suggestion: "" },
],
});
});
it("returns null for non-conflict errors", () => {
expect(extractIngestConflicts({ error: { code: "LLM_UNAVAILABLE" } })).toBeNull();
expect(extractIngestConflicts(null)).toBeNull();
});
it("falls back conflict_count to conflicts length", () => {
const out = extractIngestConflicts({
error: {
code: "CONFLICT_UNRESOLVED",
details: { conflicts: [{ type: "设定违例" }] },
},
});
expect(out?.conflictCount).toBe(1);
});
});
describe("errorCode / generationErrorMessage", () => {
it("extracts code and maps 503 to settings prompt", () => {
expect(errorCode({ error: { code: "LLM_UNAVAILABLE" } })).toBe(
"LLM_UNAVAILABLE",
);
expect(generationErrorMessage({ error: { code: "LLM_UNAVAILABLE" } })).toContain(
"设置",
);
expect(generationErrorMessage({ error: { code: "INTERNAL" } })).toContain(
"重试",
);
});
});
describe("worldEntityRules", () => {
it("returns rules or empty array", () => {
expect(worldEntityRules({ type: "势力", name: "宗门", rules: ["a"] })).toEqual([
"a",
]);
expect(worldEntityRules({ type: "势力", name: "宗门" })).toEqual([]);
});
});
describe("mergeCharacterCards", () => {
it("appends session cards not already in the persisted list", () => {
const persisted = [card({ name: "甲" })];
const session = [card({ name: "乙" })];
const out = mergeCharacterCards(persisted, session);
expect(out.map((c) => c.name)).toEqual(["甲", "乙"]);
});
it("dedups by name (persisted wins, no duplicate on reload echo)", () => {
const persisted = [card({ name: "甲", role: "主角" })];
const session = [card({ name: "甲", role: "对手" })];
const out = mergeCharacterCards(persisted, session);
expect(out).toHaveLength(1);
expect(out[0].role).toBe("主角"); // persisted version kept
});
it("returns persisted list when no session cards", () => {
const persisted = [card({ name: "甲" })];
expect(mergeCharacterCards(persisted, [])).toEqual(persisted);
});
});
describe("mergeWorldEntities", () => {
const entity = (
over: Partial<WorldEntityCardView> = {},
): WorldEntityCardView => ({ type: "势力", name: "宗门", ...over });
it("appends entities not already present (keyed by type+name)", () => {
const persisted = [entity({ name: "天剑宗" })];
const session = [entity({ name: "魔渊" })];
expect(mergeWorldEntities(persisted, session).map((e) => e.name)).toEqual([
"天剑宗",
"魔渊",
]);
});
it("dedups by type+name; same name different type kept separate", () => {
const persisted = [entity({ type: "势力", name: "玄" })];
const session = [
entity({ type: "势力", name: "玄" }),
entity({ type: "地点", name: "玄" }),
];
const out = mergeWorldEntities(persisted, session);
expect(out).toHaveLength(2);
expect(out.map((e) => e.type)).toEqual(["势力", "地点"]);
});
});

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"use client";
import { useCallback, useState } from "react";
import { api } from "@/lib/api/client";
import { useToast } from "@/components/Toast";
import type {
CharacterCardView,
CharacterIngestResponse,
} from "@/lib/api/types";
import {
buildCharacterGenerateRequest,
buildCharacterIngestRequest,
extractIngestConflicts,
generationErrorMessage,
type IngestConflicts,
} from "./cards";
export type CharacterGenStatus = "idle" | "generating" | "preview" | "error";
export type IngestStatus = "idle" | "ingesting" | "conflict" | "done" | "error";
export interface CharacterGenInput {
projectId: string;
brief: string;
count: number;
role?: string | null;
}
export interface UseCharacterGen {
genStatus: CharacterGenStatus;
cards: CharacterCardView[];
ingestStatus: IngestStatus;
// 409 冲突详情(待作者裁决);裁决后带 acknowledge 重发。
conflicts: IngestConflicts | null;
created: string[];
generate: (input: CharacterGenInput) => Promise<void>;
// 入库选中卡acknowledge 用于过 409已查看冲突后重发
ingest: (
projectId: string,
cards: readonly CharacterCardView[],
acknowledge?: boolean,
) => Promise<boolean>;
reset: () => void;
}
// 角色生成器UX §6.6):生成预览 → 作者选/改 → 入库(处理 409 裁决流)。
export function useCharacterGen(): UseCharacterGen {
const [genStatus, setGenStatus] = useState<CharacterGenStatus>("idle");
const [cards, setCards] = useState<CharacterCardView[]>([]);
const [ingestStatus, setIngestStatus] = useState<IngestStatus>("idle");
const [conflicts, setConflicts] = useState<IngestConflicts | null>(null);
const [created, setCreated] = useState<string[]>([]);
const toast = useToast();
const generate = useCallback<UseCharacterGen["generate"]>(
async ({ projectId, brief, count, role }) => {
setGenStatus("generating");
setCards([]);
setConflicts(null);
setIngestStatus("idle");
try {
const { data, error } = await api.POST(
"/projects/{project_id}/characters/generate",
{
params: { path: { project_id: projectId } },
body: buildCharacterGenerateRequest(brief, count, role),
},
);
if (error || !data) {
setGenStatus("error");
toast(generationErrorMessage(error), "error");
return;
}
setCards(data.cards ?? []);
setGenStatus("preview");
} catch {
setGenStatus("error");
toast("生成请求异常,请检查网络。", "error");
}
},
[toast],
);
const ingest = useCallback<UseCharacterGen["ingest"]>(
async (projectId, ingestCards, acknowledge = false) => {
if (ingestCards.length === 0) {
toast("请至少选择一张角色卡。", "error");
return false;
}
setIngestStatus("ingesting");
try {
const { data, error } = await api.POST(
"/projects/{project_id}/characters",
{
params: { path: { project_id: projectId } },
body: buildCharacterIngestRequest(ingestCards, acknowledge),
},
);
if (error || !data) {
const conflict = extractIngestConflicts(error);
if (conflict) {
// 409 CONFLICT_UNRESOLVED展示冲突让作者裁决再带 acknowledge 重发。
setConflicts(conflict);
setIngestStatus("conflict");
return false;
}
setIngestStatus("error");
toast(generationErrorMessage(error), "error");
return false;
}
const result = data as CharacterIngestResponse;
setCreated(result.created ?? []);
setConflicts(null);
setIngestStatus("done");
toast(`已入库 ${result.created?.length ?? 0} 个角色`, "success");
if (result.rejected_tables && result.rejected_tables.length > 0) {
toast(
`越权写表被丢弃:${result.rejected_tables.join("、")}`,
"info",
);
}
return true;
} catch {
setIngestStatus("error");
toast("入库请求异常,请检查网络。", "error");
return false;
}
},
[toast],
);
const reset = useCallback((): void => {
setGenStatus("idle");
setCards([]);
setIngestStatus("idle");
setConflicts(null);
setCreated([]);
}, []);
return {
genStatus,
cards,
ingestStatus,
conflicts,
created,
generate,
ingest,
reset,
};
}

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"use client";
import { useCallback, useState } from "react";
import { api } from "@/lib/api/client";
import { useToast } from "@/components/Toast";
import type { WorldEntityCardView } from "@/lib/api/types";
import { buildWorldGenerateRequest, generationErrorMessage } from "./cards";
export type WorldGenStatus = "idle" | "generating" | "done" | "error";
export interface UseWorldGen {
status: WorldGenStatus;
entities: WorldEntityCardView[];
generate: (projectId: string, brief: string) => Promise<void>;
reset: () => void;
}
// 世界观设计器POST /world/generate → 预览实体(不入库)。
export function useWorldGen(): UseWorldGen {
const [status, setStatus] = useState<WorldGenStatus>("idle");
const [entities, setEntities] = useState<WorldEntityCardView[]>([]);
const toast = useToast();
const generate = useCallback<UseWorldGen["generate"]>(
async (projectId, brief) => {
setStatus("generating");
setEntities([]);
try {
const { data, error } = await api.POST(
"/projects/{project_id}/world/generate",
{
params: { path: { project_id: projectId } },
body: buildWorldGenerateRequest(brief),
},
);
if (error || !data) {
setStatus("error");
toast(generationErrorMessage(error), "error");
return;
}
setEntities(data.entities ?? []);
setStatus("done");
} catch {
setStatus("error");
toast("生成请求异常,请检查网络。", "error");
}
},
[toast],
);
const reset = useCallback((): void => {
setStatus("idle");
setEntities([]);
}, []);
return { status, entities, generate, reset };
}