feat(web): 角色群像按定位配比生成(role_mix 缩减版)
- 契约: CharacterGenerateRequest 加 role_mix{定位:数量},model_validator 归一
count=各值之和(每项≥1、总和≤12),缺省退回单一 role+count
- @llm: build_character_gen_context/run_character_gen 加 role_mix 参并注入配比块
(确定性、无时间戳,守 assemble 纯函数);router 穿参
- character-gen.md 加"按配比严格分配 role"纪律 + regen prompt_hashes 金标准
- 前端: sanitizeRoleMix/roleMixTotal + buildCharacterGenerateRequest 第4参 +
useCharacterGen 穿参 + RoleMixEditor + CharacterGenerator 单一/配比双模
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82
apps/web/components/generation/RoleMixEditor.tsx
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82
apps/web/components/generation/RoleMixEditor.tsx
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"use client";
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import { Plus, X } from "lucide-react";
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import { Button } from "@/components/ui/Button";
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import { TextInput } from "@/components/ui/TextInput";
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import {
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MAX_CHARACTER_COUNT,
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MIN_CHARACTER_COUNT,
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roleMixTotal,
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sanitizeRoleMix,
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} from "@/lib/generation/cards";
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// 单行配比:某定位 + 该定位要生成的数量。
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export interface RoleMixRow {
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role: string;
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count: number;
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}
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interface RoleMixEditorProps {
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rows: RoleMixRow[];
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onChange: (rows: RoleMixRow[]) => void;
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}
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// 群像按定位配比编辑器(⑦):一组「定位 + 数量」行;合计封顶 MAX_CHARACTER_COUNT。
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// 不可变更新——每次编辑返回新数组,不改入参。
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export function RoleMixEditor({ rows, onChange }: RoleMixEditorProps) {
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// 有效合计 = sanitize 后的总数(已按 MAX 截断),即实际会生成的张数。
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const effectiveTotal = roleMixTotal(sanitizeRoleMix(rows));
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const updateRow = (index: number, patch: Partial<RoleMixRow>): void => {
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onChange(rows.map((r, i) => (i === index ? { ...r, ...patch } : r)));
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};
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const addRow = (): void => onChange([...rows, { role: "", count: 1 }]);
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const removeRow = (index: number): void =>
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onChange(rows.filter((_, i) => i !== index));
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return (
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<div className="flex flex-col gap-2" aria-label="角色定位配比">
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{rows.map((row, i) => (
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<div key={i} className="flex items-center gap-2">
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<TextInput
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value={row.role}
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onChange={(e) => updateRow(i, { role: e.target.value })}
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placeholder="定位:主角 / 对手 / 配角"
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aria-label={`第 ${i + 1} 行定位`}
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className="min-w-[10rem] flex-1"
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/>
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<TextInput
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type="number"
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min={MIN_CHARACTER_COUNT}
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max={MAX_CHARACTER_COUNT}
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value={row.count}
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onChange={(e) =>
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updateRow(i, { count: Math.round(Number(e.target.value)) })
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}
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aria-label={`第 ${i + 1} 行数量`}
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className="w-20"
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/>
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<Button
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variant="ghost"
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size="icon"
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onClick={() => removeRow(i)}
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disabled={rows.length <= 1}
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aria-label={`删除第 ${i + 1} 行`}
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>
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<X className="h-4 w-4" aria-hidden="true" />
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</Button>
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</div>
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))}
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<div className="flex items-center justify-between">
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<Button variant="outline" size="sm" onClick={addRow}>
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<Plus className="h-4 w-4" aria-hidden="true" />
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添加定位
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</Button>
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<span className="text-xs text-ink-soft">
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合计 {effectiveTotal} / {MAX_CHARACTER_COUNT} 张
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</span>
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</div>
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</div>
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);
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}
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