feat(web): 角色群像按定位配比生成(role_mix 缩减版)

- 契约: CharacterGenerateRequest 加 role_mix{定位:数量},model_validator 归一
  count=各值之和(每项≥1、总和≤12),缺省退回单一 role+count
- @llm: build_character_gen_context/run_character_gen 加 role_mix 参并注入配比块
  (确定性、无时间戳,守 assemble 纯函数);router 穿参
- character-gen.md 加"按配比严格分配 role"纪律 + regen prompt_hashes 金标准
- 前端: sanitizeRoleMix/roleMixTotal + buildCharacterGenerateRequest 第4参 +
  useCharacterGen 穿参 + RoleMixEditor + CharacterGenerator 单一/配比双模
This commit is contained in:
Yaojia Wang
2026-07-06 17:24:16 +02:00
parent 72b3c81146
commit 7babb4854b
16 changed files with 428 additions and 50 deletions

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@@ -16,6 +16,8 @@ import {
mergeCharacterCards,
mergeWorldEntities,
MIN_CHARACTER_COUNT,
roleMixTotal,
sanitizeRoleMix,
updateCard,
worldEntityRules,
} from "./cards";
@@ -62,6 +64,62 @@ describe("buildCharacterGenerateRequest", () => {
role: "对手",
});
});
it("uses role_mix (count=sum, no single role) when a mix is supplied", () => {
expect(
buildCharacterGenerateRequest("群像", 1, "忽略", {
主角: 1,
对手: 2,
配角: 3,
}),
).toEqual({
brief: "群像",
count: 6,
role_mix: { 主角: 1, 对手: 2, 配角: 3 },
});
});
it("falls back to count/role when role_mix is empty", () => {
expect(buildCharacterGenerateRequest("群像", 4, "主角", {})).toEqual({
brief: "群像",
count: 4,
role: "主角",
});
});
});
describe("sanitizeRoleMix", () => {
it("trims roles, drops blanks, clamps counts to >=1, dedups", () => {
expect(
sanitizeRoleMix([
{ role: " 主角 ", count: 2 },
{ role: "", count: 3 }, // 空定位丢弃
{ role: "对手", count: 0 }, // clamp 到 1
{ role: "主角", count: 5 }, // 重复定位丢弃(先到先得)
]),
).toEqual({ 主角: 2, 对手: 1 });
});
it("caps the running total at MAX_CHARACTER_COUNT", () => {
const out = sanitizeRoleMix([
{ role: "主角", count: 10 },
{ role: "对手", count: 5 }, // 只剩 2 额度
{ role: "配角", count: 3 }, // 无额度,丢弃
]);
expect(out).toEqual({ 主角: 10, 对手: 2 });
expect(roleMixTotal(out)).toBe(MAX_CHARACTER_COUNT);
});
it("returns empty object when no valid rows", () => {
expect(sanitizeRoleMix([{ role: " ", count: 3 }])).toEqual({});
});
});
describe("roleMixTotal", () => {
it("sums counts", () => {
expect(roleMixTotal({ 主角: 1, 对手: 2 })).toBe(3);
expect(roleMixTotal({})).toBe(0);
});
});
describe("buildCharacterIngestRequest", () => {

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@@ -53,6 +53,24 @@ describe("useCharacterGen", () => {
expect(toast).not.toHaveBeenCalled();
});
it("按定位配比生成:请求体带 role_mix、count 取各值之和", async () => {
post.mockResolvedValue({ data: { cards: [] }, error: null });
const { result } = renderHook(() => useCharacterGen());
await act(async () => {
await result.current.generate({
projectId: "p1",
brief: "群像",
count: 1,
role: "忽略",
roleMix: { 主角: 1, 对手: 2 },
});
});
const body = post.mock.calls[0]?.[1]?.body;
expect(body.role_mix).toEqual({ 主角: 1, 对手: 2 });
expect(body.count).toBe(3);
expect(body.role).toBeUndefined();
});
it("生成成功但 cards 缺失:回退为空数组", async () => {
post.mockResolvedValue({ data: { cards: null }, error: null });
const { result } = renderHook(() => useCharacterGen());

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@@ -21,6 +21,8 @@ export interface CharacterGenInput {
brief: string;
count: number;
role?: string | null;
// 群像按定位配比(⑦);在场时后端把 count 定为各值之和,忽略 count/role。
roleMix?: Readonly<Record<string, number>> | null;
}
export interface UseCharacterGen {
@@ -50,7 +52,7 @@ export function useCharacterGen(): UseCharacterGen {
const toast = useToast();
const generate = useCallback<UseCharacterGen["generate"]>(
async ({ projectId, brief, count, role }) => {
async ({ projectId, brief, count, role, roleMix }) => {
setGenStatus("generating");
setCards([]);
setConflicts(null);
@@ -60,7 +62,7 @@ export function useCharacterGen(): UseCharacterGen {
"/projects/{project_id}/characters/generate",
{
params: { path: { project_id: projectId } },
body: buildCharacterGenerateRequest(brief, count, role),
body: buildCharacterGenerateRequest(brief, count, role, roleMix),
},
);
if (error || !data) {