235 lines
9.4 KiB
TypeScript
235 lines
9.4 KiB
TypeScript
"use client";
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import { useMemo, useState } from "react";
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import { Clock3, Globe2, Sparkles, UserRound } from "lucide-react";
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import { AppShell } from "@/components/AppShell";
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import { CharacterGenerator } from "@/components/generation/CharacterGenerator";
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import { WorldGenerator } from "@/components/generation/WorldGenerator";
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import { Badge } from "@/components/ui/Badge";
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import { Button } from "@/components/ui/Button";
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import { Card } from "@/components/ui/Card";
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import { EmptyState } from "@/components/ui/EmptyState";
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import { PageHeader } from "@/components/ui/PageHeader";
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import { SegmentedControl } from "@/components/ui/SegmentedControl";
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import type {
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CharacterCardView,
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ProjectResponse,
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WorldEntityCardView,
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} from "@/lib/api/types";
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import {
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mergeCharacterCards,
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worldEntityRules,
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} from "@/lib/generation/cards";
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type CodexTab = "characters" | "world" | "timeline";
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interface CodexPageProps {
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project: ProjectResponse;
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// 后端读端点(GET .../characters / .../world_entities)拉来的跨会话全量真源。
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initialCharacters: CharacterCardView[];
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initialWorldEntities: WorldEntityCardView[];
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// 进页可经 ?gen=character|world 直接打开对应生成器(命令面板动作跳转)。
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initialTab?: CodexTab;
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}
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const TABS: { key: CodexTab; label: string }[] = [
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{ key: "characters", label: "人物" },
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{ key: "world", label: "世界观" },
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{ key: "timeline", label: "时间线" },
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];
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// 设定库 Codex(UX §6.5):管理人物 / 世界观 / 时间线。
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// 初始列表来自后端读端点(跨会话全量真源);本会话新入库的角色卡再合并补显,
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// 故刷新后不再为空、且不与真源重复(按 name 去重,见 mergeCharacterCards)。
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// 世界观本期无入库端点(仅生成预览)→ 展示真源 + 生成器预览。时间线为 P2/派生,暂占位。
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export function CodexPage({
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project,
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initialCharacters,
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initialWorldEntities,
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initialTab = "characters",
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}: CodexPageProps) {
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const [tab, setTab] = useState<CodexTab>(initialTab);
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// 本会话内新入库的角色(即时回显,无需刷新即见)。
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const [sessionCards, setSessionCards] = useState<CharacterCardView[]>([]);
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// 真源(初始全量)+ 本会话新卡,按 name 去重合并。
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const characters = useMemo(
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() => mergeCharacterCards(initialCharacters, sessionCards),
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[initialCharacters, sessionCards],
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);
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return (
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<AppShell
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title={`〈${project.title}〉`}
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subtitle="设定库"
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projectId={project.id}
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activeNav="codex"
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>
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<div className="flex h-[calc(100vh-var(--chrome,4rem))] flex-col p-4">
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<PageHeader
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title="设定库"
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description="人物、世界观与时间线共同构成写作时的真相源。AI 生成内容也要先预览、再确认入库。"
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/>
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<SegmentedControl
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className="mb-4 w-fit"
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ariaLabel="设定库分区"
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value={tab}
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onChange={setTab}
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options={TABS.map((t) => ({ value: t.key, label: t.label }))}
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/>
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<div className="min-h-0 flex-1 overflow-auto">
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{tab === "characters" ? (
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<div className="flex flex-col gap-4">
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<Card as="section" className="p-4">
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<h3 className="mb-3 font-serif text-sm text-ink">
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已入库人物({characters.length})
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</h3>
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{characters.length > 0 ? (
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<ul className="grid grid-cols-1 gap-3 lg:grid-cols-2">
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{characters.map((c, i) => (
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<li
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key={`${c.name}-${i}`}
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className="rounded border border-line bg-bg p-3 text-sm"
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>
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<div className="mb-2 flex items-center gap-2">
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<span className="flex h-8 w-8 items-center justify-center rounded bg-[var(--color-cinnabar-wash)] text-cinnabar">
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<UserRound className="h-4 w-4" aria-hidden="true" />
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</span>
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<div className="min-w-0">
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<p className="truncate font-serif text-base text-ink">
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{c.name}
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</p>
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<p className="text-xs text-ink-soft">{c.role}</p>
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</div>
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</div>
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{c.relations && c.relations.length > 0 ? (
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<ul className="mt-1 flex flex-wrap gap-1">
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{c.relations.map((r, j) => (
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<li
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key={`${r.name}-${r.kind}-${j}`}
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className="rounded bg-panel px-1.5 py-0.5 text-2xs"
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title={r.note ?? undefined}
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>
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{r.kind} · {r.name}
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</li>
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))}
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</ul>
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) : null}
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</li>
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))}
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</ul>
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) : (
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<EmptyState
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icon={UserRound}
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title="暂无入库人物"
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description="先生成或手动整理主角、配角与关系,再让写作上下文稳定引用。"
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action={
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<Button
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onClick={() =>
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document
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.getElementById("character-generator")
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?.scrollIntoView({ block: "center" })
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}
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variant="primary"
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size="sm"
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>
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<Sparkles className="h-4 w-4" aria-hidden="true" />
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生成角色
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</Button>
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}
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className="bg-bg/50"
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/>
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)}
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</Card>
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<div id="character-generator">
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<CharacterGenerator
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projectId={project.id}
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onIngested={(_, cards) =>
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setSessionCards((prev) => [...prev, ...cards])
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}
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/>
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</div>
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</div>
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) : null}
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{tab === "world" ? (
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<div className="flex flex-col gap-4">
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<Card as="section" className="p-4">
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<h3 className="mb-3 font-serif text-sm text-ink">
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已入库世界观({initialWorldEntities.length})
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</h3>
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{initialWorldEntities.length > 0 ? (
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<div className="grid grid-cols-1 gap-3 lg:grid-cols-2">
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{initialWorldEntities.map((entity, i) => (
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<article
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key={`${entity.name}-${i}`}
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className="rounded border border-line bg-bg p-3 text-sm"
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>
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<header className="mb-2 flex items-center gap-2">
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<Globe2
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className="h-4 w-4 text-cinnabar"
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aria-hidden="true"
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/>
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<span className="font-serif text-base text-ink">
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{entity.name}
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</span>
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<Badge>
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{entity.type}
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</Badge>
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</header>
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{worldEntityRules(entity).length > 0 ? (
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<ul className="flex list-disc flex-col gap-1 pl-5 text-ink-soft">
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{worldEntityRules(entity).map((rule, j) => (
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<li key={j}>{rule}</li>
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))}
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</ul>
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) : (
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<p className="text-ink-soft">(无显式硬规则)</p>
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)}
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</article>
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))}
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</div>
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) : (
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<EmptyState
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icon={Globe2}
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title="暂无入库世界观"
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description="先沉淀硬规则、地理、势力与能力边界,减少后续章节设定漂移。"
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action={
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<Button
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onClick={() =>
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document
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.getElementById("world-generator")
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?.scrollIntoView({ block: "center" })
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}
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variant="primary"
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size="sm"
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>
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<Sparkles className="h-4 w-4" aria-hidden="true" />
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生成世界观
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</Button>
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}
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className="bg-bg/50"
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/>
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)}
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</Card>
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<div id="world-generator">
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<WorldGenerator projectId={project.id} />
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</div>
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</div>
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) : null}
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{tab === "timeline" ? (
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<EmptyState
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icon={Clock3}
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title="时间线尚未启用"
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description="时间线会从章节摘要、伏笔窗口和验收记录派生,后续可用于全书一致性扫描。"
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/>
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) : null}
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</div>
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</div>
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</AppShell>
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);
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}
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