- 契约: CharacterGenerateRequest 加 role_mix{定位:数量},model_validator 归一
count=各值之和(每项≥1、总和≤12),缺省退回单一 role+count
- @llm: build_character_gen_context/run_character_gen 加 role_mix 参并注入配比块
(确定性、无时间戳,守 assemble 纯函数);router 穿参
- character-gen.md 加"按配比严格分配 role"纪律 + regen prompt_hashes 金标准
- 前端: sanitizeRoleMix/roleMixTotal + buildCharacterGenerateRequest 第4参 +
useCharacterGen 穿参 + RoleMixEditor + CharacterGenerator 单一/配比双模
299 lines
8.7 KiB
TypeScript
299 lines
8.7 KiB
TypeScript
import { describe, expect, it } from "vitest";
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import type {
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CharacterCardView,
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WorldEntityCardView,
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} from "@/lib/api/types";
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import {
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buildCharacterGenerateRequest,
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buildCharacterIngestRequest,
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buildWorldGenerateRequest,
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clampCharacterCount,
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errorCode,
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extractIngestConflicts,
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generationErrorMessage,
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MAX_CHARACTER_COUNT,
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mergeCharacterCards,
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mergeWorldEntities,
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MIN_CHARACTER_COUNT,
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roleMixTotal,
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sanitizeRoleMix,
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updateCard,
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worldEntityRules,
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} from "./cards";
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const card = (over: Partial<CharacterCardView> = {}): CharacterCardView => ({
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name: "甲",
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role: "主角",
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appearance: "白衣如雪",
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motive: "为家族正名",
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backstory: "出身寒门",
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arc: "由怯转勇",
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...over,
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});
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describe("buildWorldGenerateRequest", () => {
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it("trims brief", () => {
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expect(buildWorldGenerateRequest(" 修真世界 ")).toEqual({
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brief: "修真世界",
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});
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});
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});
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describe("clampCharacterCount", () => {
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it("clamps to [MIN, MAX] and rounds", () => {
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expect(clampCharacterCount(0)).toBe(MIN_CHARACTER_COUNT);
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expect(clampCharacterCount(99)).toBe(MAX_CHARACTER_COUNT);
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expect(clampCharacterCount(3.6)).toBe(4);
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expect(clampCharacterCount(Number.NaN)).toBe(MIN_CHARACTER_COUNT);
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});
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});
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describe("buildCharacterGenerateRequest", () => {
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it("trims brief, clamps count, omits empty role", () => {
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expect(buildCharacterGenerateRequest(" 剑修 ", 99)).toEqual({
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brief: "剑修",
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count: MAX_CHARACTER_COUNT,
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});
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});
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it("includes trimmed role when present", () => {
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expect(buildCharacterGenerateRequest("剑修", 2, " 对手 ")).toEqual({
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brief: "剑修",
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count: 2,
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role: "对手",
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});
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});
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it("uses role_mix (count=sum, no single role) when a mix is supplied", () => {
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expect(
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buildCharacterGenerateRequest("群像", 1, "忽略", {
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主角: 1,
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对手: 2,
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配角: 3,
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}),
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).toEqual({
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brief: "群像",
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count: 6,
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role_mix: { 主角: 1, 对手: 2, 配角: 3 },
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});
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});
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it("falls back to count/role when role_mix is empty", () => {
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expect(buildCharacterGenerateRequest("群像", 4, "主角", {})).toEqual({
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brief: "群像",
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count: 4,
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role: "主角",
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});
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});
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});
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describe("sanitizeRoleMix", () => {
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it("trims roles, drops blanks, clamps counts to >=1, dedups", () => {
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expect(
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sanitizeRoleMix([
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{ role: " 主角 ", count: 2 },
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{ role: "", count: 3 }, // 空定位丢弃
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{ role: "对手", count: 0 }, // clamp 到 1
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{ role: "主角", count: 5 }, // 重复定位丢弃(先到先得)
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]),
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).toEqual({ 主角: 2, 对手: 1 });
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});
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it("caps the running total at MAX_CHARACTER_COUNT", () => {
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const out = sanitizeRoleMix([
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{ role: "主角", count: 10 },
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{ role: "对手", count: 5 }, // 只剩 2 额度
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{ role: "配角", count: 3 }, // 无额度,丢弃
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]);
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expect(out).toEqual({ 主角: 10, 对手: 2 });
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expect(roleMixTotal(out)).toBe(MAX_CHARACTER_COUNT);
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});
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it("returns empty object when no valid rows", () => {
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expect(sanitizeRoleMix([{ role: " ", count: 3 }])).toEqual({});
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});
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});
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describe("roleMixTotal", () => {
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it("sums counts", () => {
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expect(roleMixTotal({ 主角: 1, 对手: 2 })).toBe(3);
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expect(roleMixTotal({})).toBe(0);
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});
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});
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describe("buildCharacterIngestRequest", () => {
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it("copies cards and carries acknowledge flag", () => {
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const cards = [card()];
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const req = buildCharacterIngestRequest(cards, true);
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expect(req.acknowledge_conflicts).toBe(true);
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expect(req.cards).toEqual(cards);
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expect(req.cards[0]).not.toBe(cards[0]); // immutable copy
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});
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it("defaults acknowledge to false", () => {
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expect(buildCharacterIngestRequest([card()]).acknowledge_conflicts).toBe(
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false,
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);
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});
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});
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describe("updateCard", () => {
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it("returns a new card with patch applied (no mutation)", () => {
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const original = card();
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const next = updateCard(original, { name: "乙" });
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expect(next.name).toBe("乙");
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expect(original.name).toBe("甲");
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expect(next).not.toBe(original);
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});
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it("patches appearance/motive without dropping the other fields", () => {
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const original = card();
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const next = updateCard(original, {
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appearance: "玄色劲装",
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motive: "复仇",
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});
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expect(next.appearance).toBe("玄色劲装");
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expect(next.motive).toBe("复仇");
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expect(next.backstory).toBe(original.backstory);
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expect(original.appearance).toBe("白衣如雪"); // no mutation
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});
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});
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describe("extractIngestConflicts", () => {
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it("narrows CONFLICT_UNRESOLVED envelope details", () => {
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const out = extractIngestConflicts({
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error: {
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code: "CONFLICT_UNRESOLVED",
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details: {
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conflicts: [
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{ type: "性格漂移", where: "第3章", refs: ["甲"], suggestion: "改" },
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"junk",
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],
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conflict_count: 2,
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},
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},
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});
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expect(out).toEqual({
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conflictCount: 2,
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conflicts: [
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{
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type: "性格漂移",
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where: "第3章",
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refs: ["甲"],
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suggestion: "改",
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original: null,
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replacement: null,
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},
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{
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type: "未分类",
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where: "",
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refs: [],
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suggestion: "",
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original: null,
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replacement: null,
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},
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],
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});
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});
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it("returns null for non-conflict errors", () => {
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expect(extractIngestConflicts({ error: { code: "LLM_UNAVAILABLE" } })).toBeNull();
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expect(extractIngestConflicts(null)).toBeNull();
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});
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it("falls back conflict_count to conflicts length", () => {
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const out = extractIngestConflicts({
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error: {
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code: "CONFLICT_UNRESOLVED",
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details: { conflicts: [{ type: "设定违例" }] },
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},
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});
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expect(out?.conflictCount).toBe(1);
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});
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});
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describe("errorCode / generationErrorMessage", () => {
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it("extracts code and maps 503 to settings prompt", () => {
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expect(errorCode({ error: { code: "LLM_UNAVAILABLE" } })).toBe(
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"LLM_UNAVAILABLE",
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);
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expect(generationErrorMessage({ error: { code: "LLM_UNAVAILABLE" } })).toContain(
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"设置",
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);
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expect(generationErrorMessage({ error: { code: "INTERNAL" } })).toContain(
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"重试",
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);
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});
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});
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describe("worldEntityRules", () => {
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it("returns rules or empty array", () => {
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expect(worldEntityRules({ type: "势力", name: "宗门", rules: ["a"] })).toEqual([
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"a",
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]);
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expect(worldEntityRules({ type: "势力", name: "宗门" })).toEqual([]);
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});
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});
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describe("mergeCharacterCards", () => {
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it("appends session cards not already in the persisted list", () => {
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const persisted = [card({ name: "甲" })];
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const session = [card({ name: "乙" })];
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const out = mergeCharacterCards(persisted, session);
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expect(out.map((c) => c.name)).toEqual(["甲", "乙"]);
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});
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it("dedups by name (persisted wins, no duplicate on reload echo)", () => {
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const persisted = [card({ name: "甲", role: "主角" })];
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const session = [card({ name: "甲", role: "对手" })];
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const out = mergeCharacterCards(persisted, session);
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expect(out).toHaveLength(1);
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expect(out[0]?.role).toBe("主角"); // persisted version kept
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});
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it("returns persisted list when no session cards", () => {
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const persisted = [card({ name: "甲" })];
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expect(mergeCharacterCards(persisted, [])).toEqual(persisted);
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});
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it("preserves relations on the merged cards (Codex relation display)", () => {
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const persisted = [
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card({
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name: "甲",
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relations: [{ name: "乙", kind: "宿敌", note: "灭门之仇" }],
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}),
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];
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const out = mergeCharacterCards(persisted, []);
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expect(out[0]?.relations).toEqual([
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{ name: "乙", kind: "宿敌", note: "灭门之仇" },
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]);
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});
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});
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describe("mergeWorldEntities", () => {
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const entity = (
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over: Partial<WorldEntityCardView> = {},
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): WorldEntityCardView => ({ type: "势力", name: "宗门", ...over });
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it("appends entities not already present (keyed by type+name)", () => {
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const persisted = [entity({ name: "天剑宗" })];
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const session = [entity({ name: "魔渊" })];
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expect(mergeWorldEntities(persisted, session).map((e) => e.name)).toEqual([
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"天剑宗",
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"魔渊",
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]);
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});
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it("dedups by type+name; same name different type kept separate", () => {
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const persisted = [entity({ type: "势力", name: "玄" })];
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const session = [
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entity({ type: "势力", name: "玄" }),
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entity({ type: "地点", name: "玄" }),
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];
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const out = mergeWorldEntities(persisted, session);
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expect(out).toHaveLength(2);
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expect(out.map((e) => e.type)).toEqual(["势力", "地点"]);
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});
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});
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