Files
writer-work-flow/apps/web/components/codex/CodexPage.tsx
Yaojia Wang bf39f50b2f fix(qa): 实施 4 组设计型 QA 项——规则删除/codex 角色/大纲卷过滤/文风回炉锚点
#5 规则 DELETE + id:暴露 RuleView.id(PK);新增 DELETE /projects/{id}/rules/{rule_id}
  (项目/规则不存在→404,成功→204,按 (id,project_id) 限定);rule_repo 加
  list_for_project/delete;RulesPage 每条加删除(乐观删+回滚+toast)。assemble 侧
  RuleView(缓存前缀)不动,列表另立 RuleListItemView。
#7 codex 角色 relations:写侧本已持久化、读端点 _existing_characters 硬编码 []。
  加 _relations_from_jsonb 解析 {name,kind,note},CodexPage 渲染关系 chip。
#8 角色入库幂等:SqlCharacterWriteRepo.create 改 (project_id,name) app 层 upsert——
  重复入库改更新而非插入;不加 UNIQUE/迁移(线上已有重复行会让约束迁移失败)。
#1 大纲卷过滤:GET /outline 支持可选 ?volume(无参=全部,向后兼容);OutlineEditor
  加「查看:全部/卷N」筛选,与生成目标卷解耦。
H3/#9 文风回炉锚点:StyleDriftSegment 加 text(逐字命中段),style.md 指示审稿输出;
  前端按内容锚点定位回炉目标(idx 仅排序),命中失败 → 提示「无法定位该段」而非
  静默 no-op。style golden fixture 已重生成。

契约变更已 pnpm gen:api(RuleView.id / DELETE rules / outline ?volume)。无迁移
(alembic 无漂移)。门禁绿:ruff/mypy(210)/alembic/pytest 760 · 前端 tsc/lint/vitest 329。
2026-06-25 12:53:03 +02:00

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"use client";
import { useMemo, useState } from "react";
import { AppShell } from "@/components/AppShell";
import { CharacterGenerator } from "@/components/generation/CharacterGenerator";
import { WorldGenerator } from "@/components/generation/WorldGenerator";
import type {
CharacterCardView,
ProjectResponse,
WorldEntityCardView,
} from "@/lib/api/types";
import {
mergeCharacterCards,
worldEntityRules,
} from "@/lib/generation/cards";
type CodexTab = "characters" | "world" | "timeline";
interface CodexPageProps {
project: ProjectResponse;
// 后端读端点GET .../characters / .../world_entities拉来的跨会话全量真源。
initialCharacters: CharacterCardView[];
initialWorldEntities: WorldEntityCardView[];
// 进页可经 ?gen=character|world 直接打开对应生成器(命令面板动作跳转)。
initialTab?: CodexTab;
}
const TABS: { key: CodexTab; label: string }[] = [
{ key: "characters", label: "人物" },
{ key: "world", label: "世界观" },
{ key: "timeline", label: "时间线" },
];
// 设定库 CodexUX §6.5):管理人物 / 世界观 / 时间线。
// 初始列表来自后端读端点(跨会话全量真源);本会话新入库的角色卡再合并补显,
// 故刷新后不再为空、且不与真源重复(按 name 去重,见 mergeCharacterCards
// 世界观本期无入库端点(仅生成预览)→ 展示真源 + 生成器预览。时间线为 P2/派生,暂占位。
export function CodexPage({
project,
initialCharacters,
initialWorldEntities,
initialTab = "characters",
}: CodexPageProps) {
const [tab, setTab] = useState<CodexTab>(initialTab);
// 本会话内新入库的角色(即时回显,无需刷新即见)。
const [sessionCards, setSessionCards] = useState<CharacterCardView[]>([]);
// 真源(初始全量)+ 本会话新卡,按 name 去重合并。
const characters = useMemo(
() => mergeCharacterCards(initialCharacters, sessionCards),
[initialCharacters, sessionCards],
);
return (
<AppShell
title={`${project.title}`}
subtitle="设定库"
projectId={project.id}
activeNav="codex"
>
<div className="flex h-[calc(100vh-var(--chrome,4rem))] flex-col p-4">
<div className="mb-4 flex items-center gap-2" role="tablist">
{TABS.map((t) => (
<button
key={t.key}
type="button"
role="tab"
aria-selected={tab === t.key}
onClick={() => setTab(t.key)}
className={`rounded px-3 py-1.5 text-sm ${
tab === t.key
? "border-b-2 border-cinnabar text-cinnabar"
: "text-ink-soft hover:text-ink"
}`}
>
{t.label}
</button>
))}
</div>
<div className="min-h-0 flex-1 overflow-auto">
{tab === "characters" ? (
<div className="flex flex-col gap-4">
<section className="rounded border border-line bg-panel p-3">
<h3 className="mb-2 font-serif text-sm text-ink">
{characters.length}
</h3>
{characters.length > 0 ? (
<ul className="flex flex-col gap-2">
{characters.map((c, i) => (
<li
key={`${c.name}-${i}`}
className="rounded bg-bg px-2 py-1.5 text-xs text-ink-soft"
>
<span className="text-ink">
{c.name}{c.role}
</span>
{c.relations && c.relations.length > 0 ? (
<ul className="mt-1 flex flex-wrap gap-1">
{c.relations.map((r, j) => (
<li
key={`${r.name}-${r.kind}-${j}`}
className="rounded bg-panel px-1.5 py-0.5 text-[11px]"
title={r.note ?? undefined}
>
{r.kind} · {r.name}
</li>
))}
</ul>
) : null}
</li>
))}
</ul>
) : (
<p className="text-xs text-ink-soft">
</p>
)}
</section>
<CharacterGenerator
projectId={project.id}
onIngested={(_, cards) =>
setSessionCards((prev) => [...prev, ...cards])
}
/>
</div>
) : null}
{tab === "world" ? (
<div className="flex flex-col gap-4">
<section className="rounded border border-line bg-panel p-3">
<h3 className="mb-2 font-serif text-sm text-ink">
{initialWorldEntities.length}
</h3>
{initialWorldEntities.length > 0 ? (
<div className="grid grid-cols-1 gap-3 lg:grid-cols-2">
{initialWorldEntities.map((entity, i) => (
<article
key={`${entity.name}-${i}`}
className="rounded border border-line bg-bg p-3 text-sm"
>
<header className="mb-2 flex items-center gap-2">
<span className="font-serif text-base text-ink">
{entity.name}
</span>
<span className="rounded bg-panel px-2 py-0.5 text-xs text-ink-soft">
{entity.type}
</span>
</header>
{worldEntityRules(entity).length > 0 ? (
<ul className="flex list-disc flex-col gap-1 pl-5 text-ink-soft">
{worldEntityRules(entity).map((rule, j) => (
<li key={j}>{rule}</li>
))}
</ul>
) : (
<p className="text-ink-soft"></p>
)}
</article>
))}
</div>
) : (
<p className="text-xs text-ink-soft">
</p>
)}
</section>
<WorldGenerator projectId={project.id} />
</div>
) : null}
{tab === "timeline" ? (
<div className="rounded border border-dashed border-line bg-panel p-6 text-center text-sm text-ink-soft">
线P2 +
</div>
) : null}
</div>
</div>
</AppShell>
);
}