Files
writer-work-flow/apps/api/ww_api/routers/generation.py
Yaojia Wang acde715515 feat(character): appearance/motive 全栈穿线 + motive/traits 口径重切
打通 appearance/motive 从生成→schema→契约→落库→前端整条穿线
(DB 列早在初始迁移、此前一直 NULL,无新迁移),并原子重切人物
内驱口径。

- @llm: CharacterCard/character-gen.md 加 appearance/motive(给默认值守
  解析韧性),重切——动机唯一落 motive、traits 只留核心/表层/阴影三层、
  arc 引用 motive;regen prompt_hashes.json 金标准。
- @backend: CharacterCardView + CharacterWriteRepo/SqlCharacterWriteRepo
  (create + update backfill 分支)+ CharacterWriteFields + 路由双向形变
  与 _existing_characters 带上两字段。
- @frontend: pnpm gen:api 重生成 TS 客户端;CharacterCardItem 展示/编辑
  两字段。
- 测试: schema 默认值/解析、动机不双写重切回归、card_to_view 双向、
  ingest 透传、list 暴露、SqlCharacterWriteRepo create/backfill 真 pg 集成。
2026-07-06 14:36:11 +02:00

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"""生成/入库端点C3 扩 / ARCH §6.5 角色生成器 / §5.4 / §7.2;不变量 #1/#3/#9
三类端点 + 两个读端点M5-d 生成走即时返回:预览 → 作者确认 → 入库,非 jobs
- `POST /projects/:id/world/generate`worldbuilderwriter 网关)→ **预览**世界观实体(不入库)。
- `POST /projects/:id/characters/generate`character-genwriter 网关,群像防雷同)→ 预览角色卡。
- `POST /projects/:id/characters`:作者确认的角色卡入库——**入库前 gate**
1. `precheck_generated_cards`continuity 预检analyst 网关)比对生成卡 vs 真相源;
有冲突且未 `acknowledge_conflicts` → **409 CONFLICT_UNRESOLVED**(不静默入库,仿 accept gate
守不变量 #3作者确认后放行。
2. `partition_writes`:按 character-gen 声明的 `writes` 白名单过滤(越权表丢弃 + 审计),守 §5.6。
3. 写 `characters` 行schema list/str → DB JSONB dict 形变,见 character_repo
- `GET /projects/:id/rules`规则列表规则页T5.6)。
- `GET /skills`:技能库列表(技能库 UIT5.6)。
提交边界:网关 ledger + 角色写侧均只 flush → 端点末尾一次 `commit()`(生成预览也 commit
ledger否则 usage 静默丢失,同 draft/review 纪律)。无凭据 → `LLM_UNAVAILABLE`503
"""
from __future__ import annotations
import uuid
from typing import Annotated, Any
from fastapi import APIRouter, Depends, Request
from sqlalchemy.ext.asyncio import AsyncSession
from ww_agents import (
CharacterCard,
CharacterRelation,
character_gen_spec,
continuity_spec,
worldbuilder_spec,
)
from ww_core.domain import (
CharacterWriteRepo,
ProjectRepo,
RuleWriteRepo,
)
from ww_core.domain.repositories import MemoryRepos
from ww_core.orchestrator import (
precheck_generated_cards,
run_character_gen,
run_worldbuilder,
)
from ww_db import get_session
from ww_llm_gateway import Gateway
from ww_shared import AppError, ErrorCode
from ww_skills import SkillRegistry, partition_writes
from ww_api.logging_config import get_logger
from ww_api.schemas.generation import (
CharacterCardView,
CharacterGenerateRequest,
CharacterGenPreviewResponse,
CharacterIngestRequest,
CharacterIngestResponse,
CharacterListResponse,
CharacterRelationView,
IngestConflictView,
RuleListResponse,
SkillListResponse,
SkillView,
WorldEntityCardView,
WorldEntityListResponse,
WorldGenerateRequest,
WorldGenPreviewResponse,
)
from ww_api.schemas.rules import RuleView
from ww_api.services.credentials import STUB_OWNER_ID
from ww_api.services.project_deps import (
get_character_gen_gateway,
get_character_write_repo,
get_memory_repos,
get_precheck_gateway,
get_project_repo,
get_rule_write_repo,
get_skill_registry,
get_worldbuilder_gateway,
)
log = get_logger("ww.api.generation")
router = APIRouter(prefix="/projects", tags=["generation"])
skills_router = APIRouter(prefix="/skills", tags=["skills"])
ProjectRepoDep = Annotated[ProjectRepo, Depends(get_project_repo)]
MemoryReposDep = Annotated[MemoryRepos, Depends(get_memory_repos)]
CharacterWriteRepoDep = Annotated[CharacterWriteRepo, Depends(get_character_write_repo)]
RuleRepoDep = Annotated[RuleWriteRepo, Depends(get_rule_write_repo)]
SkillRegistryDep = Annotated[SkillRegistry, Depends(get_skill_registry)]
WorldGatewayDep = Annotated[Gateway, Depends(get_worldbuilder_gateway)]
CharacterGatewayDep = Annotated[Gateway, Depends(get_character_gen_gateway)]
PrecheckGatewayDep = Annotated[Gateway, Depends(get_precheck_gateway)]
SessionDep = Annotated[AsyncSession, Depends(get_session)]
def _project_context(title: str, genre: str | None, premise: str | None, theme: str | None) -> str:
"""确定性序列化作品设定(喂 worldbuilder无时间戳/UUID"""
lines = [f"标题:{title}"]
if genre:
lines.append(f"题材:{genre}")
if premise:
lines.append(f"前提:{premise}")
if theme:
lines.append(f"主题:{theme}")
return "\n".join(lines)
def _render_characters_context(cards: list[CharacterCard]) -> str:
"""已有角色简表(喂 character-gen 防雷同 + precheck 真相源)。确定性、保序。"""
if not cards:
return ""
return "\n".join(f"- {c.name}{c.role}{''.join(c.traits) or '(未列)'}" for c in cards)
def _relations_from_jsonb(raw: list[Any]) -> list[CharacterRelation]:
"""`characters.relations` JSONB list每条 {name, kind, note?})→ schema CharacterRelation。
跳过缺 name/kind 的脏条目(历史/外部数据不可信,守输入校验边界)。
"""
out: list[CharacterRelation] = []
for item in raw or []:
if not isinstance(item, dict):
continue
name = item.get("name")
kind = item.get("kind")
if not name or not kind:
continue
out.append(CharacterRelation(name=str(name), kind=str(kind), note=item.get("note")))
return out
async def _existing_characters(memory: MemoryRepos, project_id: uuid.UUID) -> list[CharacterCard]:
"""把已有角色读侧视图转成 `CharacterCard`(喂防雷同 / precheck / 设定库读端点)。
DB JSONB dict 列 → schema list/str 反向解包(与写侧形变互逆;缺则空/占位)。
`relations` 从 JSONB list 还原(设定库 Codex 需展示关系网precheck 不读此字段,无害)。
"""
views = await memory.character.list_for_project(project_id)
cards: list[CharacterCard] = []
for v in views:
traits = list((v.traits or {}).get("items", [])) if isinstance(v.traits, dict) else []
tics = (
list((v.speech_tics or {}).get("items", [])) if isinstance(v.speech_tics, dict) else []
)
arc = (v.arc or {}).get("text", "") if isinstance(v.arc, dict) else ""
cards.append(
CharacterCard(
name=v.name,
role=v.role or "",
traits=traits,
appearance=v.appearance or "",
motive=v.motive or "",
backstory=v.backstory or "",
arc=arc or "",
speech_tics=tics,
tags=list(v.tags or []),
relations=_relations_from_jsonb(list(v.relations or [])),
)
)
return cards
async def _world_context(memory: MemoryRepos, project_id: uuid.UUID) -> str:
"""已有世界观硬规则简表(喂 character-gen / precheck 真相源)。"""
views = await memory.world_entity.list_for_project(project_id)
lines: list[str] = []
for v in views:
rules = list((v.rules or {}).get("rules", [])) if isinstance(v.rules, dict) else []
rule_text = "".join(rules) if rules else "(无硬规则)"
lines.append(f"- [{v.type}] {v.name}{rule_text}")
return "\n".join(lines)
# ---- 世界观生成(预览,不入库)----
@router.post("/{project_id}/world/generate")
async def generate_world(
project_id: uuid.UUID,
body: WorldGenerateRequest,
request: Request,
project_repo: ProjectRepoDep,
gateway: WorldGatewayDep,
session: SessionDep,
) -> WorldGenPreviewResponse:
"""生成世界观实体预览(不持久化;作者确认后另入库)。无凭据 → 503项目不存在 → 404。"""
request_id = getattr(request.state, "request_id", None)
project = await project_repo.get(STUB_OWNER_ID, project_id)
if project is None:
raise AppError(ErrorCode.NOT_FOUND, f"project not found: {project_id}")
project_context = _project_context(project.title, project.genre, project.premise, project.theme)
result = await run_worldbuilder(
worldbuilder_spec,
brief=body.brief,
project_context=project_context,
gateway=gateway,
user_id=STUB_OWNER_ID,
project_id=project_id,
)
# 提交边界:预览不写业务表,但网关 ledger 只 flush → 末尾 commit 落 usage否则丢失
await session.commit()
log.info(
"world_generate_done",
project_id=str(project_id),
request_id=request_id,
entity_count=len(result.entities),
)
return WorldGenPreviewResponse(
entities=[
WorldEntityCardView(type=e.type, name=e.name, rules=list(e.rules))
for e in result.entities
]
)
# ---- 角色生成(预览,不入库;群像防雷同)----
@router.post("/{project_id}/characters/generate")
async def generate_characters(
project_id: uuid.UUID,
body: CharacterGenerateRequest,
request: Request,
project_repo: ProjectRepoDep,
memory: MemoryReposDep,
gateway: CharacterGatewayDep,
session: SessionDep,
) -> CharacterGenPreviewResponse:
"""生成角色卡预览(不持久化;注入已有角色防雷同)。无凭据 → 503项目不存在 → 404。"""
request_id = getattr(request.state, "request_id", None)
project = await project_repo.get(STUB_OWNER_ID, project_id)
if project is None:
raise AppError(ErrorCode.NOT_FOUND, f"project not found: {project_id}")
existing = await _existing_characters(memory, project_id)
world_context = await _world_context(memory, project_id)
result = await run_character_gen(
character_gen_spec,
brief=body.brief,
count=body.count,
role=body.role,
world_context=world_context,
existing_chars=existing,
generated_so_far=[],
gateway=gateway,
user_id=STUB_OWNER_ID,
project_id=project_id,
)
await session.commit()
log.info(
"characters_generate_done",
project_id=str(project_id),
request_id=request_id,
card_count=len(result.cards),
)
return CharacterGenPreviewResponse(cards=[_card_to_view(c) for c in result.cards])
# ---- 角色入库作者确认后continuity gate + 权限白名单)----
@router.post("/{project_id}/characters", status_code=201)
async def ingest_characters(
project_id: uuid.UUID,
body: CharacterIngestRequest,
request: Request,
project_repo: ProjectRepoDep,
memory: MemoryReposDep,
char_repo: CharacterWriteRepoDep,
gateway: PrecheckGatewayDep,
session: SessionDep,
) -> CharacterIngestResponse:
"""入库作者确认的角色卡。有 continuity 冲突且未确认 → 409越权写表丢弃 + 审计。"""
request_id = getattr(request.state, "request_id", None)
project = await project_repo.get(STUB_OWNER_ID, project_id)
if project is None:
raise AppError(ErrorCode.NOT_FOUND, f"project not found: {project_id}")
cards = [_view_to_card(v) for v in body.cards]
# gate 1入库前 continuity 预检(编排器追加的检查,非 character-gen 互调,守不变量 #1
world_context = await _world_context(memory, project_id)
existing = await _existing_characters(memory, project_id)
conflicts = await precheck_generated_cards(
continuity_spec,
cards=cards,
world_context=world_context,
characters_context=_render_characters_context(existing),
gateway=gateway,
user_id=STUB_OWNER_ID,
project_id=project_id,
)
if conflicts and not body.acknowledge_conflicts:
# 仿 accept 的冲突 gate不静默入库须作者裁决/确认(不变量 #3
await session.commit() # 落 precheck 网关 usage否则丢失不写业务表。
log.info(
"characters_ingest_blocked_by_conflicts",
project_id=str(project_id),
request_id=request_id,
conflict_count=len(conflicts),
)
raise AppError(
ErrorCode.CONFLICT_UNRESOLVED,
"生成角色卡与现有设定存在 continuity 冲突,请裁决后确认入库",
{
"conflicts": [
IngestConflictView(
type=c.type, where=c.where, refs=list(c.refs), suggestion=c.suggestion
).model_dump()
for c in conflicts
],
"conflict_count": len(conflicts),
},
)
# gate 2权限白名单——character-gen 只声明 writes=["characters"],越权产出丢弃 + 审计。
allowed, rejected = partition_writes(character_gen_spec, {"characters": cards})
if rejected:
log.warning(
"characters_ingest_rejected_over_permission",
project_id=str(project_id),
request_id=request_id,
rejected_tables=rejected,
)
created: list[str] = []
for card in allowed.get("characters", []):
view = await char_repo.create(
project_id,
name=card.name,
role=card.role,
traits=list(card.traits),
appearance=card.appearance,
motive=card.motive,
backstory=card.backstory,
arc=card.arc,
speech_tics=list(card.speech_tics),
tags=list(card.tags),
relations=[r.model_dump() for r in card.relations],
)
created.append(view.name)
# 提交边界:网关 ledgerprecheck+ 角色写侧均只 flush → 端点末尾一次 commit。
await session.commit()
log.info(
"characters_ingest_done",
project_id=str(project_id),
request_id=request_id,
created_count=len(created),
)
return CharacterIngestResponse(created=created, rejected_tables=rejected)
# ---- 读端点:规则列表 + 技能库T5.6 前端)----
@router.get("/{project_id}/characters")
async def list_characters(
project_id: uuid.UUID,
memory: MemoryReposDep,
project_repo: ProjectRepoDep,
) -> CharacterListResponse:
"""已入库角色全量列表(设定库 Codex 真源;复用 C5 读侧 SqlCharacterRepo
项目不存在 → 404与写端点一致避免不存在 project 返回误导性空 200
DB JSONB dict 列 → API list/str 反向解包(入库形变的逆向,见 `_existing_characters`)。
"""
if await project_repo.get(STUB_OWNER_ID, project_id) is None:
raise AppError(ErrorCode.NOT_FOUND, f"project {project_id} not found")
cards = await _existing_characters(memory, project_id)
return CharacterListResponse(characters=[_card_to_view(c) for c in cards])
@router.get("/{project_id}/world_entities")
async def list_world_entities(
project_id: uuid.UUID,
memory: MemoryReposDep,
project_repo: ProjectRepoDep,
) -> WorldEntityListResponse:
"""已入库世界观实体全量列表(设定库 Codex 真源;复用 C5 读侧 SqlWorldEntityRepo
项目不存在 → 404与写端点一致
DB `rules` JSONB dict `{"rules":[...]}` → 裸 listworldbuilder 形变的逆向)。
"""
if await project_repo.get(STUB_OWNER_ID, project_id) is None:
raise AppError(ErrorCode.NOT_FOUND, f"project {project_id} not found")
views = await memory.world_entity.list_for_project(project_id)
entities = [
WorldEntityCardView(
type=v.type,
name=v.name,
rules=(list((v.rules or {}).get("rules", [])) if isinstance(v.rules, dict) else []),
)
for v in views
]
return WorldEntityListResponse(world_entities=entities)
@router.get("/{project_id}/rules")
async def list_rules(
project_id: uuid.UUID,
repo: RuleRepoDep,
project_repo: ProjectRepoDep,
) -> RuleListResponse:
"""规则列表(带 id供前端删除 handle。项目不存在 → 404QA MEDIUM此前返误导性空 200"""
if await project_repo.get(STUB_OWNER_ID, project_id) is None:
raise AppError(ErrorCode.NOT_FOUND, f"project not found: {project_id}")
rules = await repo.list_for_project(project_id)
return RuleListResponse(
rules=[RuleView(id=r.id, level=r.level, content=r.content) for r in rules]
)
@skills_router.get("")
async def list_skills(registry: SkillRegistryDep) -> SkillListResponse:
"""技能库列表(按 name 升序)。技能库 UI 用。"""
skills = [
SkillView(
name=spec.name,
scope=spec.scope,
tier=spec.tier,
reads=list(spec.reads),
writes=list(spec.writes),
genre=spec.genre,
)
# registry.names() 已排序;按名取 spec 保证确定性顺序。
for spec in (registry.get(name) for name in registry.names())
]
return SkillListResponse(skills=skills)
# ---- schema <-> ww_agents 卡转换 ----
def _card_to_view(card: CharacterCard) -> CharacterCardView:
return CharacterCardView(
name=card.name,
role=card.role,
traits=list(card.traits),
appearance=card.appearance,
motive=card.motive,
backstory=card.backstory,
arc=card.arc,
speech_tics=list(card.speech_tics),
tags=list(card.tags),
relations=[
CharacterRelationView(name=r.name, kind=r.kind, note=r.note) for r in card.relations
],
)
def _view_to_card(view: CharacterCardView) -> CharacterCard:
return CharacterCard(
name=view.name,
role=view.role,
traits=list(view.traits),
appearance=view.appearance,
motive=view.motive,
backstory=view.backstory,
arc=view.arc,
speech_tics=list(view.speech_tics),
tags=list(view.tags),
relations=[
CharacterRelation(name=r.name, kind=r.kind, note=r.note) for r in view.relations
],
)