- 动效基元:ai-dot 波动(三点竖跳)、ai-stream 不确定进度条、ai-breathe 呼吸微光(均带 reduced-motion 回退) - ThinkingIndicator 升级为明显波动;新增 Spinner / StreamingBar / GenerationSkeleton 原子件;Button 加 loading 态 - 写作台:首 token 前正文区『AI 正在构思本章…』占位(补最大缺口,不再空白像卡死)+ 流式顶部进度条 - 整章重写流式进度条;续写/润色忙碌骨架 + 触发键转圈;生成器/角色/世界观改用 Button loading
241 lines
8.1 KiB
TypeScript
241 lines
8.1 KiB
TypeScript
"use client";
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import { useCallback, useEffect, useMemo, useState } from "react";
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import { Database, Sparkles } from "lucide-react";
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import { ThinkingIndicator } from "@/components/ThinkingIndicator";
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import { Button } from "@/components/ui/Button";
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import { Field } from "@/components/ui/Field";
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import { SectionHeader } from "@/components/ui/SectionHeader";
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import { SegmentedControl } from "@/components/ui/SegmentedControl";
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import { StatusNote } from "@/components/ui/StatusNote";
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import { TextInput } from "@/components/ui/TextInput";
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import type { CharacterCardView } from "@/lib/api/types";
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import {
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clampCharacterCount,
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MAX_CHARACTER_COUNT,
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MIN_CHARACTER_COUNT,
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roleMixTotal,
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sanitizeRoleMix,
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updateCard,
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} from "@/lib/generation/cards";
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import { useCharacterGen } from "@/lib/generation/useCharacterGen";
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import { CharacterCardItem } from "./CharacterCardItem";
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import { ConflictAdjudication } from "./ConflictAdjudication";
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import { RoleMixEditor, type RoleMixRow } from "./RoleMixEditor";
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type GenMode = "single" | "mix";
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const MODE_OPTIONS: Array<{ value: GenMode; label: string }> = [
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{ value: "single", label: "单一定位" },
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{ value: "mix", label: "按定位配比" },
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];
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const DEFAULT_MIX_ROWS: RoleMixRow[] = [
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{ role: "主角", count: 1 },
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{ role: "对手", count: 1 },
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];
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interface CharacterGeneratorProps {
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projectId: string;
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// 入库成功后回调(如刷新 Codex 本地列表)。
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onIngested?: (created: string[], cards: CharacterCardView[]) => void;
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}
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// 角色生成器(UX §6.6):一句话需求 + 数量 + 定位 → 预览卡 → 选/改 → 入库(处理 409 裁决)。
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export function CharacterGenerator({
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projectId,
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onIngested,
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}: CharacterGeneratorProps) {
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const gen = useCharacterGen();
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const [brief, setBrief] = useState("");
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const [count, setCount] = useState(MIN_CHARACTER_COUNT);
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const [role, setRole] = useState("");
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const [mode, setMode] = useState<GenMode>("single");
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const [mixRows, setMixRows] = useState<RoleMixRow[]>(DEFAULT_MIX_ROWS);
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// 配比模式下的有效合计(sanitize 后,已按 MAX 截断)——门控生成按钮。
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const mixTotal = roleMixTotal(sanitizeRoleMix(mixRows));
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// 编辑态卡片(预览返回后拷贝进本地,允许就地改)。
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const [drafts, setDrafts] = useState<CharacterCardView[]>([]);
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const [selected, setSelected] = useState<Set<number>>(new Set());
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// 预览返回 → 同步进本地编辑态 + 默认全选。
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const syncDrafts = useCallback((cards: CharacterCardView[]) => {
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setDrafts(cards);
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setSelected(new Set(cards.map((_, i) => i)));
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}, []);
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const onGenerate = useCallback(async () => {
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if (mode === "mix") {
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await gen.generate({
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projectId,
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brief,
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count,
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roleMix: sanitizeRoleMix(mixRows),
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});
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return;
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}
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await gen.generate({ projectId, brief, count, role });
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}, [gen, projectId, brief, count, role, mode, mixRows]);
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// gen.cards 变化(新预览)→ 重新同步本地草稿。
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const previewKey = gen.cards.map((c) => c.name).join("|");
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useEffect(() => {
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if (gen.genStatus === "preview") syncDrafts(gen.cards);
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [previewKey, gen.genStatus]);
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const toggle = (i: number): void => {
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setSelected((prev) => {
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const next = new Set(prev);
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if (next.has(i)) next.delete(i);
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else next.add(i);
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return next;
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});
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};
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const selectedCards = useMemo(
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() => drafts.filter((_, i) => selected.has(i)),
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[drafts, selected],
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);
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const doIngest = useCallback(
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async (acknowledge: boolean) => {
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const ok = await gen.ingest(projectId, selectedCards, acknowledge);
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if (ok) {
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onIngested?.(gen.created, selectedCards);
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setDrafts([]);
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setSelected(new Set());
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}
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},
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[gen, projectId, selectedCards, onIngested],
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);
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const generating = gen.genStatus === "generating";
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const ingesting = gen.ingestStatus === "ingesting";
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return (
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<section className="flex flex-col gap-4" aria-label="角色生成器">
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<div className="rounded border border-line bg-panel p-4">
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<SectionHeader title="角色生成器" className="mb-3" />
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<Field label="一句话需求" className="mb-3">
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<TextInput
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value={brief}
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onChange={(e) => setBrief(e.target.value)}
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placeholder="如:一个亦正亦邪的剑修,背负灭门血仇"
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/>
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</Field>
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<div className="mb-3">
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<SegmentedControl
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options={MODE_OPTIONS}
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value={mode}
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onChange={setMode}
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ariaLabel="生成模式"
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/>
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</div>
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{mode === "mix" ? (
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<Field
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label="角色定位配比"
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className="mb-3"
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help="每个定位产出对应数量,合计即总张数"
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>
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<RoleMixEditor rows={mixRows} onChange={setMixRows} />
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</Field>
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) : (
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<div className="mb-3 flex flex-wrap items-end gap-3">
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<Field
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label="数量"
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className="w-28"
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help={`${MIN_CHARACTER_COUNT}–${MAX_CHARACTER_COUNT} 张`}
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>
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<TextInput
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type="number"
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min={MIN_CHARACTER_COUNT}
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max={MAX_CHARACTER_COUNT}
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value={count}
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onChange={(e) =>
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setCount(clampCharacterCount(Number(e.target.value)))
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}
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/>
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</Field>
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<Field label="定位(可选)" className="min-w-[12rem] flex-1">
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<TextInput
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value={role}
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onChange={(e) => setRole(e.target.value)}
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placeholder="主角 / CP / 对手 / 导师 / 工具人"
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/>
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</Field>
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</div>
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)}
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<Button
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onClick={() => void onGenerate()}
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loading={generating}
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disabled={
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brief.trim().length === 0 ||
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(mode === "mix"
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? mixTotal < MIN_CHARACTER_COUNT
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: count < MIN_CHARACTER_COUNT || count > MAX_CHARACTER_COUNT)
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}
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variant="primary"
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>
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<Sparkles className="h-4 w-4" aria-hidden="true" />
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生成
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</Button>
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</div>
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{generating ? (
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<div className="rounded border border-line bg-panel/50 p-4 text-cinnabar">
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<ThinkingIndicator label="生成中" />
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</div>
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) : null}
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{gen.genStatus === "preview" && drafts.length > 0 ? (
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<div className="flex flex-col gap-3">
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<p className="text-xs text-ink-soft">
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已生成 {drafts.length} 张,选 {selectedCards.length} 张入库(可就地编辑名/弧光)。
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</p>
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<div className="grid grid-cols-1 gap-3 lg:grid-cols-2">
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{drafts.map((card, i) => (
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<CharacterCardItem
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key={i}
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card={card}
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selected={selected.has(i)}
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onToggle={() => toggle(i)}
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onEdit={(patch) =>
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setDrafts((prev) =>
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prev.map((c, j) => (j === i ? updateCard(c, patch) : c)),
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)
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}
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/>
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))}
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</div>
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{gen.ingestStatus === "conflict" && gen.conflicts ? (
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<ConflictAdjudication
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conflicts={gen.conflicts}
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busy={ingesting}
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onAcknowledge={() => void doIngest(true)}
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onCancel={() => gen.reset()}
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/>
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) : (
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<Button
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onClick={() => void doIngest(false)}
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disabled={ingesting || selectedCards.length === 0}
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variant="primary"
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>
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<Database className="h-4 w-4" aria-hidden="true" />
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{ingesting ? "入库中…" : `入库选中 ${selectedCards.length} 张`}
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</Button>
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)}
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</div>
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) : null}
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{gen.ingestStatus === "done" && gen.created.length > 0 ? (
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<StatusNote variant="success">已入库:{gen.created.join("、")}</StatusNote>
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) : null}
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</section>
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);
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}
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