打通 appearance/motive 从生成→schema→契约→落库→前端整条穿线 (DB 列早在初始迁移、此前一直 NULL,无新迁移),并原子重切人物 内驱口径。 - @llm: CharacterCard/character-gen.md 加 appearance/motive(给默认值守 解析韧性),重切——动机唯一落 motive、traits 只留核心/表层/阴影三层、 arc 引用 motive;regen prompt_hashes.json 金标准。 - @backend: CharacterCardView + CharacterWriteRepo/SqlCharacterWriteRepo (create + update backfill 分支)+ CharacterWriteFields + 路由双向形变 与 _existing_characters 带上两字段。 - @frontend: pnpm gen:api 重生成 TS 客户端;CharacterCardItem 展示/编辑 两字段。 - 测试: schema 默认值/解析、动机不双写重切回归、card_to_view 双向、 ingest 透传、list 暴露、SqlCharacterWriteRepo create/backfill 真 pg 集成。
241 lines
7.0 KiB
TypeScript
241 lines
7.0 KiB
TypeScript
import { describe, expect, it } from "vitest";
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import type {
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CharacterCardView,
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WorldEntityCardView,
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} from "@/lib/api/types";
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import {
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buildCharacterGenerateRequest,
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buildCharacterIngestRequest,
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buildWorldGenerateRequest,
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clampCharacterCount,
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errorCode,
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extractIngestConflicts,
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generationErrorMessage,
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MAX_CHARACTER_COUNT,
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mergeCharacterCards,
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mergeWorldEntities,
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MIN_CHARACTER_COUNT,
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updateCard,
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worldEntityRules,
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} from "./cards";
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const card = (over: Partial<CharacterCardView> = {}): CharacterCardView => ({
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name: "甲",
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role: "主角",
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appearance: "白衣如雪",
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motive: "为家族正名",
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backstory: "出身寒门",
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arc: "由怯转勇",
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...over,
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});
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describe("buildWorldGenerateRequest", () => {
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it("trims brief", () => {
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expect(buildWorldGenerateRequest(" 修真世界 ")).toEqual({
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brief: "修真世界",
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});
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});
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});
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describe("clampCharacterCount", () => {
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it("clamps to [MIN, MAX] and rounds", () => {
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expect(clampCharacterCount(0)).toBe(MIN_CHARACTER_COUNT);
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expect(clampCharacterCount(99)).toBe(MAX_CHARACTER_COUNT);
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expect(clampCharacterCount(3.6)).toBe(4);
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expect(clampCharacterCount(Number.NaN)).toBe(MIN_CHARACTER_COUNT);
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});
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});
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describe("buildCharacterGenerateRequest", () => {
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it("trims brief, clamps count, omits empty role", () => {
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expect(buildCharacterGenerateRequest(" 剑修 ", 99)).toEqual({
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brief: "剑修",
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count: MAX_CHARACTER_COUNT,
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});
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});
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it("includes trimmed role when present", () => {
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expect(buildCharacterGenerateRequest("剑修", 2, " 对手 ")).toEqual({
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brief: "剑修",
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count: 2,
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role: "对手",
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});
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});
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});
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describe("buildCharacterIngestRequest", () => {
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it("copies cards and carries acknowledge flag", () => {
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const cards = [card()];
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const req = buildCharacterIngestRequest(cards, true);
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expect(req.acknowledge_conflicts).toBe(true);
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expect(req.cards).toEqual(cards);
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expect(req.cards[0]).not.toBe(cards[0]); // immutable copy
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});
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it("defaults acknowledge to false", () => {
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expect(buildCharacterIngestRequest([card()]).acknowledge_conflicts).toBe(
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false,
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);
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});
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});
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describe("updateCard", () => {
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it("returns a new card with patch applied (no mutation)", () => {
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const original = card();
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const next = updateCard(original, { name: "乙" });
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expect(next.name).toBe("乙");
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expect(original.name).toBe("甲");
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expect(next).not.toBe(original);
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});
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it("patches appearance/motive without dropping the other fields", () => {
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const original = card();
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const next = updateCard(original, {
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appearance: "玄色劲装",
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motive: "复仇",
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});
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expect(next.appearance).toBe("玄色劲装");
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expect(next.motive).toBe("复仇");
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expect(next.backstory).toBe(original.backstory);
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expect(original.appearance).toBe("白衣如雪"); // no mutation
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});
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});
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describe("extractIngestConflicts", () => {
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it("narrows CONFLICT_UNRESOLVED envelope details", () => {
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const out = extractIngestConflicts({
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error: {
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code: "CONFLICT_UNRESOLVED",
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details: {
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conflicts: [
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{ type: "性格漂移", where: "第3章", refs: ["甲"], suggestion: "改" },
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"junk",
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],
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conflict_count: 2,
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},
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},
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});
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expect(out).toEqual({
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conflictCount: 2,
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conflicts: [
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{
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type: "性格漂移",
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where: "第3章",
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refs: ["甲"],
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suggestion: "改",
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original: null,
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replacement: null,
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},
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{
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type: "未分类",
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where: "",
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refs: [],
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suggestion: "",
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original: null,
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replacement: null,
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},
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],
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});
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});
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it("returns null for non-conflict errors", () => {
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expect(extractIngestConflicts({ error: { code: "LLM_UNAVAILABLE" } })).toBeNull();
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expect(extractIngestConflicts(null)).toBeNull();
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});
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it("falls back conflict_count to conflicts length", () => {
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const out = extractIngestConflicts({
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error: {
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code: "CONFLICT_UNRESOLVED",
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details: { conflicts: [{ type: "设定违例" }] },
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},
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});
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expect(out?.conflictCount).toBe(1);
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});
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});
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describe("errorCode / generationErrorMessage", () => {
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it("extracts code and maps 503 to settings prompt", () => {
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expect(errorCode({ error: { code: "LLM_UNAVAILABLE" } })).toBe(
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"LLM_UNAVAILABLE",
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);
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expect(generationErrorMessage({ error: { code: "LLM_UNAVAILABLE" } })).toContain(
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"设置",
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);
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expect(generationErrorMessage({ error: { code: "INTERNAL" } })).toContain(
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"重试",
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);
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});
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});
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describe("worldEntityRules", () => {
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it("returns rules or empty array", () => {
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expect(worldEntityRules({ type: "势力", name: "宗门", rules: ["a"] })).toEqual([
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"a",
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]);
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expect(worldEntityRules({ type: "势力", name: "宗门" })).toEqual([]);
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});
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});
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describe("mergeCharacterCards", () => {
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it("appends session cards not already in the persisted list", () => {
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const persisted = [card({ name: "甲" })];
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const session = [card({ name: "乙" })];
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const out = mergeCharacterCards(persisted, session);
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expect(out.map((c) => c.name)).toEqual(["甲", "乙"]);
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});
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it("dedups by name (persisted wins, no duplicate on reload echo)", () => {
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const persisted = [card({ name: "甲", role: "主角" })];
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const session = [card({ name: "甲", role: "对手" })];
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const out = mergeCharacterCards(persisted, session);
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expect(out).toHaveLength(1);
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expect(out[0]?.role).toBe("主角"); // persisted version kept
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});
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it("returns persisted list when no session cards", () => {
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const persisted = [card({ name: "甲" })];
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expect(mergeCharacterCards(persisted, [])).toEqual(persisted);
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});
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it("preserves relations on the merged cards (Codex relation display)", () => {
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const persisted = [
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card({
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name: "甲",
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relations: [{ name: "乙", kind: "宿敌", note: "灭门之仇" }],
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}),
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];
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const out = mergeCharacterCards(persisted, []);
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expect(out[0]?.relations).toEqual([
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{ name: "乙", kind: "宿敌", note: "灭门之仇" },
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]);
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});
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});
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describe("mergeWorldEntities", () => {
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const entity = (
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over: Partial<WorldEntityCardView> = {},
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): WorldEntityCardView => ({ type: "势力", name: "宗门", ...over });
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it("appends entities not already present (keyed by type+name)", () => {
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const persisted = [entity({ name: "天剑宗" })];
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const session = [entity({ name: "魔渊" })];
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expect(mergeWorldEntities(persisted, session).map((e) => e.name)).toEqual([
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"天剑宗",
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"魔渊",
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]);
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});
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it("dedups by type+name; same name different type kept separate", () => {
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const persisted = [entity({ type: "势力", name: "玄" })];
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const session = [
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entity({ type: "势力", name: "玄" }),
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entity({ type: "地点", name: "玄" }),
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];
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const out = mergeWorldEntities(persisted, session);
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expect(out).toHaveLength(2);
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expect(out.map((e) => e.type)).toEqual(["势力", "地点"]);
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});
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});
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