P1-6 useStyleLearn/useKimiOauth 修 stale-closure 依赖。 P1-7 CommandPalette/Drawer 加 focus trap(新 lib/a11y/focusTrap)。 P1-8 SSE 解析与 server.ts 去 as 强转改类型守卫/运行时校验。 P2 删冗余强转、开 noUncheckedIndexedAccess、Toast 清理+稳定 key、列表 key 稳定化、 rel=noopener、useMemo 大文本、ConflictCard role=group、useInjection 加锁、 client.test 真断言。 codegen 重生成 schema.d.ts + 消费 DimensionEntry/ReviewConflictView 强类型。
200 lines
6.0 KiB
TypeScript
200 lines
6.0 KiB
TypeScript
import { describe, expect, it } from "vitest";
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import type {
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CharacterCardView,
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WorldEntityCardView,
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} from "@/lib/api/types";
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import {
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buildCharacterGenerateRequest,
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buildCharacterIngestRequest,
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buildWorldGenerateRequest,
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clampCharacterCount,
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errorCode,
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extractIngestConflicts,
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generationErrorMessage,
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MAX_CHARACTER_COUNT,
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mergeCharacterCards,
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mergeWorldEntities,
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MIN_CHARACTER_COUNT,
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updateCard,
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worldEntityRules,
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} from "./cards";
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const card = (over: Partial<CharacterCardView> = {}): CharacterCardView => ({
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name: "甲",
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role: "主角",
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backstory: "出身寒门",
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arc: "由怯转勇",
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...over,
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});
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describe("buildWorldGenerateRequest", () => {
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it("trims brief", () => {
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expect(buildWorldGenerateRequest(" 修真世界 ")).toEqual({
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brief: "修真世界",
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});
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});
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});
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describe("clampCharacterCount", () => {
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it("clamps to [MIN, MAX] and rounds", () => {
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expect(clampCharacterCount(0)).toBe(MIN_CHARACTER_COUNT);
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expect(clampCharacterCount(99)).toBe(MAX_CHARACTER_COUNT);
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expect(clampCharacterCount(3.6)).toBe(4);
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expect(clampCharacterCount(Number.NaN)).toBe(MIN_CHARACTER_COUNT);
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});
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});
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describe("buildCharacterGenerateRequest", () => {
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it("trims brief, clamps count, omits empty role", () => {
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expect(buildCharacterGenerateRequest(" 剑修 ", 99)).toEqual({
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brief: "剑修",
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count: MAX_CHARACTER_COUNT,
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});
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});
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it("includes trimmed role when present", () => {
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expect(buildCharacterGenerateRequest("剑修", 2, " 对手 ")).toEqual({
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brief: "剑修",
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count: 2,
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role: "对手",
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});
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});
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});
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describe("buildCharacterIngestRequest", () => {
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it("copies cards and carries acknowledge flag", () => {
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const cards = [card()];
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const req = buildCharacterIngestRequest(cards, true);
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expect(req.acknowledge_conflicts).toBe(true);
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expect(req.cards).toEqual(cards);
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expect(req.cards[0]).not.toBe(cards[0]); // immutable copy
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});
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it("defaults acknowledge to false", () => {
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expect(buildCharacterIngestRequest([card()]).acknowledge_conflicts).toBe(
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false,
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);
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});
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});
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describe("updateCard", () => {
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it("returns a new card with patch applied (no mutation)", () => {
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const original = card();
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const next = updateCard(original, { name: "乙" });
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expect(next.name).toBe("乙");
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expect(original.name).toBe("甲");
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expect(next).not.toBe(original);
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});
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});
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describe("extractIngestConflicts", () => {
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it("narrows CONFLICT_UNRESOLVED envelope details", () => {
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const out = extractIngestConflicts({
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error: {
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code: "CONFLICT_UNRESOLVED",
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details: {
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conflicts: [
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{ type: "性格漂移", where: "第3章", refs: ["甲"], suggestion: "改" },
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"junk",
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],
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conflict_count: 2,
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},
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},
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});
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expect(out).toEqual({
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conflictCount: 2,
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conflicts: [
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{ type: "性格漂移", where: "第3章", refs: ["甲"], suggestion: "改" },
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{ type: "未分类", where: "", refs: [], suggestion: "" },
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],
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});
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});
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it("returns null for non-conflict errors", () => {
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expect(extractIngestConflicts({ error: { code: "LLM_UNAVAILABLE" } })).toBeNull();
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expect(extractIngestConflicts(null)).toBeNull();
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});
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it("falls back conflict_count to conflicts length", () => {
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const out = extractIngestConflicts({
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error: {
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code: "CONFLICT_UNRESOLVED",
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details: { conflicts: [{ type: "设定违例" }] },
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},
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});
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expect(out?.conflictCount).toBe(1);
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});
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});
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describe("errorCode / generationErrorMessage", () => {
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it("extracts code and maps 503 to settings prompt", () => {
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expect(errorCode({ error: { code: "LLM_UNAVAILABLE" } })).toBe(
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"LLM_UNAVAILABLE",
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);
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expect(generationErrorMessage({ error: { code: "LLM_UNAVAILABLE" } })).toContain(
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"设置",
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);
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expect(generationErrorMessage({ error: { code: "INTERNAL" } })).toContain(
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"重试",
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);
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});
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});
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describe("worldEntityRules", () => {
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it("returns rules or empty array", () => {
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expect(worldEntityRules({ type: "势力", name: "宗门", rules: ["a"] })).toEqual([
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"a",
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]);
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expect(worldEntityRules({ type: "势力", name: "宗门" })).toEqual([]);
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});
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});
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describe("mergeCharacterCards", () => {
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it("appends session cards not already in the persisted list", () => {
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const persisted = [card({ name: "甲" })];
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const session = [card({ name: "乙" })];
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const out = mergeCharacterCards(persisted, session);
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expect(out.map((c) => c.name)).toEqual(["甲", "乙"]);
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});
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it("dedups by name (persisted wins, no duplicate on reload echo)", () => {
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const persisted = [card({ name: "甲", role: "主角" })];
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const session = [card({ name: "甲", role: "对手" })];
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const out = mergeCharacterCards(persisted, session);
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expect(out).toHaveLength(1);
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expect(out[0]?.role).toBe("主角"); // persisted version kept
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});
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it("returns persisted list when no session cards", () => {
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const persisted = [card({ name: "甲" })];
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expect(mergeCharacterCards(persisted, [])).toEqual(persisted);
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});
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});
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describe("mergeWorldEntities", () => {
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const entity = (
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over: Partial<WorldEntityCardView> = {},
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): WorldEntityCardView => ({ type: "势力", name: "宗门", ...over });
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it("appends entities not already present (keyed by type+name)", () => {
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const persisted = [entity({ name: "天剑宗" })];
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const session = [entity({ name: "魔渊" })];
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expect(mergeWorldEntities(persisted, session).map((e) => e.name)).toEqual([
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"天剑宗",
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"魔渊",
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]);
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});
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it("dedups by type+name; same name different type kept separate", () => {
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const persisted = [entity({ type: "势力", name: "玄" })];
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const session = [
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entity({ type: "势力", name: "玄" }),
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entity({ type: "地点", name: "玄" }),
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];
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const out = mergeWorldEntities(persisted, session);
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expect(out).toHaveLength(2);
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expect(out.map((e) => e.type)).toEqual(["势力", "地点"]);
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});
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});
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