Files
writer-work-flow/apps/web/components/generation/CharacterGenerator.tsx
2026-06-28 07:31:20 +02:00

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"use client";
import { useCallback, useEffect, useMemo, useState } from "react";
import { Database, Sparkles } from "lucide-react";
import { Button } from "@/components/ui/Button";
import { Field } from "@/components/ui/Field";
import { SectionHeader } from "@/components/ui/SectionHeader";
import { StatusNote } from "@/components/ui/StatusNote";
import { TextInput } from "@/components/ui/TextInput";
import type { CharacterCardView } from "@/lib/api/types";
import {
MAX_CHARACTER_COUNT,
MIN_CHARACTER_COUNT,
updateCard,
} from "@/lib/generation/cards";
import { useCharacterGen } from "@/lib/generation/useCharacterGen";
import { CharacterCardItem } from "./CharacterCardItem";
import { ConflictAdjudication } from "./ConflictAdjudication";
interface CharacterGeneratorProps {
projectId: string;
// 入库成功后回调(如刷新 Codex 本地列表)。
onIngested?: (created: string[], cards: CharacterCardView[]) => void;
}
// 角色生成器UX §6.6):一句话需求 + 数量 + 定位 → 预览卡 → 选/改 → 入库(处理 409 裁决)。
export function CharacterGenerator({
projectId,
onIngested,
}: CharacterGeneratorProps) {
const gen = useCharacterGen();
const [brief, setBrief] = useState("");
const [count, setCount] = useState(MIN_CHARACTER_COUNT);
const [role, setRole] = useState("");
// 编辑态卡片(预览返回后拷贝进本地,允许就地改)。
const [drafts, setDrafts] = useState<CharacterCardView[]>([]);
const [selected, setSelected] = useState<Set<number>>(new Set());
// 预览返回 → 同步进本地编辑态 + 默认全选。
const syncDrafts = useCallback((cards: CharacterCardView[]) => {
setDrafts(cards);
setSelected(new Set(cards.map((_, i) => i)));
}, []);
const onGenerate = useCallback(async () => {
await gen.generate({ projectId, brief, count, role });
}, [gen, projectId, brief, count, role]);
// gen.cards 变化(新预览)→ 重新同步本地草稿。
const previewKey = gen.cards.map((c) => c.name).join("|");
useEffect(() => {
if (gen.genStatus === "preview") syncDrafts(gen.cards);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [previewKey, gen.genStatus]);
const toggle = (i: number): void => {
setSelected((prev) => {
const next = new Set(prev);
if (next.has(i)) next.delete(i);
else next.add(i);
return next;
});
};
const selectedCards = useMemo(
() => drafts.filter((_, i) => selected.has(i)),
[drafts, selected],
);
const doIngest = useCallback(
async (acknowledge: boolean) => {
const ok = await gen.ingest(projectId, selectedCards, acknowledge);
if (ok) {
onIngested?.(gen.created, selectedCards);
setDrafts([]);
setSelected(new Set());
}
},
[gen, projectId, selectedCards, onIngested],
);
const generating = gen.genStatus === "generating";
const ingesting = gen.ingestStatus === "ingesting";
return (
<section className="flex flex-col gap-4" aria-label="角色生成器">
<div className="rounded border border-line bg-panel p-4">
<SectionHeader title="角色生成器" className="mb-3" />
<Field label="一句话需求" className="mb-3">
<TextInput
value={brief}
onChange={(e) => setBrief(e.target.value)}
placeholder="如:一个亦正亦邪的剑修,背负灭门血仇"
/>
</Field>
<div className="flex flex-wrap items-end gap-3">
<Field label="数量" className="w-24">
<TextInput
type="number"
min={MIN_CHARACTER_COUNT}
max={MAX_CHARACTER_COUNT}
value={count}
onChange={(e) => setCount(Number(e.target.value))}
/>
</Field>
<Field label="定位(可选)" className="min-w-[12rem] flex-1">
<TextInput
value={role}
onChange={(e) => setRole(e.target.value)}
placeholder="主角 / CP / 对手 / 导师 / 工具人"
/>
</Field>
<Button
onClick={() => void onGenerate()}
disabled={generating || brief.trim().length === 0}
variant="primary"
>
<Sparkles className="h-4 w-4" aria-hidden="true" />
{generating ? "生成中…" : "生成"}
</Button>
</div>
</div>
{gen.genStatus === "preview" && drafts.length > 0 ? (
<div className="flex flex-col gap-3">
<p className="text-xs text-ink-soft">
{drafts.length} {selectedCards.length} /
</p>
<div className="grid grid-cols-1 gap-3 lg:grid-cols-2">
{drafts.map((card, i) => (
<CharacterCardItem
key={i}
card={card}
selected={selected.has(i)}
onToggle={() => toggle(i)}
onEdit={(patch) =>
setDrafts((prev) =>
prev.map((c, j) => (j === i ? updateCard(c, patch) : c)),
)
}
/>
))}
</div>
{gen.ingestStatus === "conflict" && gen.conflicts ? (
<ConflictAdjudication
conflicts={gen.conflicts}
busy={ingesting}
onAcknowledge={() => void doIngest(true)}
onCancel={() => gen.reset()}
/>
) : (
<Button
onClick={() => void doIngest(false)}
disabled={ingesting || selectedCards.length === 0}
variant="primary"
>
<Database className="h-4 w-4" aria-hidden="true" />
{ingesting ? "入库中…" : `入库选中 ${selectedCards.length}`}
</Button>
)}
</div>
) : null}
{gen.ingestStatus === "done" && gen.created.length > 0 ? (
<StatusNote variant="success">{gen.created.join("、")}</StatusNote>
) : null}
</section>
);
}