feat(grid): desktop split-grid watch board — v1 (single/1×2/2×2)

When several sessions are open on a large screen (≥1024px), the terminal
area can split into 1×2 or 2×2 so multiple LIVE, interactive terminals show
at once — a monitoring convenience for vibe-coding several Claude sessions.

Design keeps activeIndex as the single focused pane, so keybar/voice/approval
routing is unchanged; a new gridLayout + derived visible-set lets several
.term-cell wrappers show together inside a CSS-grid #term. The server and WS
protocol are untouched.

- public/grid-layout.ts (new): layout types/capacity, visibleIndices,
  matchMedia desktop gate (GRID_MIN_WIDTH=1024), persistence, toolbar toggle.
- tabs.ts: pane→.term-cell wrapper (header + terminal + inline-approve footer);
  applyLayout() owns show/hide + grid class + cell order + placeholders;
  board-aware activate() (never focuses a hidden pane); setFocused/setGridLayout
  delegate to it; renderCell/renderInlineApprove; refitVisible; notification
  suppression for on-screen panes (factoring in the home overlay).
- terminal-session.ts: show({focus}) so non-focused quadrants don't steal
  keyboard focus; onFocus callback (capture-phase pointerdown).
- main.ts: mount the toggle; window-focus refit → refitVisible.
- style.css: cell/grid model (.term-pane → relative flex child), focus ring,
  pending pulse, inline approve, placeholder, toggle + coarse-pointer targets.
- tests: grid-layout.test.ts + split-grid block in tabs.test.ts (+33).

Adversarial review (4 lenses → per-finding verify) caught and fixed a HIGH:
activate() was not board-aware, so opening a tab on a full grid focused a
hidden pane (typing into an invisible session). Verified: typecheck + build:web
clean, 1566 tests pass, grid-layout 95% / tabs 94% coverage.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Yaojia Wang
2026-07-11 19:19:53 +02:00
parent e254918b1c
commit 06814ba276
9 changed files with 1171 additions and 16 deletions

View File

@@ -34,6 +34,14 @@ import { mountTimeline, type TimelineHandle } from './timeline.js'
import { createVoiceInput, type VoiceInput } from './voice.js'
import { matchCommand, type VoiceMatchContext } from './voice-commands.js'
import { createApproveConfirm, type ApproveConfirm } from './voice-confirm.js'
import {
type GridLayout,
type GridToggle,
isVisibleIndex,
layoutCapacity,
loadGridLayout,
saveGridLayout,
} from './grid-layout.js'
const TABS_KEY = 'web-terminal:tabs'
const ACTIVE_KEY = 'web-terminal:active'
@@ -59,6 +67,9 @@ interface TabEntry {
autoTitle: string | null // current folder from the terminal title
hasActivity: boolean // inactive tab got output since last viewed
el: HTMLDivElement | null // the .tab element (updated in place)
// Split-grid: the .term-cell wrapper around session.el (header + terminal +
// optional inline-approve footer). One per tab; the grid lays these out.
cell: HTMLDivElement | null
// A4: live timeline handle while this tab's timeline is open (disposed on
// switch/close). Telemetry is NOT cached here — refreshTab reads the single
// source of truth session.telemetry (review #15).
@@ -93,6 +104,11 @@ export class TabApp {
private readonly projects: ProjectsPanel
private homeView: HomeView = 'sessions'
private readonly segControl: HTMLElement
// Split-grid ("watch board") state. Layout persists in localStorage; the
// toolbar toggle (mounted in main.ts) drives setGridLayout and is refreshed
// back via gridToggle. 'single' preserves the original one-pane behavior.
private gridLayout: GridLayout = 'single'
private gridToggle: GridToggle | null = null
// When true, the home chooser is overlaid on top of the open tabs (so you can
// jump back to Sessions/Projects without closing anything). Reset whenever a
// tab is activated. Irrelevant while no tab is open (home shows regardless).
@@ -142,6 +158,10 @@ export class TabApp {
this.segControl = this.buildSegControl()
this.paneHost.appendChild(this.segControl)
// Split-grid: restore the persisted layout (forced to 'single' on screens
// too narrow for a multi-pane board — see loadGridLayout).
this.gridLayout = loadGridLayout()
// v0.7 Walk-away Workbench panels (mounted once; survive tab rebuilds):
this.setupPushToggle() // A1 🔔
this.setupQuickReply() // A3 chips above the key bar
@@ -247,8 +267,7 @@ export class TabApp {
document.body.classList.toggle('home-open', showHome)
if (showHome) {
// Overlay home: hide every terminal pane so the chooser is on top.
for (const t of this.tabs) t.session.hide()
// Overlay home: the chooser is on top; applyLayout hides every pane below.
this.segControl.style.display = 'flex'
this.launcher.setVisible(this.homeView === 'sessions')
this.projects.setVisible(this.homeView === 'projects')
@@ -257,6 +276,10 @@ export class TabApp {
this.launcher.setVisible(false)
this.projects.setVisible(false)
}
// Pane/cell visibility, the grid layout class, focus ring and placeholders
// are all owned by applyLayout — home just decides whether panes show at all.
this.applyLayout(showHome)
}
/** Toggle the home chooser overlay over the open tabs (the ⌂ button). No-op
@@ -630,13 +653,20 @@ export class TabApp {
onClaudeStatus: (status) => {
this.refreshTab(entry)
this.updateApprovalBar()
// Notify when a background tab needs approval (H2/H4).
if (status === 'waiting' && this.tabs.indexOf(entry) !== this.activeIndex) {
// Notify only when a tab that needs approval is NOT on screen. In a split
// grid an on-board quadrant is visible and glows amber in place, so an OS
// notification would be redundant — but a pane hidden behind the ⌂ home
// overlay is NOT on screen even if isVisible() (which only knows the
// layout) would say so, so factor in homeForced too.
const onScreen = !this.homeForced && this.isVisible(this.tabs.indexOf(entry))
if (status === 'waiting' && !onScreen) {
this.notify(entry)
}
},
// B2: telemetry is the single source of truth on the session; just re-render.
onTelemetry: () => this.refreshTab(entry),
// Split-grid: clicking anywhere in this pane makes it the focused quadrant.
onFocus: () => this.setFocused(this.tabs.indexOf(entry)),
})
entry = {
session,
@@ -644,9 +674,20 @@ export class TabApp {
autoTitle: null,
hasActivity: false,
el: null,
cell: null,
timelineHandle: null,
}
this.paneHost.appendChild(session.el)
// Wrap the pane in a grid cell (header + terminal + optional inline-approve).
// The header is hidden by CSS in single mode, so the classic one-pane look is
// unchanged; in a grid it labels each quadrant and carries the focus ring.
const cell = document.createElement('div')
cell.className = 'term-cell'
cell.style.display = 'none'
const head = this.buildCellHead()
head.addEventListener('pointerdown', () => this.setFocused(this.tabs.indexOf(entry)))
cell.append(head, session.el)
entry.cell = cell
this.paneHost.appendChild(cell)
this.tabs.push(entry)
session.applyTheme(THEMES[this.settings.theme] ?? THEMES['dark']!, this.settings.fontSize)
session.connect()
@@ -697,13 +738,24 @@ export class TabApp {
activate(i: number): void {
if (i < 0 || i >= this.tabs.length) return
// Board-aware focus: in a split grid the focused pane must be ON the board,
// else keybar/voice/approval would target an invisible (display:none) session
// with no focus ring. Pull an off-board tab onto the last slot first, then
// resolve its new index. (Single mode has no board, so this is a no-op.)
if (this.gridLayout !== 'single' && !this.isVisible(i)) {
const entry = this.tabs[i]
this.moveTab(i, layoutCapacity(this.gridLayout) - 1)
i = entry ? this.tabs.indexOf(entry) : layoutCapacity(this.gridLayout) - 1
}
this.maybeAskNotify() // first switch is a user gesture — request notif permission
this.homeForced = false // showing a terminal dismisses any home overlay
this.activeIndex = i
const entry = this.tabs[i]
if (entry) entry.hasActivity = false // viewing clears the unread dot
this.tabs.forEach((t, idx) => (idx === i ? t.session.show() : t.session.hide()))
this.tabs.forEach((t) => this.refreshTab(t)) // in-place class/text update, no rebuild
// Pane show/hide + focus is owned by applyLayout (via updateHomeView): in
// single mode only the active pane shows; in a grid the first-N show and the
// active one is the focused quadrant.
this.updateHomeView() // hide the seg control + home panels now a tab is active
this.updateApprovalBar()
if (this.timelineOpen) this.openTimelineForActive() // A4: follow the active session
@@ -714,7 +766,8 @@ export class TabApp {
if (i < 0 || i >= this.tabs.length) return
const [entry] = this.tabs.splice(i, 1)
entry?.timelineHandle?.dispose() // A4: stop polling for the closed tab
entry?.session.dispose()
entry?.session.dispose() // removes session.el (the .term-pane)
entry?.cell?.remove() // also drop the grid cell wrapper
if (this.editingIndex === i) this.editingIndex = -1
if (this.tabs.length === 0) {
// v0.5: closing the last tab returns to the home screen — no auto-blank tab.
@@ -824,12 +877,216 @@ export class TabApp {
new Notification(`Claude needs you — ${title}`, { body: 'Waiting for approval' })
}
/* ── split-grid (watch board) ────────────────────────────────────── */
/** Whether tab `idx` is on-screen (the focused pane in single mode; any of the
* first-N in a grid). Also gates OS-notification suppression. */
private isVisible(idx: number): boolean {
return isVisibleIndex(idx, this.activeIndex, this.tabs.length, this.gridLayout)
}
/** Make tab `idx` the focused pane (via the board-aware activate). */
private setFocused(idx: number): void {
if (idx < 0 || idx >= this.tabs.length) return
if (idx === this.activeIndex) return // already focused — avoid churn
this.activate(idx) // activate() pulls an off-board tab onto the grid first
}
/** The current split-grid layout (for the toolbar toggle). */
getGridLayout(): GridLayout {
return this.gridLayout
}
/** Switch layout (from the toolbar toggle). Persists, keeps the focused pane
* on-board under a smaller capacity, then re-renders. */
setGridLayout(layout: GridLayout): void {
if (layout === this.gridLayout) {
this.gridToggle?.refresh()
return
}
this.gridLayout = layout
saveGridLayout(layout)
// Re-activate the focused pane under the new layout: activate() is board-aware,
// so if the capacity shrank and the pane is now off-board it gets pulled on;
// otherwise it's just a re-render. With no active tab (home), re-apply the class.
if (this.activeIndex >= 0 && this.activeIndex < this.tabs.length) {
this.activate(this.activeIndex)
} else {
this.updateHomeView()
}
this.gridToggle?.refresh()
}
/** Register the toolbar toggle so setGridLayout can re-sync its pressed state. */
setGridToggle(toggle: GridToggle): void {
this.gridToggle = toggle
}
/** Re-assert every VISIBLE pane's size (latest-writer-wins) when this device
* regains focus — in a grid all visible quadrants reclaim size, not just the
* focused one. */
refitVisible(): void {
this.tabs.forEach((entry, idx) => {
if (this.isVisible(idx)) entry.session.refit()
})
}
/** Show/hide panes, set the grid class, order cells, and render placeholders.
* Single source of pane visibility (called via updateHomeView). */
private applyLayout(showHome: boolean): void {
const layout: GridLayout = showHome ? 'single' : this.gridLayout
this.paneHost.classList.remove('lay-single', 'lay-split-2', 'lay-grid-4')
this.paneHost.classList.add(`lay-${layout}`)
const cap = layoutCapacity(this.gridLayout)
const visibleCount = showHome ? 0 : Math.min(this.tabs.length, cap)
this.tabs.forEach((entry, idx) => {
const cell = entry.cell
if (!cell) return
const visible = !showHome && this.isVisible(idx)
cell.style.order = String(idx) // grid places visible cells in tab order
if (visible) {
cell.style.display = 'flex'
entry.session.show({ focus: idx === this.activeIndex })
} else {
cell.style.display = 'none'
entry.session.hide()
}
this.renderCell(entry)
})
// Fill empty grid slots (fewer sessions than the layout holds) with a
// "+ New session" placeholder so the board reads as a fixed N-up grid.
const placeholders =
showHome || this.gridLayout === 'single' ? 0 : Math.max(0, cap - visibleCount)
this.renderPlaceholders(placeholders, visibleCount)
}
/** Replace the placeholder cells with `count` new ones ordered after the panes. */
private renderPlaceholders(count: number, startOrder: number): void {
this.paneHost.querySelectorAll('.term-cell.slot-empty').forEach((e) => e.remove())
for (let i = 0; i < count; i++) {
const slot = document.createElement('div')
slot.className = 'term-cell slot-empty'
slot.style.order = String(startOrder + i)
const btn = document.createElement('button')
btn.type = 'button'
btn.className = 'slot-new'
const plus = document.createElement('b')
plus.textContent = '+'
const label = document.createElement('span')
label.textContent = 'New session'
btn.append(plus, label)
btn.addEventListener('click', () => this.newTab())
slot.appendChild(btn)
this.paneHost.appendChild(slot)
}
}
/** Build a cell header (name + Claude-status chip). Hidden by CSS in single mode. */
private buildCellHead(): HTMLDivElement {
const head = document.createElement('div')
head.className = 'cell-head'
const name = document.createElement('span')
name.className = 'cell-name'
const status = document.createElement('span')
status.className = 'cell-status'
head.append(name, status)
return head
}
/** Sync one cell's header text, focus ring, pending glow, and inline approve. */
private renderCell(entry: TabEntry): void {
const cell = entry.cell
if (!cell) return
const idx = this.tabs.indexOf(entry)
const focused = idx === this.activeIndex
const grid = this.gridLayout !== 'single' && !this.homeForced && this.tabs.length > 0
cell.classList.toggle('focused', grid && focused)
cell.classList.toggle('pending', grid && entry.session.pendingApproval)
const nameEl = cell.querySelector('.cell-name')
if (nameEl) nameEl.textContent = this.displayTitle(entry, idx)
const chip = cell.querySelector<HTMLElement>('.cell-status')
if (chip) {
const cs = entry.session.claudeStatus
chip.className = `cell-status cs-${cs}`
const glyph = claudeIcon(cs)
chip.textContent = cs === 'unknown' ? '' : glyph ? `${glyph} ${cs}` : cs
}
this.renderInlineApprove(entry, cell, idx, focused, grid)
}
/** Inline ✓/✗ footer for a visible NON-focused quadrant with a simple 'tool'
* gate. The focused pane uses the global approval bar (which also handles the
* 3-choice 'plan' gate); a non-focused 'plan' gate just glows amber — click to
* focus and resolve via the bar. */
private renderInlineApprove(
entry: TabEntry,
cell: HTMLDivElement,
idx: number,
focused: boolean,
grid: boolean,
): void {
const session = entry.session
const wantInline =
grid &&
!focused &&
this.isVisible(idx) &&
session.pendingApproval &&
session.pendingGate === 'tool'
let footer = cell.querySelector<HTMLElement>('.cell-approve')
if (!wantInline) {
footer?.remove()
return
}
if (!footer) {
footer = document.createElement('div')
footer.className = 'cell-approve'
footer.addEventListener('pointerdown', (e) => e.stopPropagation()) // don't refocus
const label = document.createElement('span')
label.className = 'cell-approve-label'
const btns = document.createElement('span')
btns.className = 'cell-approve-btns'
const yes = document.createElement('button')
yes.type = 'button'
yes.className = 'cell-approve-yes'
yes.textContent = '✓'
yes.title = 'Approve'
yes.addEventListener('click', () => {
session.approve()
this.updateApprovalBar()
this.renderCell(entry)
})
const no = document.createElement('button')
no.type = 'button'
no.className = 'cell-approve-no'
no.textContent = '✗'
no.title = 'Reject'
no.addEventListener('click', () => {
session.reject()
this.updateApprovalBar()
this.renderCell(entry)
})
btns.append(yes, no)
footer.append(label, btns)
cell.appendChild(footer)
}
const label = footer.querySelector('.cell-approve-label')
if (label) label.textContent = session.pendingTool ? `Approve ${session.pendingTool}?` : 'Approve?'
}
/* ── rendering ───────────────────────────────────────────────────── */
/** In-place update of one tab's classes/label/dot/gauge (never destroys DOM).
* Single `refreshTab` owner for status dot, stuck badge (A5) and telemetry
* gauge (B2), per SP10/M4. */
private refreshTab(entry: TabEntry): void {
// Keep the grid cell (header text, focus ring, pending glow, inline approve)
// in sync too — independent of whether the tab-bar element exists yet.
this.renderCell(entry)
const el = entry.el
if (!el) return
const idx = this.tabs.indexOf(entry)