Comprehensive GSD analysis: 15 sections covering core philosophy (fresh context per agent), 5 methodologies (dream extraction, goal-backward verification, nyquist validation, wave execution, checkpoints), full command reference (37+), agent system (16 agents with model routing), config system, git integration, state management, session continuity, community best practices, pitfalls, framework comparison (GSD vs ECC vs BMAD vs SpecKit), and 4 detailed practical examples (new project, brownfield, debugging, quick tasks). Three zettelkasten notes: context rot vs window isolation tradeoffs, goal-backward vs forward verification, plans-as-prompts design pattern.
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created, type, tags, source
| created | type | tags | source | ||||
|---|---|---|---|---|---|---|---|
| 2026-03-20 10:01 | zettel |
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https://github.com/gsd-build/get-shit-done |
上下文腐烂与全新窗口隔离
AI 编码 Agent 的输出质量随上下文填充率非线性下降:
- 0-30%: 峰值质量
- 50%+: 开始赶工
- 70%+: 幻觉风险显著增加
GSD 的解决方案是激进隔离: 每个任务执行器获得全新的 200K token 上下文窗口,编排器保持在 30-40% 使用率。这与 ECC 的"策略性压缩"(在逻辑节点手动 /compact)形成对比。
两种方法的权衡:
- 全新窗口: 质量最佳,但 token 成本高(每个 Agent 独立 API 调用)
- 策略性压缩: 成本低,但依赖人类判断何时压缩,且压缩可能丢失关键上下文
理想方案可能是两者结合: 对复杂多阶段项目用 GSD 的窗口隔离,对日常编码用 ECC 的策略压缩。